StevenRLynchAbundanceThatIAM

StevenRLynchAbundanceThatIAM

Joined Member # 4149234
324 Posts 3,920 Replies 27,720 Reputation

I don't know, things were kinda slow with only +1 move...

16 Replies 4,684 Views

I agree. It would be very difficult to nail down the precise magic trace you want to remove. A spell that removes all tactical-only spells would be more feasible (and I don't think mana upkeep strategic spells should be affected for balance reasons, and because you're already paying a cost for them to keep going).

158 Replies 59,948 Views

If you already have Death I and II, you can sacrifice a Death III champion and choose that as the spell trait you want to steal.

4 Replies 3,537 Views

If you let Alhain-Al-Assan from the savegame get attacked, and you autoresolve the battle without going to the battle screen, it will say your city (that is now no longer your city) is getting attacked again. After this the game turn can't progress. I think the second AI is still attacking as if you own the city, and that is no longer the case, and that's what causes the hang. However if you go to the battle screen and then autoresolve the first battle, the hang does

1 Replies 1,019 Views

It's easy. You can always tell a DD/MM/YYYY date from a MM/DD/YYYY one if the first number is greater than 12. We have have many groups in our community, so sometimes silence AND understanding ARE golden.

28 Replies 33,806 Views

Is Quendar blood going to be boosted by removing the cold vulnerability so it is comparable to other blood traits that don't have any downsides?

159 Replies 301,929 Views

And while we're at it, make slow reduce initiative by lower amounts, and have a base level below which slow will not reduce (for example, 10).

26 Replies 10,047 Views

But wouldn't it be to the advantage of the defending cities for battles to have fewer turns, rather than more? What about AoW's system where attacking units can flee any unit via any exit square (except for quests like the Arenas or Tombs or Underground Quests in FE)? So any attacker that reaches an exit square can exit the battle and survive, in return for forgoing battle experience. As in AoW, defenders (including city defenders) would not be able to escape the b

159 Replies 301,929 Views