StevenRLynchAbundanceThatIAM

StevenRLynchAbundanceThatIAM

Joined Member # 4149234
324 Posts 3,920 Replies 27,720 Reputation

I would support each horse and warg resource only giving 0.25 per turn and then having a very late boost to 0.5 per turn. Although 0.2/0.4 per turn might be worth trying, as with one resource you would have only 20 mounts produced each 100 turns until late in the game, drastically reducing how much cavalry you could have. I also agree with having a very big increase in maintenance cost for mounted units on top of normal maintenance costs - probably in gildar as it just gets too

54 Replies 235,189 Views

I strongly agree, some changes just don't seem to be well thought out. And part of the designer's job is accepting that sometimes changes that are tried don't work, and they need to be reconsidered. What are other changes you don't like Alstein? I would guess that swarming is one, but I don't think that will go. Are there any other changes you think haven't worked out?

40 Replies 58,040 Views

I guess that's where I got an inkling of the idea, Heavenfall, as well as from artifacts in other games that provide resources. However I like the idea of getting them at the end of the turn, as sometimes battles can be made to last a long time. Wizard1200, what would happen if you had more than one of the items? Or would you make it so that a maximum of one effect would apply, so the percentages don't get too big?

16 Replies 26,538 Views

Yes, I think it would be well worth it for Stardock to go to town on units, types of champions and items (some suggestions for existing items in the https://forums.elementalgame.com/443254 thread). Having a lot of unique items would also reduce the amount of repeats we get when getting loot, and greatly enhance the cool "lucky dip" mechanic with loot.

5 Replies 10,720 Views

I'm not sure if it should affect global income or metal and crystal income. Just enough so that it provides a good base income, with possibly a bonus per level (feeding off the potential of the hero). I like the idea of getting potions for the Enchanted Backpack, but I think having 25% chance is a bit high. Maybe 5 or 10% of getting a potion (or maybe less), with a higher chance of getting the less expensive (read: less powerful) potions. Or a combination solut

16 Replies 26,538 Views

No, I think it's been around for a long time. It is essentially a way for weaker sides to gain protection from stronger sides by paying money to them, and for stronger sides to get some cash up front and not have to worry about the expense of a war.

11 Replies 10,587 Views

There is currently no item that provides Gildar continually, or any other resource. How about the Golden Belt provides 5 Gildar + 1 Gildar per level (or something similar for balance). Also, what about the Enchanted Backpack providing a random resource boost per turn? (This could be in the form of base amount + amount per level, balanced for each resource too.) It could be Gildar, Metal or Crystal (or even Mana), or if you're keen, maybe you could drag Horses and

16 Replies 26,538 Views

It's great that Derek and Co are taking advice and ideas from considered threads like this. And I only initially read the first page! I hope Derek continues to read this thread, and other good threads like it.

41 Replies 41,700 Views

Thanks for your considered reply, Heavenfall. Frogboy, remember how Civ4 gave access to AI and UI functions? There is no access to AI functions or deep UI access allowed so far in this series. A big part of the reason FFH2 was so big was because Firaxis had the courage to open up some deep internals to modders. You can have this courage too. [e digicons]:D[/e]

95 Replies 232,168 Views

Excellent! I just went for a trip to my old home-town for my uncle's 60th, and now I'm back and with internet again. Great to see the devs, and you especially Derek, the designer, for jumping in and taking well thought-out suggestions!

22 Replies 78,022 Views

It's possible that either there was a hidden goodie hut (unlikely as you've checked) or one (or more) of the wildland monsters wandered quite far away from the wildland but killing them is still required to clear the wildland. :-(

38 Replies 26,687 Views

Different wildlands have different rules for clearing. Some you need to clear all goodie huts. Some you just need to beat the boss. Sometimes you need to beat all the monsters, including the boss. Some I think you have to clear all goodie huts and defeat all monsters, but I'm not totally sure there are any in this category. And in Imperium, you only have to build a city on the 4/4 tile - although it probably wouldn't last very long without clearing the po

38 Replies 26,687 Views