Yes, excellent work, excellent thinking guys and gals!
StevenRLynchAbundanceThatIAM
Are cities still going to be limited to a small number of tiles, with districts, rather than every building taking up space? Or is it just that more buildings will upgrade rather than there simply be multiple buildings that do the same task? And will, say Pariden specific stuff be still given to sides with Enchanters trait, rather than being restricted to pre-built sides only?
Look Heavenfall, it crashes on roads in non-modded games!
Could it be that a special outpost was created on top of an item the human player would not be able to build on, and the game can handle regular outposts being built like that, but not the centaurs' ones?
Is there anything you do with roads that is specific to the mod? I don't think I've had repeated crashes at a certain time in the game without mods installed (that I can remember, anyway).
As Frogboy said, there IS going to be (read: likely to be if you prefer that) multiplayer, in FE anyway, even if there isn't a strong business reason for it, for no other reason than it is almost complete and it would be a waste if not implemented fully (or something along those lines [e classic];)[/e] ). I'm interested to how it turns out, and whether it becomes more popular than expected. [e classic]:)[/e]
You wouldn't be hiding it. It would still be in edit history for anyone interested. [e classic];)[/e] Anyway, up to you.
You can correct it now. [e classic]:)[/e]
I think you mean "never use" but I understand what you're saying. ;)
I'm not sure whether that was a slip of the keyboard or not, but I do prefer to be called StevenAus, or simply, Steven. [e classic];)[/e] Yes, I have 4GB RAM and Win7 64-bit Pro. Here is a debug.err from shortly after this save (when I press End Turn after loading it I get that debug.err file produced with no zip). &
Yes, that sounds sensible too - No pre-orders, then possible purchase after release and various site and player reviews.
Heavenfall, I'm not sure what the problem is which causes save corruption, but any save saved after this one crashes when you end turn. I'm thinking there is a larger problem with save corruption that may affect non-modded versions too, when an unhired hero or army stack is defeated and visually remains on the map, which might corrupt the saves saved after it. This happened with defeating the Plag
How do you get GameBooster 3.5 Beta to load up FE Beta 0.915 -localdataonly from the current account? It is currently loading from Administrator and not giving me access to all my savegames which are associated with my limited user account.
That sounds very reasonable.
Yes, this has been reported. I think the reason it is currently done like this it is to do with what new accessory overwrites an old accessory. Maybe it could be fixed by making the first new accessory you add overwrites the first designed accessory, with the exception that if you put the same accessory in, it would completely replace the one of that type in unit design (ie. you wouldn't get 2x the bonus), and so on for numbers two and three. But any of the same accessor
Try pressing Escape after getting the logon failed message. Sometimes with this (and localdataonly on) you can get past it and play.
For "colon, close bracket" and "equals, close bracket" (I have to spell them like that or they will turn into smileys like this =)) and default smileys, on the Elemental board at least, the alternate smileys were used. Also for "colon, dash, close bracket" for the wink. However I didn't know that they were already available on a button in the smileys panel, so thanks for that. ;-)
Oh okay, what's happened then is that the extra smileys have been added, but no longer are mapped to the text. Thanks, it's good to have better smileys!
You had some replacement smileys for a little while there. I liked the replacement default smiley rather than the other one, which is seems it has gone back to. Is it possible to have the replacement smileys for good?
Oh, that is a good bug! =) But it still needs to be fixed. =)
Yes, if you edit an existing one, you can save it. Although sometimes the perks are non-changeable, but this can be fixed by saving and then quitting out of the game and then reloading the game. Not sure what happens if you just reload the game without restarting it, it may work, it *might* not.
Is there any way to create a new difficulty level, or do we have to change an existing one?
Hopefully they will release the missing factions as PART OF (;-)) an expansion. =)
How do you make those other settings changes as in Reply #46?
I think it would be useful for people to know, and I really want to know it! I've posted a new thread so people who are interested don't have to know it was referred to in https://forums.elementalgame.com/427194/get;3181585 . =)