StevenRLynchAbundanceThatIAM

StevenRLynchAbundanceThatIAM

Joined Member # 4149234
324 Posts 3,920 Replies 27,720 Reputation

Maybe the devs could tweak the code. I don't think much has been changed to disable it, it might just have no access to the interface currently. It might be worth doing, to both have a trial run to see if the feature works, and also to see if a well constructed dynasty system is popular in case it might be used in a future Elemental game.

16 Replies 13,111 Views

Unit traits can act differently from champion traits, even if they have the same name. So it would be quite possible for units to get a penalty from medium or heavy armor and champions, because they are champions, don't. They would still be restricted to the armor they have proficiency with though.

35 Replies 125,151 Views

[quote who="Alstein" reply="49" id="3358285"] I think Admin III change is an overnerf. It wasn't a no-brainer path to go down before, now it's a no-brainer to go down the other path, or to pick Loremaster for the +6 research (and don't sages/cloisters/libraries buff that +6) One of the nerfs is probably sufficient (I'd say the level prereq is the way to go, not nerfing the impact) If I had my way, Admi

89 Replies 272,657 Views

Yes, I think they have thrown some things out too easily. The way you work at improving a particular mechanic affects how well it turns out, but a lot of it has thrown the baby out too. If you don't do a good job improving a certain mechanic, then of course it won't work. It doesn't mean the mechanic itself is flawed, just that the improvement process is flawed. Everytime you throw out a mechanic that could work, you essentially go back to square one.

99 Replies 420,828 Views

Yes, it certainly had the potential to be a masterpiece right when the beta started, but Stardock has just not given it enough time to become so. I do think they are releasing it early.

63 Replies 154,951 Views

Windows 7 Pro, 64-bit. Note that I have had this with two, or perhaps three or more different mouse models. My current Settings file: [Setup] SkipIntro=1 ResetPrefs=0 [Video] DisplayWidth=1024 DisplayHeight=768 UseDesktopResolution=0 Fullscreen=1 HardwareMouseCursor=0 Multisample=2 AmbientLight=5 Brightness=45 Contrast=47 AmbientLight=0 SpecularIntensity=100 GfxForceTnL=0 GfxForceNoBump=0<br

12 Replies 4,566 Views

I've restricted my Facebook use to a moniker (not related to Steven Aus) that I use very rarely to communicate to one of my friends who is hard to contact otherwise. But other than that I don't use it. I might log in two to three times a year, maybe one more in extreme cases. I still use emails and forums a lot though. A well-moderated forum that encourages sharing and prevents most griefing is more than worth its weight in golden Stardock trophies. And

17 Replies 72,843 Views

Why not give a customisable hero/hench once the game has gone through all the pre-programmed heroes? So you could choose the skills, Path and items (within certain constraints) for an x level hero/hench. As a reward for getting to a high level of fame (you attract the heroes you want =)).

107 Replies 259,853 Views

There is only one tile which is settleable. If there is any city too close to it, it prevents it from being settleable. So you need to check yours or other players' cities to see if any are too close to the wildlands.

20 Replies 19,706 Views

Derek, could you please change this so that the game calculates cost per figure, then charges this per figure added plus a gold fee per figure? We have been asking for this for a while, and the solution suggested in this thread seems the most logical and best, and prevents gaming the system.

8 Replies 10,093 Views

It may be the same bug that prevents Quest Map quests from appearing in old Wildlands territory, or being able to teleport into old Wildlands territory. It is considered "occupied" by the game, even after clearing. But you still walk into it and plonk down pioneers.

2 Replies 5,252 Views