StevenRLynchAbundanceThatIAM

StevenRLynchAbundanceThatIAM

Joined Member # 4149234
324 Posts 3,920 Replies 27,720 Reputation

I like where you're going with the extra city defenders - however they need some more armor for them to be anything more than more grist for the mill.

357 Replies 611,884 Views

Stardock, is it possible for Sions and Henchmen to gain traits for any starting level above 1? I only suggested the L1 thing because I thought it might be too hard mechanics wise to give level-ups to certain hero-type units after training of them is completed. But I would prefer them getting traits from Level 2 to Level 4 or whatever Level a Fortress can get them up to (maybe L5 with that underused Warrior Caste Trait).

8 Replies 4,297 Views

I agree with Kobracan. Either make a level between Challenging and Hard for the better AI without bonuses or cheats, or add the AI tweaks to Challenging.

357 Replies 611,884 Views

Are you playing a mod with the core abilities renamed or changed in functionality? That can cause permanent headlessness to sovs created with different rules. =)

8 Replies 6,910 Views

If Bandit Lord is going to be in the game, it's better if it makes sense, is interesting and helps out more than just at the start of the game. Though I understand where you're coming from. ;-)

357 Replies 611,884 Views

Or if they kill any unit, they could get a "Loot Materials" ability IMMEDIATELY on finishing off an enemy unit (ie. at that point in the battle)? A bit like the Loot feature of one of the Bandit-types (Pirate I think) in King's Bounty. And it would be a good little meta-game to try and organise a Bandit stack to finish off a low-health unit. =) Either that or they would get a low strength or damaged version of a weapon or armor piece that the dead unit had (maybe only

357 Replies 611,884 Views

Those are quite good ideas. =) Should the summoned bandits have an upkeep cost in gildar? I don't think they should be limited to 1 Bandit though (they could work like the Skath Egg, which creates a new unit in your army). How about humanoid units (except Sovs, Champs and Henches) that are killed by bandits come back as bandits (like the bandits saying "Join us or else")? It wouldn't be like the splitting creatures, they would create a new bandit unit with th

357 Replies 611,884 Views

Maybe Upgradeable Bandits if you can encompass a Bandit Lair in your territory. I don't know, it may be worth making Bandits a unique unit, instead of a basic low armor soldier with few hit points and Throwing Knives. Maybe they could knock weapons out of opponents hands, leaving them to have a turn without a weapon/lose a turn until the other unit picks it up?

357 Replies 611,884 Views

Even if you don't do anything else more extravagant with wonders, charging 100 Influence will prevent players just putting something in a queue to deny it to other players. It would also give more of a chance for the player to build Wonders on higher difficulties (providing the AI doesn't get heaps of bonus influence).

9 Replies 4,626 Views