1. The AI does not protect it's own town/cities, when I attack an AI town it rarely has more then 2 to 4 units in it, even after a 100 turns. 2. The AI builds way to many pioneer's, you can camp outside an AI town and just kill off pioneer's as they are produced. 3. Tactical combat, stop the suicide charge, the AI should wait and then try to overwhelm the nearest opponent, stop moving archer/casters, let them attack with ranged combat. Ambush mode, where a AI unit will hold th
pad152
Stardock's Beta and QA process is broken, they never gave the final version of 1.1 to the beta testers, the last version before release was 1.09w which was out for testing less than 24 hrs. Instead they made changes to 1.09w and then just released it as 1.1. This is the same thing they did before the games initial release back in August. Beta testers never saw or tested it before release. They never posted a Beta testers guide, telling testers what/what not to do, (patch or rein
A little late to post a Beta Testing Guide, that specifies what is should be done to facilitate testing (Starting a new game with a new version, No mods, no custom race/sov, custom Maps, etc.). Guide lines (do/don't) should have been in a Beta Tester Readme.txt for each Beta release!
Read https://forums.elementalgame.com/391297 https://forums.elementalgame.com/392578 Testing doesn't do much good if you don't send in the files, they need them to help find the problem!
[quote who="impinc" reply="5" id="2845715"]1.1 comes out today. Why would they release another beta patch? I'm pretty sure everyone will get it when it's released.[/quote] 1.09w just came out (less then 24hrs ago), changes were made to it and now they are just going to release it? What's the point of beta testing if your just going to make changes to a version and then release it? I think the final version should get several days of testing before its
Are us, the beta testers going to see this fixed version before the official 1.1 release?
New game started with 1.09w. Error file and Dump http://dl.dropbox.com/u/8105715/Elemental1_09w-2010-12-13T23-24-18-250.zip Save game crash same, time as crash http://dl.dropbox.com/u/8105715/Crash.EleSav Per crash game save, same time as crash <a href="ht
There have been no new creature spawn near any of my town/cities in over 40+ turns or after increases in Adventure tech research. I wonder, as the number of troops & characters increase (player + AI), that the number of creatures deceases? See saved games. B3.save http://dl.dropbox.com/u/8105715/B3.EleSav B4.save
[quote who="Derek Paxton" reply="10" id="2844747"] Quoting Werewindlefr, reply 8Is a fix to the "roaming monsters not spawning mid-game" in the work ? And is the ability to cancel treaties something that will be added post-1.1, or is it still something that can slip under the lockdown ? We don't know the cause of that. We haven't been able to reproduce here (it isn't simply that monsters don't spawn in the late game). We did have a player here that encou
Will the AI ever be able to play on a map of islands/continents?
Until the AI is able play on a map of islands/continents, map creations is very limited.
Glad to see this type of testing being done!
There was a mine on the side of a mountain so I cast Lower Land but, it destroyed the mine.
Sorry, no save.
Three more versions to go? [e digicons]:grin:[/e]
The game hung during tactical combat, used the (auto-compete) to finish combat. Cursor stuck with move icon, all buttons could be clicked on looked normal but no actions. See attached debug.err file http://dl.dropbox.com/u/8105715/debug.err No dump file
Few games get a second chance, none that I know of have gotten a third or fourth! Is it really worth it to release 1.1 before everything is fixed?
This is something I hope get's fixed before the 1.1 patch release, I've had my sovereign disappear only to find that my sovereign's icon turned into a normal looking solder in a stack of other solders.
To build ships! Next Question, why are ships in the game? Next Question, why are there island maps?
Note: this Saved game uses the Islands of War Map, available through Elemental mods on line. If you need a copy of the map files let me know. Load Saved game Harbor.EleSav, go to the city of Talon, I've build a Harbor on land, no shore hex and a ship! Can't get ship to a water hex. Save Game File http://dl.dropbox.com/u/8105715/Harbor.EleSav
[quote who="Nenjin" reply="70" id="2843010"] Of course it's better, but it has some issue I can't believe are intended features (like resetting unit cards or double idle city pop-up or tile skipping in tactical to mention few). This is my feeling too. It's not the grand design problems bogging Elemental down anymore, it's all these...I hate to say it, thoughtless errors that really detract from the game experience. The broken and un-connected stuff that litters the game (which I w
I'm seeing a lot, lot less creatures in 1.09t, vs. 1.09p anyone else seeing this?
[quote who="Frogboy" reply="62" id="2842964"]@pad: While all the things you mention are things that I think should be addressed in a future update, none of them are things we would hold back v1.1 for. Heck, my GalCiv II: Twilight of the Arnor pet peeve list has things on it like that. None of those things you listed are bugs or stability issues. They're change requests -- ones I happen to agree with but change requests nevertheless.[/quote] Your right that th
There sure seems to be a lot less creatures spawning in 1.09t then early versions, this makes the game a lot less challenging.
Here is list of some things that should be cleaned up before you release the 1.1 patch. Visit Store 1. (bug?) Padded Armlets has the same texture as Leather Armlets, in 1.09p they had the same texture as Padded Greaves. 2. I've post numerous times on why some items that champions can't be sold or why some items have no value? Clothes 3. What's the point of clothes, when they become unusable when wearing armor?