StevenRLynchAbundanceThatIAM

StevenRLynchAbundanceThatIAM

Joined Member # 4149234
324 Posts 3,920 Replies 27,720 Reputation

What are the rules for extra traits for AI Sovs at various Faction Difficulty Levels? And for Paths, could, for example, Procipinee, Ceresa, Magnar etc. choose Path of the Mage instead of Warrior or Assassin? Basically decide on the most relevant path for each Stock Sov and have them pick that one all (or most) of the time, whichever you think is better.

1 Replies 916 Views

Maybe Summoners are allowed to have an extra Summon of each type every 5 levels. Obviously they would still have to respect army size limits for strategic summons, and have enough mana for each strategic or tactical summon. So you could summon a whole lot of summoned creatures in a battle, but if you did that every battle you'd run out of mana very quickly. I think extra Summons of each type from every 5 levels would be a cool way of making the Summoner Profession unique

7 Replies 2,062 Views

Either an extra X% (for any spell that has a numerical effect, including haste, slow and heal, drain life spells, possibly excluding despair since it is so powerful already) every 1, 2 or 5 levels, or extra shard power for spells of all types (maybe 1 every 5 levels, as an example, probably needs tweaking). This would give an incentive to go Path of the Mage, and give more importance to Spellcaster experience. I think Path of the Mage heroes could do with a bonus for experience le

7 Replies 2,062 Views

Don't worry. Say "I'll remember that Subjects can be changed on Stardock forums" silently to yourself and it's amazing what you can remember! But I or someone else will remind you if you don't. ;-) =)

4 Replies 5,193 Views

[quote]1. Does it match the games focus? The core experience of Fallen Enchantress is building, leveling your units, leveling your cities, designing units, building things. Features and ideas that follow this progression are ideal to building a complete theme and feeling for the game. Much like how lighting, music, set design, etc, all work together in a movie to reach a common goal all of the game mechanics should have a common feel that cause the games theme to resonate wi

23 Replies 24,843 Views

Much better than docking points when you go into enemy territory - which also makes it harder for AIs to take your OWN cities too. And it also has the benefit of making towns more resilient to monster attacks too. [quote]1. Does it match the games focus? The core experience of Fallen Enchantress is building, leveling your units, leveling your cities, designing units, building things. Features and ideas that follow this progression are ideal to building a complete the

357 Replies 611,920 Views