StevenRLynchAbundanceThatIAM

StevenRLynchAbundanceThatIAM

Joined Member # 4149234
324 Posts 3,920 Replies 27,720 Reputation

There was a bug that overwrote a previous spell that hasn't been cast yet with the new spell (in other words you couldn't have two spells on the same side charging up at once). That is apparently fixed in the internal beta.

5 Replies 3,198 Views

Well, you have some good points. I was just raising the way Civ4 did it, with roads that were built manually by a worker unit.

28 Replies 29,228 Views

Sometimes you need to make compromises for gameplay, not realism-based reasons. And I'm not saying you can't use the enemy roads, just that you will pay normal movement costs for them. If you want a realism-based reason, you could say that you are extra cautious when walking on an enemy road, because of the possibility of an ambush. Btw: what if Assassins or fast scouts could do ambushes in their friendly territory in FE? Then there really *would* be a gameplay

28 Replies 29,228 Views

Although totally random spells can make MP a bit unbalanced (for example if one player gets access to good healing spells and another doesn't). Apart from providing the ability to gain a specific spell via a stuck, hidden unit in a special place, there is no way to ensure that certain spells will always be available for all sides. Maybe the game should use the same random selection of spells for all players? So all players would have the same handicap in a given game?</p

16 Replies 19,878 Views

I think that would be a simple way of reminding everyone that the base beta installation needs to be updated by the latest patch, without having to have people come to the forums to realise they are not running the latest version (and to also prevent people writing outdated bug reports and feedback). Would you be able to do this?

2 Replies 1,083 Views

Yes, there is a bug where if you can't target an enemy, WHILE ALSO not targeting a friendly, you game gets stuck. You really should be able to have friendly fire.

5 Replies 3,198 Views

I think it sometimes just has problems connecting. I think it goes to connect to the servers every time it starts up.

7 Replies 36,262 Views

If you can get a good fairly balanced and filled in path trait list with a middle beta version, there might be even a chance the devs will use it. I hope so! (pretty much all the work would have been done! =))

66 Replies 36,473 Views

It may well be something that needs to be considered - scaling dodge with level (via dexterity), and scaling spell resistance with level.

28 Replies 18,423 Views

I don't mind them copying designs, I can imagine that's a feature, but they should always have to use their own race (with its own stats) rather than the race the unit was designed for. Or maybe easier, restrict the unit designs that can be used based on the race that created it.

8 Replies 13,404 Views

Definitely. With the Spell of Mastery, all players should be informed that you have started casting it, and maybe even given the area where it is being cast. And you should definitely know how many turns are left to complete it.

9 Replies 6,060 Views