A another crash prone Beta release and then a hot fix patch, sounds familiar. Beta or not, what's the point of putting out a release that crashes every 10-15 min? Stardock is doing the same thing it did before the game was released. One has to ask, if Stardock keeps doing the same thing, how will the 1.1 release be in any better shape then Elemental's original release? Doesn't Stardock have any in-house QA ability?
pad152
Can someone test the next release more before it released, I don't understands releasing any version that crashes every 15mins.
What about all the random crashes, DX errors, etc. with 1.09n?
[quote who="dabrownsrphat" reply="7" id="2827739"] Quoting pad152, reply 5Yes, we should all be thankful Stardock doesn't make cars or airplanes ! You idiot, are the one to whom this thread is dedicated to. "1.1 Beta is just another buggy broken beta, after 7-8 months one would expect something better, this version isn't much better than the crap they put out in April! The magic system blows chunks, tactical combat is just boring a
Yes, we should all be thankful Stardock doesn't make cars or airplanes [e digicons];P[/e] !
[quote who="charon2112" reply="5" id="2827646"] Quoting pad152, reply 41.1 Beta is just another buggy broken beta, after 7-8 months one would expect something better, this version isn't much better than the crap they put out in April! The magic system blows chunks, tactical combat is just boring and the game just keeps on crashing! They should consider renaming Elemental to "Beta Testing the Broken Game"! Isn't the poi
1.1 Beta is just another buggy broken beta, after 7-8 months one would expect something better, this version isn't much better than the crap they put out in April! The magic system blows chunks, tactical combat is just boring and the game just keeps on crashing! They should consider renaming Elemental to "Beta Testing the Broken Game"!
Crash DX failure dump file http://dl.dropbox.com/u/8105715/Elemental1_09n-2010-11-19T22-40-35-921.zip Hey Frogboy This is not what we waited for! 1.09e never crashed like this, you broke it! I could send you crash files all night long but, what's the point, I'm just going wait for version 2.0.
Magic System - seems that too many magic spells are now enchantments which have a on going mana cost. Imbue Champion - is now an enchantment and cost 1 mana to maintain it, I don't like it. I can't think of any other magic system where is cost mana just to be a magic user. Have a magic school to be able to train a champion to learn magic or create a magic amulet to give them the ability to cast magic. It seems Elemental champions needs to be able to change class when level
I see Mana -26 with -3 Mana per season (see attached saved game). If this is from enchantments, how do I cancel enchantments? Saved Game file http://dl.dropbox.com/u/8105715/Negative_mana.EleSav
I don't see anything about the AI's ability to now being able play on a map of islands or the issues with building ports (beach hexes) or new ship types/technology?
[quote who="Heph_" reply="37" id="2825611"]And, again, no spells which need multiple spellbooks. Ok we need to leave some ofthe magic to the two free expansions edit: The problem with spell books in Elemental, is there are no spell books, Duh! The Hero/Champion should have books in their inventory (book of air, book of earth magic, etc.) and if the character is killed or loses a battle spell books should some times be
The problem with spell books in Elemental, is there are no spell books, Duh! The Hero/Champion should have books in their inventory (book of air, book of earth magic, etc.) and if the character is killed or loses a battle spell books should some times be lost and sometimes found by the victor. This way killing a champion may also mean lost of spells, spell books should be very rare. Finding/losing/capturing spell books should be part of the magic system in Elemental! &nb
One issue with zone of control is with island maps, where the zone of control will extend far into water hexes that a player can't land on an island without starting a war even when more than half the island is empty.
Training times for groups of units will have far less penalty. In essence, we will encourage larger sized armies to move towards more epic battles as well as reward those who have more developed, large cities (i.e. able to supply more citizens for training). Are larger armies really a good idea? Single NPC/champions vs. armies doesn't sound like fun or a good idea! This makes a large army more important than NPC/Champions which may destroy the rpg
Agree but, it's not personality just too linear, the tech tree and spell book are the same thing in each and every game. Some randomness in the order of the tech tree and spells would go a long way to make sandbox games play out a little different. Personality should come from the interaction between the players character and the NPC/champions/family members, something like the NPC's in Jagged Alliance, where NPC's have likes/dislike for other NPC's. A random set of who likes/dislikes
The milestone for the AI should be the ability to play on a map of islands, something the AI still can't do! This is something Civ games have been able to do from Civ II (I don't remember Civ I). Building harbors, loading/unloading units, even moving ships is just painful in Elemental.
[quote who="Alstein" reply="56" id="2789436"]How about ranger heroes who come with bows and increased scouting range? [/quote] Theif's Guild How about a theif/spy guild, you build one per game, that let's you build thief's that can spy and steal from other cities.
Agree, Elemental is still too much in flux to support any major modding projects. Too bad about FFH2, Fixaris would be smart to have Kael start working on a Civ 5 expansion pack
What version will allow the AI to play on a map of Islands? To me that's a major mile stone for the AI, plus shore hexes, ships, harbors are still a mess and haven't improved from Beta 2.x. I think you & the other developers really need to go play Civ 5 for a day, then go back and play Elemental, because right now as of 1.08, Elemental is unbalanced & boring, I don't see anything in what's listed that's going to change that. There's nothing listed that expands the RPG or strat
I think Brad and the developers need to play Civ 5 for a day, then go back and play Elemental because, right now Elemental is still three cans short of a six pack!
Still in beta testing I guess [e digicons]:\[/e] you gotta wonder what they use for QA, a Ouija board?
This thread should read, 1.08b blows 100%![e digicons]:annoyed:[/e] Who's doing the QA for this project, JoWoo productions? I'm still waiting for Elemental Version 2.0, because the way things are going, I don't think version 1.1 will do it! [e digicons]:'([/e]
I skipped 1.07, no major AI improvements, tired of playing Beta tester. What version of game (1.08, 2.00, etc.) will the AI be able to play on a map of islands?
Every developer knows what makes a good AI, the trick is always trying to create/implement it for a specific game. Elemental is not Civ4 or Civ5, get over it! Maybe if there is a Elemental 4 or 5 in the next 10 years, then the AI maybe as good! Don't kid yourself, the AI in Civ4 still cheats, it's just done well enough in a game that's balanced, that players don't notice!