When you are going to update the mod with these? Or since they are just a "nice have" they will be added when you release your next version?
StevenRLynchAbundanceThatIAM
I thought you only lost mana if you lost a fight with your sovereign or you had a hero with all possible injuries dying again?
That makes sense.
Death Worship race trait, and enough Death Magic (maybe 3 levels ie. Death Mage?). Anyway you can look it up in Heirgamenon. =)
But doesn't this include 1 for every group member? Maybe he wants it per army unit rather than per group member (unless the population loot function can be set to do one for each army unit rather than each group member).
But doesn't this include 1 for every group member? Maybe he wants it per army unit rather than per group member (unless the population loot function can be set to do one for each army unit rather than each group member).
Yes, it does seem that having a right to be able to sell something that you can make infinite copies is a bit silly. Although if you are just selling a key and your existing installation becomes invalid, that might work. But still, a funny ruling.
And then it would be possible to have multiple instances of the same injury, since they would get treated as different injuries. =)
Still, this capability you mentioned is a big improvement and allows lots of possibilities. [e classic]:)[/e]
This sounds great. You might want to also remove "Flesh Wound"/"Gangrene Hand"/"Rotting Wound" from Undead (since I think all Undead are skeletons in your mod) and add some specific to Undead like "Lost Bones"/"Damaged Finger Joints"/"Damaged Spirit" which could be the Undead counterparts to the above three, or you could make them different functionalities instead. :) Lots of possibilities, it's great! [e classic]:)[/e] Would you also like a modding ability to weight t
I did mention this as a possible solution ( using Mana as the universal essence for creating and breaking down hero items in Elemental ): https://forums.elementalgame.com/418049 and specifically and succinctly: https://f
Why haven't they made the most of Steam's multiplayer options for Rebellion then? If they are not going to majorly make use of Steam's extra options for Rebellion, then there is no case for making Elemental games Steam only (especially since, unlike Rebellion, they are not MP focused).
Still, the people who don't use Steam are a significant enough amount that it would make sense for all Elemental strategy games and RPGs to be Steam-optional, especially since they are mostly single player focused.
Okay, that's fine. [e classic]:)[/e]
I think there already is an Umberdroth mount in the game. [e classic]:)[/e]
Couldn't bring back Capitar unless Umber is brought back also. Even though it is technically similar, it is a bit different - Umber could get early wargs and say Umbran Warboars as special mounts! (I'm pretty sure Umbran means from Umber [e classic]:)[/e] ). But one thing though - Kal-ul-kulan or whatsisname is a beastlord, and there are several monster units that come from Umber or Lady Umber so it certainly makes sense for them to get beasts early, and not just as
I'm fairly sure. I get more inactive tiles from Quest Maps the more Quest Maps I've used. Note I mention in my other post that the Fire Disciple (Haitan) quest and defending from the mobs seem to be repeatable, but I've never got a quest from a Quest Map that's repeated another quest from a Quest Map apart from the Hainen and Mobs quests. Note occasionally you can get a standard quest spawned at map start repeated from a quest spawned from a Quest Map, but I
A permanent decrease is necessary for game balance, to prevent infinite castings. Also Paragon should always raise one Champion's Level by 1, and not be affected by +XP% bonuses, see https://forums.elementalgame.com/427667/get;3184163 .
It's when quests have already been done I think. More quests generated = more reloads until you get a quest you can do. See https://forums.elementalgame.com/427105 , I already reported it.
Just because you like it the way it is doesn't mean that it isn't totally imbalanced. ;-) You don't need Paragon for strong heroes. In all my games I've only used Paragon a few times, and in every game that's lasted a while I had strong heroes. Let's define "strong heroes". I think a strong hero is L20+ or even lower if you have an Assassin with Double Strike, Charge, and Sweep, you think a strong hero is up to L100+. The fact is that
Paragon says it increases the champion's level by 1. I think it would be better if it always just levelled the champion up once. It doesn't say in the description that it "increases the champion's level by 1 plus bonuses for all the +XP% skills". Besides, using the bonus Exp skills makes Paragon totally broken, if champions can get to ridiculous levels like 100. So I suggest Paragon always levels up champions one level, no more, no less. Since the p
Derek, I think it is important to note that you will still need to have population tiers for production and research, even if that number matches city tiers, due to cities being captured and having their population halved. Currently, a city never drops in level, even though its population can drop below the number that was used to attain that level. If you only use city level, then cities will never drop in production and research once they reach the next level, and apart from the
It's usually best to use one hero unit, your strongest champion or (likely) your sovereign to be the only hero unit in battle (especially since levelling up your Sov increases your Faction Prestige - ie. growth bonus divided by number of cities). Experience reduces the more hero units (except Henchmen or Sions) you have in your army when getting experience. If you have a few +Experience% traits (including Potential traits, Altar Blood or Brilliant trait) on your Sov and Champi
Will there be a change so that you can't raze any external resource before owning it, and to capture them you need to capture the city or outpost (given that cities will take up less space on the map)?
How was I to know Judo Master was a L20 trait? ;-) But I get what you mean about "Show me an ability and I will show you balance." [e classic]:)[/e]