Out of the two, I would prefer Soul Shards, because they relate both to Life and Death. Void Shards would seem mostly associated with Death.
StevenRLynchAbundanceThatIAM
Yeah, Life and Death Magic could remain, but something like Spirit Shards could power both.
I like the ability to make or destroy roads. And you are still limited by movement, so it doesn't have to have any other cost (and you would still need to protect the road builders).
She is going to appear in the campaign for FE final. Only sandbox games are available in the beta.
Thanks Stardock for coming up with something the karma of your company likes to do! Or in other words, "Good on you Stardock for learning the lessons of WoM and being in the process of creating a great game!"
Yes, the problem is that the wandering monsters are so, shall we say "random"? I don't think it could hurt for certain individual monsters or monsters coming from a lair site to hold a grudge and target the city/outpost or player that woke them up first.
Yes, if you get the Oracle improvement you can boost essence by 2 in a Conclave (with the other building that boosts essence by 1). And yes, it is possible to get essence values of 3 - I had a 4/3/3 square (pretty sure) next to an air shard and farm-type improvement. You can tell it was made a Conclave. ;) PS: Isn't it cool that the level-up buildings are built automatically at level-up now in Beta 4, rather than being a bonus to have to build yourself? =)
Good ideas here! [e digicons]k1[/e]
How come cities and outposts built by AI next to monster lairs don't get stomped in quick order? I think there is still some bug. A possible solution is at https://forums.elementalgame.com/429560/get;3208892 .
I agree about the problem being the AI's impunity with monsters and lairs. See https://forums.elementalgame.com/429560/get;3208892 .
Here are some suggestions I think would solve the core problem well (reposted from https://forums.elementalgame.com/429600/get;3208885 ): I think the biggest problem with the AI's expanding strategy is that it highlights how little aggro the AI gets from building right next to monsters and lairs. So what I suggest is: 1. For starters, for any city or outpost location tha
I think the biggest problem with the AI's expanding strategy is that it highlights how little aggro the AI gets from building right next to monsters and lairs. So what I suggest is: 1. For starters, for any city or outpost location that the AI puts down, make sure that it has made sure there is an area clear of monsters and lairs (except weak monsters) equal to the starting ZoC plus two more circles around the city or outpost. This will lessen the human's agastne
I thought Quests could be attempted at any time now? If not, and Breon's Letters doesn't help, then that definitely is a bug.
Yes, Sculla's Mace is bugged. However regular spell casting of Shrink isn't.
If you're talking about the "Dispel Enchantment" spell, this removes a random negative enchantment from a city only. I don't even know how negative enchantments are handled with the limit on city enchantments.
Does it work for the shard-scaled spells apart from Regeneration? Regen had a bug that it would stay fixed. While it's a little understandable for the essence spells being new, I would think the other shard-scaled would still scale properly unless its regressed.
Had to downgrade to Fair because of the continued existence of the AI Burning Blade Stacking Bug from previous versions (which is a gamebreaker).
I think some half decent starting 3-men units would help the game get started a little quicker. Maybe when balancing the Sov Professions, all profession could get a Profession-specific starting unit or 2, or if they only start with units and no other bonuses, give a bit more powerful, or more numerous starting units, preferably the former (to make up for not getting any other bonuses). This would mean the early game when still exploring the land you have some more direction and ob
My overall impressions of my first game of beta 4 were positive, but then a Burning Blade stacked Karavox attacked and took over my main city. Please can you fix the AI Burning Blade stacking bug, as no matter the difficulty, it can break battles that ordinarily you would be able to win! :( [IMG]http://i1062.photobucket.com/albums/t496/Steven-Aus/FallenEnchantress_1345201782.jpg[/IMG]
Maybe because of our position in the solar system, and with our increased light intake, we are actually experiencing time at a faster average pace. Also, I think there is a metric that once was quite stable, but has increased significantly in recent years. Anyway, whatever the reason, we are going through a time of great and rapid change. =)
Maybe someone should start an online issue-based campaign about that. And no, I don't necessarily mean DrJBHL, and I don't mean in an election-type sense. ;-)
At the very least, they cost city production time (they use the nearest city's production queue). With all the things that go into it now, I would say that that's significant. Not sure if there is any other cost.
Yeah, not really fond of the slasher type movies either. There are enough bad things in the world without creating bad things which are even worse than the world and promote fear. ;)
No point buying OP champs. They will probably nerf them into oblivion just as people are starting to get used to their OP-ness. ;)
Okay, when I've finished reading it I'll tell people what I think. =)