Well, in that case it's even worse... Definitely needs a change. =)
StevenRLynchAbundanceThatIAM
I got the Defeated Sovereign In Battle achievement, but I haven't got any of the Wildland Boss Achievements because they aren't unlocking for anyone. Not sure about Exterminator, but probably not.
This is a situation that particularly highlights the need for SOME options for alignment. Knowing that a Dragon can target 9 Units if they are lined up, no sane commander with control of the situation would put all units next to each other. Even if we had an option before battle to choose Close or Spread, it would still be an infinite improvement on the current situation. Commanders don't go lining up for a Dragon's Breath, well I wouldn't. ;-) Clearly,
Yes, but this should also be put in the main game, both FE and LH. The intro text should automatically be put into the LorebookIntroText XML field.
Could you give a small bonus defense for Defender for three step traits? Like +1 Defense, +2 Defense, +3 Defense, for a total of 6 extra defense? Then you have the option of choosing Warrior for higher Attack starting at +2, or Defender for higher Defense starting at +1. Defense allows more survivability, so it is only fair that the bonus is lower.
I think it must be on a high difficulty, where the AI gets extra traits.
This achievement means wiping out that player. A player is wiped out completely when they have no towns and their Sov has been defeated with no town to retreat to. If the Sov is in the last town, it can happen at the same time. But Defeating Sov in Battle achievement is for when you wipe out the Sov and they have no towns left. Although some people have said they have done this without receiving the achievement, you only can get the achievement by wiping out a player c
Problem is that they still build them when the victory condition is turned off, which just means they're all warring each other once the first one starts building the first tower.
Also, fire breath is an attack, not a spell, so spell resist doesn't work. Just like Obsidian Golems are immune to spells and abilities and not immune to ranged elemental attacks.
Does the item that is meant to give Summon Air Elemental actually give it, or has that ability been removed?
Or provide an option to automatically take the square if you just defeated the last enemy on it.
Not every post gets replied to immediately, you know. =) But this problem has been reported fairly often in recent times.
Successful spell resist completely blocks effect causing spells. However damage spells still do half damage when resisted.
I don't think XP splitting should be removed, but I think the Sov should always get full XP and the base XP rate should be increased. Oh, and increase the bonus for tough fights.
Are you going to increase base XP rate or provide a slider? And will one-handed spears be a separate weapons category?
Turning Steam Cloud off for LH will allow you to delete custom stuff without it coming back.
This would help make the Sov special, and if you had one other hero in the army you could have the Sov getting full XP and the other hero getting half.
They must be on explore mode. You should just be able to select the army and click Explore once to turn it off. Really there should be an indicator if an army is on explore mode.
To Froggie, for being a acutely sensing businessman, and combining that with a big heart too. =) Since I don't drink alcohol, here's to my delicious bottle of water, which tastes oh so much better with LH in the mix! ;-) :P [e digicons]|-)[/e] Go Froggie! [e digicons]:wc:[/e] [e digicons]:frogboy:[/e] [e digicons]:star:[/e] [e digicons]
Best $0 I ever spent. ;-) :P =)
But of course at the moment henchmen can't die, so you'd have to dismiss him. =) But I do like your ideas. =)
What about healing and gain HP abilities and spells?
Maybe spells are affected, but not abilities. The fire bolt spell from the item has a cooldown and no mana cost, so I think it is an ability rather than a spell. The game still treats them slightly differently. EDIT: Though that does not explain why the Blind from the Darkling Cloak doesn't work. I don't think that has a mana cost either... I think some of the spell or ability giving items are just bugged in some way so they don't give the spell o
Being able to choose their level-up traits would make them useful though. ;-)
Adding extra figures should cost the same amount as getting that number of figure's worth of equipment, mounts etc. Currently, if you want to, if you are short on crystal, metal or mounts you can train a 3-figure unit and add however many figures you want (up to 6 figures if you have them unlocked) for only 30 gold per figure. You should have to pay the resources for each extra figure, PLUS a gold cost for getting the extra figures up to the experience of the stack.