StevenRLynchAbundanceThatIAM

StevenRLynchAbundanceThatIAM

Joined Member # 4149234
324 Posts 3,920 Replies 27,720 Reputation

Couldn't dungeons just be customized tactical battle instances underground (maybe with real-time aspects when you do not have any monsters near you) =). So you wouldn't necessarily have to create a new mechanic, although probably some new art would be required. Customized tactical battles in dungeons would be incredibly spiffy (ie. fantastic, unique and cool ;-)). Best regards, Steven.

104 Replies 276,140 Views

Sometimes where you need to go for a particular quest is not immediately obvious, especially when it is mostly within your own borders and you can't easily see the blue outline. What I suggest is, for quests where you know where to go, I think it would be excellent if the destination of the current quest was painted on the minimap, and is also more easily observable when you are close to it (maybe moderate glowing or some such). So either when you receive the quest, or you open it

0 Replies 2,456 Views

There are some really excellent points made in this thread. [e digicons]:thumbsup:[/e] Question is, which ones would have the most gameplay benefit for the least Stardock resources, and make it into Gold? Frogboy, what are your thoughts about the feasibility of different suggestions made in this thread? Best regards, Steven.

12 Replies 9,395 Views

[quote who="Frogboy" reply="425" id="2677587"]These forums make me cry. Manly tears mind you but tears.[/quote] Don't you mean frogly tears? ;-) Best regards, Steven.

566 Replies 1,179,245 Views

Are they Ice Shards, or Water Shards? Water Shrines, or Ice Shrines? Ice Spellbook or Water Spellbook? I had an Ice Shard, which I could build a Water Shrine on. The complete spellbook mentions Ice spells but some spells require Water Shards. Could someone please inform me, is it Ice or Water (or both?)? ;-) Best regards, Steven.

4 Replies 571 Views

You start near a Fertile Land resource, which you can build on once you have connected your city via constructed buildings to the side of the Fertile Land resource. After your first town, food is a lot harder to get, to make it a lot harder to suddenly come up with 10 cities. ;-) Best regards, Steven.

13 Replies 8,951 Views

When getting rid of the rats in the Rats in the Ruins quest, going back to the Inn doesn't register that you've completed the Quest. It just says "This location has already been visited and has no quests." Best regards, Steven.

2 Replies 317 Views

[quote who="Gorstagg" reply="34" id="2676535"]Having an army of coders, and designers working to fix issues, like you guys have, is silent and invisible. The doom and gloom stuff from people, often in a sense is worse than arm chair quarterbacking. Because they create a perception that will need to be managed every so often. But when it's managed that meant someone had to wade into those areas, to explain it. So I can understand the team's frustrations. I tried to

39 Replies 131,581 Views

Quests where you have to escort a unit, the unit you are meant to escort can't be made part of the group after the first turn on the quest location. :-( The turn after I move off a Quest Location that requires me to escort a unit, the unit I'm meant to escort cannot be selected as part of the party... and because you have to escort them all the way, it means you can't get any reward. :-( Best regards, Steven.

1 Replies 286 Views

Excellent points. Have an option to "build over" a previous building of the same basic type, and for example, houses with more population should cost *more*. Who's paying for buildings to magically upgrade, and why can't buildings built later magically upgrade too? ;-) ;-P Best regards, Steven.

5 Replies 5,074 Views

I'm curious about this too, with the lighting effects not working in your build, and not all the spells in yet? [e digicons]:maybe:[/e] Plus you've made some gameplay changes that seem to need testing. :-( Best regards, Steven.

44 Replies 93,372 Views

Exactly, I think Stardock is proof that you don't have to get heavy-handed with whoever you feel like, and fill games with invasive DRM, to do well. When it comes down to it, money on its own doesn't bring you long-lived satisfaction (which is why people with bucketloads keep trying to get even more bucketloads, and like to sacrifice everything else to do that), but doing something well and creating something beautiful does. If you can create something wonderful and still make eno

341 Replies 1,124,254 Views

Maybe it would be good if armies of a different sizes or composition exerted a zone of control. So when moving adjacent or near to an enemy army of sufficient size (so small expendable stacks can't block a rolling juggernaught) - where the ZOC is based on the power of the army and whether it has a Sovereign in it - all you units/unit groups on that square lose all movement points except except 0.1 (except when you would have exactly 0.0 after taking away the movement cost of movin

16 Replies 10,748 Views