StevenRLynchAbundanceThatIAM

StevenRLynchAbundanceThatIAM

Joined Member # 4149234
324 Posts 3,920 Replies 27,720 Reputation

Would be good if you could make a formula and apply it to specific units to alter their basic stats (at Level 1 or later levels). This would include defense (of any or all of the three types), element resistance, spell resistance and spell mastery, and of course HP and initiative.

16 Replies 10,272 Views

But you don't currently need to go into Wildlands to win the game, so it might be good to have the monsters a little more savage in neutral territory too. Btw: aren't Umberdroths Beasts? If all beasts go walkabout then no wonder units like Umberdroths can take you down really early in the game.

26 Replies 23,895 Views

Frogboy, they need to get into a frenzy on their turf too, "not just maybe". =) So within their current patrol radius, they should be very savage against ANY unit, city or outpost that is placed on their "turf" that they stand a good chance of defeating. Could you do something like this, and implement ideas from this thread? I think this would be a great way of making the world feel more alive, without having the bigger monsters go on rampages too early. [e digicons]:d[/e]

26 Replies 23,895 Views

I would agree with that, but there also needs to be a way to prevent the powerful monsters going walkabout too early in the game. How about keeping on increasing the radius of monsters as the number of turns reaches certain numbers, and/or allow a monster to extend or go outside its radius (do you think extending permanently, or a temporary "stretch" would be better?) if there are juicy snacks for the monster? But again, it should probably be a smaller amount for more powerful m

26 Replies 23,895 Views

This sounds like a simple solution worth trying if they can't think of anything better. I think they call the option in AoW "Produce Goods" or something like that, of course FE doesn't have to use identical terminology. Anyway, I like the idea. [e digicons]:thumbsup:[/e]

32 Replies 12,786 Views

Reposted from https://forums.elementalgame.com/429787/get;3211003 . If you make one change to the behaviour of the Monsters faction, give each individual Monster (or Lair) an area it protects, and EVERYTHING in that area is likely to be attacked if the monster or lair output has a good chance of winning. I'd rather that monsters (within their "turf" or maybe can attack cities or units, but not outposts, on

26 Replies 23,895 Views

If you make one change to the behaviour of the Monsters faction, give each individual Monster (or Lair) an area it protects, and EVERYTHING in that area is likely to be attacked if the monster or lair output has a good chance of winning. I'd rather that monsters (within their "turf" or maybe can attack cities or units, but not outposts, one square further) always attack outposts, and also take a slight risk in attacking cities or units, then just have a random chance of attacking so

16 Replies 17,989 Views
Reply to Bugtracker? in FE Support

Oh, I guess the reason VCMI bugtracker doesn't get too much spam is because it is a niche freeware product for Heroes 3. But thanks Kryo for this good explanation! [e digicons]k1[/e]

8 Replies 9,627 Views

Yes, Stardock really do need to put a block on AIs building in places where it's obvious that human player shouldn't, and never can. And while they're at it, put a block on more than one Burning Blade on each eligible unit. Go on Stardock, I know you can do it! [e classic]:)[/e] [e digicons]:D[/e] [e digicons]:thumbsup:[/e]

2 Replies 2,874 Views
Reply to Bugtracker? in FE Support

Even if you just used a bugtracker like Mantis, wouldn't setting up a bug tracker have a far greater benefit on how good the game turns out (which has a fair deal to do with nailing all critical and medium bugs and almost all minor bugs) than the effort to set it up? I vote to have a bug tracker, and I would report bugs and read the bugtracker a lot more than I report bugs and read the forums for bugs currently! [e digicons]:thumbsup:[/e] [e digicons]|-)[/e] [e digicons]:sun:[/e

8 Replies 9,627 Views

Since there are three sizes now, and most agree on medium size being a good compromise, I would say optimize it for medium. If later on we have big 64-bit maps than that would be the time to make changes for the 64-bit version.

70 Replies 39,091 Views

Yes, since unexpected loss of internet is ALWAYS a possibility, Steam should ALWAYS default to off-line mode when the internet doesn't work. And it should not download ANY updates until off-line mode is turned off, MANUALLY.

96 Replies 264,918 Views