I think this is a good solution. [e digicons]:thumbsup:[/e]
StevenRLynchAbundanceThatIAM
Why does this happen?
I don't think he would have had the initiative to get four turns in a row, so it seems like the Bash was making me lose my turn, resulting in me losing without getting a turn. Having a mount would normally make you immune to Bash. Is bash from creatures not counted currently, or are the alternative mounts not properly blocking bash?
Quests repeat a number of times, for example, I got three or four ophidians just in the pre-placed Quests on the map.
Somehow the saves got corrupted. The last session was a long one, but loading in the current session did work. It started crashing when Verga resigned - I'm not sure, but he may not have had any cities left when I beat him in a city. Anyway, just a theory. Please look at this debug.err and this <a href="https://dl.dropbox.com/u/8710134/CorruptedAutoSave-NotLongSession.EleSav" target=
Please, please just fix the issues mentioned in https://forums.elementalgame.com/433265 .
I'm still seeing this in 0.982. Especially with the big spells, it does ludicrous amounts of damage when they crit, so spells should probably be prevented from making a critical attack.
Really, we can never have too many beta posts about bugs, until they are fixed. It can't hurt to bump them or make a new thread every now and again too.
Yes, maybe the creature could snap the collar if unlucky. Maybe it should have a success probability of 50%.
So the AI can still multi-cast enchantments on one unit? That bug has been around for ages, and needs to be fixed!
Totally, and remember the auto-resolve problem in https://forums.elementalgame.com/432819 !
https://forums.elementalgame.com/432819 Currently it appears that the enemy is not using magic either when fighting the player (or AI) using auto-resolve. The mana restriction should be ONLY on the player doing autoresolve, not the enemies (especially since the enemies in most cases don't use mana).
Please urgently look at the autoresolve problem in this thread: https://forums.elementalgame.com/432819 Currently it appears that the enemy is not using magic either when fighting the player (or AI) using auto-resolve. The mana restriction should be ONLY on the player doing autoresolve, not the enemies (especially since the enemies in most cases don't use mana).
And I've done it before. But I can understand why people would want to use Ctrl-N.
Hey, it's currently a single player game, so I say: "Play it how you want!". =)
Frogboy, what do you think about GFireflyE's ideas?
Yeah, the events (that just happen when there is enough population) as opposed to the quests, should definitely have an evil option.
I think loading latest autosave might work too. Note: there is still something weird when more than one army attack on the one turn. It is either they are from the same square, or when you get a level-up after the first battle on an AI turn that the second attack doesn't materialise.
But I think also the enemy doesn't use spells, making killing spell-casting enemies really easy.
Definitely needs to be fixed before release.
[quote who="Heavenfall" reply="78" id="3241511"]If I can add it to a mod in ten minutes I'm sure the devs can do it too![/quote] Go devs! [e digicons]:D[/e]
And target their cities, outposts and resource nodes. [e digicons]B)[/e]
It could also be what happens when you cast the spell when your hero is in a city.
Well, I guess there is a little more to iron out on the "AI builds on inaccessible squares" front. =)