pad152

pad152

Joined Member # 4130713
96 Posts 226 Replies 9,770 Reputation

The reason to build roads is units follow roads but, roads aren't always the quickness or most direct path! This is a major issue when you trying to move troops to a needed area and time is an issue. Please bring back road building!

6 Replies 12,836 Views

I think his point is, it cuts down on your choices to get two identical upgrade options That's the issue, I'm getting both upgrade options (Knowledge and Potential III) at the same time! They both do the same thing and give the same bonus.

8 Replies 6,993 Views

I was hitting the Spiders with Tremor to freeze them, then hit them with a Pillar of Flame spell to wear down the stack. I wonder if the Pillaqr of Flame was resetting the freeze? The mouse over would still show the Spiders immobilized for x turns after the Pillar of Flame spell.

3 Replies 4,520 Views

I've used the Spell Tremor (which is supposed immobilized for 3 turns) on Spiders but, the Spiders would move the next turn. The mouse over would show the spider as immobilized for 3 seasons.

3 Replies 4,520 Views

Bet it comes back in a paid expansion! Outside of boats/water movement, coming in the map expansion pack 1, marriage/families is the next most requested item.

8 Replies 10,427 Views

Goal - to create female henchmen (Healer, Bard, Wizard) for another race. Step 1- Created a female Bard unit's look and skills using the unit design and saved it. Step 2 - Create a female Bard henchmen, this was only a test. I tried to replace one of the existing henchmen of Altar with the female components from the female Bard unit created in step 1 by editing the CoreUnits.xml file but it didn't work. Ended up with something that looked scarier than any monster or cr

2 Replies 4,007 Views

Working ships/boats were promised at one point for War of Magic and I was disappointed they or other forms of water movement (portals, underground passages, etc) were not in Fallen Enchantress. I'll wait to see if or how well the AI uses them. I would like to see an add-on that would add more RPG elements (interactions between champions/heroes/rulers) to the game.

209 Replies 659,883 Views

FE Comments Happy to have a stable game and to see city management is no longer a chore. Having played a couple of games, I have the following comments on the game. Game Balance - Seems to hard early on and way too easy once you get spells like Earthquake, Incinerate City, etc. These spells are more like nukes. The AI doesn't seem to use strategic spells? Unit List - When there are lot o

0 Replies 4,366 Views

Why even have water on maps, if there is way to move across or around it? It's just too easy to get blocked early on small and medium maps. As of now, the only way around this, is to re-start a new game!

5 Replies 10,328 Views

1. When an enemy army is about to attack your city/town you can see how strong they are (attack rating) but, there is no way to see how strong a players forces in town are, their combined attack rating isn't shown anywhere!! 2. You can get trapped on an isolated peninsula, blocked(AI Player towns, strong, creature army, etc.) from the rest of the land mass and there is no way to move your armies over water. This happens a lot on small/medium random maps. The game still needs some

5 Replies 10,328 Views

Sadly the things I want (more RPG elements, working boats, etc.) aren't even on the list. If one has to vote for Stability vs. New Features it's game over, time to think about getting out of the software business. STABILITY & PERFORMANCE are NOT FEATURES, it's like asking players if they want a save game option!

142 Replies 289,673 Views

I delete FE, even the game\data that the uninstaller doesn't remove, re-download/installed 0.75 beta Revitalization, Raise/Lower Land spells are there, then updated with the 0.77 patch and the spells are gone!!!

20 Replies 19,645 Views

The Game needs more RPG/CRPG elements not less. FE is the only expansion that has less features than the original WOM! If the game engine can't handle new stuff, what's the point to continue to develop it? - Dynasties with remarriage if spouse dies, expanded family tree. - Hidden traits that allow hero/family members do unexpected things (revolt/ change sides, kill other characters, spy, steal, run off, revolt, etc.) - Kidnap, capture, ransom, sell, trade

50 Replies 16,703 Views

I agree that research is boring. I liked the semi-random research of the early versions of WOM a lot better. Right now research is the same in every game, click click next turn to get this, click click next turn to get that. Hide the research tree and add some randomness to it. Adventure is also very limited, I said many times what WOM needed was something like dungons, I don't know why something like the battle maps couldn't be used as places to explore vs. just the main map.

51 Replies 109,083 Views

[quote who="seanw3" reply="4" id="3062409"]"- Unit/Army still can't upgrade units." Yes they can.[/quote] I had a group of militia at level 3 and wanted to upgrade them to Red Guard, how do you do this?

9 Replies 17,920 Views