StevenRLynchAbundanceThatIAM

StevenRLynchAbundanceThatIAM

Joined Member # 4149234
324 Posts 3,920 Replies 27,720 Reputation

This is a situation that particularly highlights the need for SOME options for alignment. Knowing that a Dragon can target 9 Units if they are lined up, no sane commander with control of the situation would put all units next to each other. Even if we had an option before battle to choose Close or Spread, it would still be an infinite improvement on the current situation. Commanders don't go lining up for a Dragon's Breath, well I wouldn't. ;-) Clearly,

32 Replies 96,118 Views

Could you give a small bonus defense for Defender for three step traits? Like +1 Defense, +2 Defense, +3 Defense, for a total of 6 extra defense? Then you have the option of choosing Warrior for higher Attack starting at +2, or Defender for higher Defense starting at +1. Defense allows more survivability, so it is only fair that the bonus is lower.

139 Replies 443,305 Views

This achievement means wiping out that player. A player is wiped out completely when they have no towns and their Sov has been defeated with no town to retreat to. If the Sov is in the last town, it can happen at the same time. But Defeating Sov in Battle achievement is for when you wipe out the Sov and they have no towns left. Although some people have said they have done this without receiving the achievement, you only can get the achievement by wiping out a player c

3 Replies 13,488 Views

Also, fire breath is an attack, not a spell, so spell resist doesn't work. Just like Obsidian Golems are immune to spells and abilities and not immune to ranged elemental attacks.

3 Replies 3,356 Views

Not every post gets replied to immediately, you know. =) But this problem has been reported fairly often in recent times.

2 Replies 4,393 Views

Successful spell resist completely blocks effect causing spells. However damage spells still do half damage when resisted.

3 Replies 3,356 Views

I don't think XP splitting should be removed, but I think the Sov should always get full XP and the base XP rate should be increased. Oh, and increase the bonus for tough fights.

58 Replies 75,431 Views

They must be on explore mode. You should just be able to select the army and click Explore once to turn it off. Really there should be an indicator if an army is on explore mode.

10 Replies 4,636 Views

To Froggie, for being a acutely sensing businessman, and combining that with a big heart too. =) Since I don't drink alcohol, here's to my delicious bottle of water, which tastes oh so much better with LH in the mix! ;-) :P [e digicons]|-)[/e] Go Froggie! [e digicons]:wc:[/e] [e digicons]:frogboy:[/e] [e digicons]:star:[/e] [e digicons]

40 Replies 30,073 Views

Maybe spells are affected, but not abilities. The fire bolt spell from the item has a cooldown and no mana cost, so I think it is an ability rather than a spell. The game still treats them slightly differently. EDIT: Though that does not explain why the Blind from the Darkling Cloak doesn't work. I don't think that has a mana cost either... I think some of the spell or ability giving items are just bugged in some way so they don't give the spell o

9 Replies 4,552 Views

Adding extra figures should cost the same amount as getting that number of figure's worth of equipment, mounts etc. Currently, if you want to, if you are short on crystal, metal or mounts you can train a 3-figure unit and add however many figures you want (up to 6 figures if you have them unlocked) for only 30 gold per figure. You should have to pay the resources for each extra figure, PLUS a gold cost for getting the extra figures up to the experience of the stack.

7 Replies 16,923 Views