[quote who="ddd888" reply="64" id="2683249"] players can INVENT strategies and such making games more fun while ai even if playing well will follow some scheme, big as you want but still limited [/quote] Not if you have the AI being able to test things out against the player (emergent), and builds up a database of what works and what doesn't - getting better as the player plays more games against the AI. Granted, I'm not sure how hard it would be to write a learn
StevenRLynchAbundanceThatIAM
You do make some good points. The problem with essence at the moment is, it allows Melee or Bow Sovereigns to steam ahead, while it penalises those who chose to make their Elemental Game a "War of Magic". Plus it's never any good to have stats that are just not useful for anything. Best regards, Steven.
Totally agree. [e digicons]:thumbsup:[/e] Best regards, Steven.
I think your idea is a good one, and worth considering. Best regards, Steven.
[quote who="Frogboy" reply="46" id="2682967"]The thing about essence being equal to where your mana maxes out is that the player is having to decide whether to imbue champions or stay powerful themselves. [/quote] [quote who="StevenAus" reply="48" id="2682974"] Except that Melee Sovereigns don't have nearly as much need to conserve their essence, and they are still powerful, and don't lose that much power, regardless. Unless Melee Sovereigns ge
[quote who="Frogboy" reply="46" id="2682967"]The thing about essence being equal to where your mana maxes out is that the player is having to decide whether to imbue champions or stay powerful themselves. [/quote] Except that Melee Sovereigns don't have nearly as much need to conserve their essence, and they are still powerful, and don't lose that much power, regardless. Unless Melee Sovereigns get reduced Strength the more they attack, it's not r
I think it's a good idea that the player can relatively easily work out which side a unit is from. Best regards, Steven.
I agree with these points. [e digicons]:thumbsup:[/e] Best regards, Steven.
[quote who="Austinvn" reply="28" id="2682824"] I saw an awesome solution to the shard/spell book mismatch problem, which I'm going to steal shamelessly because I can't remember who said it first: Spell books could each cover a certain kind of spell - direct damage book, buffing book, summoning book, etc - with each book containing appropriate spells of all the different elements. So you buy the Evocation Book (direct damage), and whichever shard you get makes an appropriate da
[quote who="Tridus" reply="41" id="2682822"] The idea I've been pushing is Int for spell effectiveness and Wisdom for max mana & mana regen. Essence becomes something you can't raise by spending points (it could go up every few levels instead) and is used for enchantment slots, imbues, and the super nasty spells only. That solves the wisdom problem, gives casters two stats, and also doesn't gimp you by spending essence more then a melee sovereign gets gimped by doing the s
[quote who="SirPleb" reply="91" id="2682713"] #1 It is NOT engaging enough. The UI, over the months, got so streamlined that there’s just not enough interaction between your Kingdom and you. There’s a lot to do but little game-provided direction to take you there. The pieces are there but the player is left to just “know”. That’s bad. #2 The UI requires far too many steps to do stuff. It just needs a lot of love still. <br /
I think this sounds good. [e digicons]:thumbsup:[/e] Best regards, Steven.
You should see that General Carrodus - he starts with a Broadsword, a 38 Combat Rating (by himself), extra HP and two Sentinels (combined Combat Rating of all three units is 50) - on Turn 1 . He's so much more powerful than a caster Sovereign, it's not funny. Btw: why does an already powerful and capable melee Sovereign get two other capable melee units, when on the other hand, the magic Sovereign doesn't start with a solitary spell? Sounds unbalanced to m
Sorry, not relevant to previous post.
Go Outlaw! [e digicons]:thumbsup:[/e] I'm with you! [e digicons]:star:[/e] [e digicons]:D[/e] [e digicons]:beer:[/e] Best regards, Steven.
It doesn't have to be several units. From the save - when you move just the Merchant Master to the Humble Inn (3 squares away, with the forest on top), you can get several of the quest warnings: http://dl.dropbox.com/u/8710134/Humble%20Inn.EleSav Best regards, Steven. PS: A number of times I've been to regular Inns and got more warning messages than there are units that are visi
Frogboy, will how essence works be able to be modded? If a number of people have great ideas on a better way to use it, why not let them have a try at devising a more varied and interesting system? IMHO, essence is too boring and uninteresting the way it is now, and I must say I feel a little downhearted. :-( Best regards, Steven.
I too agree with all the points the OP makes. [e digicons]k1[/e] What do other people, fans and developers, think? Best regards, Steven.
[quote who="VermillionChaos" reply="16" id="2680757"] Quoting Frogboy, reply 5 Essence = mana cap. Nothing more or less. Sigh... so I take it you are married to this idea. Well, guess that means that caster sovereigns will be useless unless and until the modsquad gets ahold of the game. Edit: Just clarifying why: If essence is the only way to boost max mana, and essence is spendable, the only truely effective way to pla
I strongly support the idea for specialized kits rather than specialized units, as the OP suggested. [e digicons]k1[/e] What do others, including developers, think? Best regards, Steven.
Frogboy, what is the implementation currently for the release? Best regards, Steven.
Raven X, I hope things go well for your funding, finding doctor and surgery. My very best wishes! [e digicons]:star:[/e] (I think it's a measure of a place about how well they treat people who don't have much. Here in Australia it is better, though not perfect. My best wishes are with you. =)) Best regards, Steven,
Not quite always, I would say often. =) Some solutions are more complex, because the world itself is complex. But certainly it's good to try the simpler troubleshooting tricks first, before you move on to the more complicated ones. =) Good to hear you have Elemental and Impulse working again! [e digicons]:thumbsup:[/e] Best regards, Steven.
Excellent ideas. [e digicons]k1[/e] And a next unit button would be fantastic for making sure all your units have moved this turn (and if there is a next unit button, have the ability to put certain units to "sleep" =)). Best regards, Steven.
[quote who="DamnedChoir" reply="9" id="2604505"]I think the so-called 'Bad-Ass Window' makes less and less sense the longer the game you play. How about another idea: Everyone gets equipment points and starting gold; there could/should be advantages for Sovs to pick that give them additional equipment points, or less equipment points. This way everyone gets a minimum of equipment without needing to spend points; people who eschew equipment may do so and get more points,