StevenRLynchAbundanceThatIAM

StevenRLynchAbundanceThatIAM

Joined Member # 4149234
324 Posts 3,920 Replies 27,720 Reputation

[quote who="DrJBHL" reply="15" id="3190928"] Quoting PoSmedley, reply 12LAST PASS ROCKS! And it has been breached as well. http://news.cnet.com/8301-1009_3-20060464-83.html[/quote] As far as I know, not a critical, mass security breach of people with strong passwords.

36 Replies 80,398 Views

Green (which is like choosing millions of colours at once - since there are so many subtle shades!). [e classic]:)[/e]

67 Replies 264,742 Views

Yes, heroes were made immortal not just to prevent the "let's reload because my best hero just died" reasoning but to help the AI remain competitive. So there are (at least) two important reasons for heroes gaining injuries rather than dieing, and then just being immobilised after attaining all possible injuries.

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I hope it allows you to EDIT them as well as create them. =) That's very important for something as complex as quests and events.

33 Replies 61,927 Views

But if a quest editor was coming up, I think new quest trigger possibilities would be a must-have (including the hero level trigger if it will work in FE).

33 Replies 61,927 Views
Reply to Turns/Moves in FE Beta

Auto-turn could be scrapped and 100.1% of us wouldn't notice a thing. ;-) AND those auto-turn queries would disappear from the forums once and for all! Why do we need an auto-turn option anyway - as if it's so hard to click on turn to end the turn when YOU'RE ready! =)

11 Replies 4,471 Views

[quote who="Heavenfall" reply="26" id="3188705"]In E:wom I was able to trigger quest events from a champion's level. Note the unit's internalname used, which means each quest is specific that internalname. UnitLevel Emperor_Karavox <T

33 Replies 61,927 Views

It would be fantastic if we could tie a quest to something that happens in the game, but only happens if 1. you have hired that hero or have that Sovereign, and 2. any other conditions must be true (with possibly a percentage chance included). Also, it will be very welcome when we get other triggers for quests apart from population! [e classic]:)[/e]

33 Replies 61,927 Views

I have had problems with couriers trying to deliver too early, but probably not as early as that. But they came later, knocked once and didn't bother to wait. It's hard to actually be available EXACTLY WHEN they arrive so you can receive a delivery, that's for sure.

123 Replies 352,566 Views

The only time you can have more than 9 armies in a city is when heroes or sov get defeated and the nearest city already has too many units. They still get put there anyway, but if you pull them out (after their immobilisation is over) you can't put them back if city has 9 units without them.

2 Replies 2,482 Views

I can't see what the problem is. DrJBHL said there was a competition for a free copy, and people are jumping down his throat? Does it (and he) really deserve that? Really? Telling us about a competition for a free copy is way different from advertising it, and you don't have to be using a program to tell about a competition for a free copy of it for other people.

13 Replies 41,349 Views

Could it be (or contributed by) updating the Stormworld mod without deleting the previous files? I did the last few times (not sure if the warning text file was there before), and maybe MisterAedan did too. It could still be a memory corruption problem, or maybe the problems combined. What do you think?

1,118 Replies 2,455,299 Views

Is it going to change name (because it's no longer for the SK anymore)? Also, will the SK get a replacement soulbound artifact?

1,118 Replies 2,455,299 Views

Yeah, it did happen quite soon in that map. But maybe if you save and reload the executable every half hour it might be okay. Unless it is something cumulative in the save game. Anyway, when are you going to release those race-specific injuries? ;-) I'm hanging off starting a new Stormworld game until you release the new version with those in. :-) Do you have any idea why the Crown's Stunned effect seems to be mostly used up without the unit losing a tu

1,118 Replies 2,455,299 Views

I think the game crashing on loading roads might be an FE-wide problem - seems it happens with non-modded games too (see https://forums.elementalgame.com/426795 ). At least I think this is an unmodded game, you might want to check. One other theory is that when you run the game too long in one session it starts corrupting the saves from a certain point (when memory starts to run out). That's only a "slightly" ed

1,118 Replies 2,455,299 Views

No, I didn't use the Corruption spell in that game. And I agree about the Crown - about 95% of the time the Stunned effect is used up without the unit losing any turns.

1,118 Replies 2,455,299 Views

I thought only loss of sov gave a mana percentage decrease (since they can't get injuries). If loss of champs also gives a mana decrease, then it should be changed so only loss of Sov gives mana decrease, and there are only extra mana penalties (perhaps less than the first one) if one or more heroes have already got all injuries possible. It doesn't actually mention a loss of mana when losing a hero. I thought the injury was the champion counterpart to the sov'

9 Replies 7,446 Views