id_est

id_est

Joined Member # 4123102
6 Posts 83 Replies 5,148 Reputation

[quote who="Frogboy" reply="22" id="3333764"] You created a thread blasting the AI with no specifics. When asked to give specifics you create a series of links to half-year old posts that provide virtually nothing I can act on. If you just want to vent about something, let me know. But since you posted this in the Legendary Heroes forum, I assumed you were looking to provide actionable feedback. I enjoy working on the AI. I'm sorry that our e

29 Replies 41,962 Views

[quote who="Frogboy" reply="15" id="3333722"] Ok, the first link is a complaint that the AI set up near a monster. Which players can do and if they can protect the city should do. The second link is from October and says the AI never attacks. The third link is from before the game was even released and is a complaint that the AI is too hard and thus must be cheating. I stopped there. I have trouble beating the AI on challenging. I'm s

29 Replies 41,962 Views

[quote who="Frogboy" reply="10" id="3333686"] Unfortunately, we can't really improve the AI unless people give *specific* examples of what they're talking about. If you're really good at strategy games, you'll probably need to turn up the difficulty level. But we can improve the AI greatly if people post specifics. [/quote] There is a lot of *specific* examples, just search this forum for "AI" word. For example https://forums.elementalgame.

29 Replies 41,962 Views

[quote who="ben_sphynx" reply="3" id="3333637"] Ideally AI programming should get some time just prior to release - there is no benefit to making an AI player that can do feature X well, if feature X gets changed in the next iteration of the beta. That said, the computer players are getting further behind in my games quite fast. It would not surprise me if it was partially to do with unit choices - spears and axes seem to have had a huge buff with new abilities, but the compu

29 Replies 41,962 Views

[quote who="TLamming" reply="1" id="3333629"] I thought AI was stardock's claim to fame. Is it really that bad? [/quote] I see changes only in tactical AI - mages use spells, archers choose their targets, and that's good. But strategic/diplomacy AI have no significant changes since WOM - it's absolutely not fun.

29 Replies 41,962 Views

I mean come on, it's a single player game, second addon, give some love to AI! Strategic/Diplomacy AI still horrible, i don't even have to list issues, you can find them in this forum, same story as in WOM and FE. NO fun at all when there is no competition. Please, PLEASE use some additional resources to AI.

29 Replies 41,962 Views

[quote who="Frogboy" reply="11" id="3067185"]You speak English better than I speak Ukrainian. That said, what you're not understanding is that we aren't implenting specific strategies into the AI until beta 2. [/quote] Ok, sounds like racism && "iron logic". More than enough for me, cheers!

19 Replies 21,452 Views

[quote who="Frogboy" reply="9" id="3067158"]Ahem, thanks for the feedback. I can assure you that the AI does, in fact, know how to play the game. If you want to participate in the beta, I would ask you to try to behave in a civil manner. This is a beta, we're looking for feedback and suggestions -- not abuse. If you are looking for a complete AI, I suggest a completed game. [/quote] Ahem, ahem. Completed game like W

19 Replies 21,452 Views

[quote who="seanw3" reply="6" id="3067136"]Ridiculous should also add many more defenders per city level.[/quote] It is not about adding new bonuses for AI, it's about AI capability to build defence, attack player, ect.

19 Replies 21,452 Views

[quote who="HuaynaCapac" reply="3" id="3067091"]Here's hoping it gets developed before release this time.[/quote] AI have no strategies, it have no reaction chains. It seems that there is no reaction based prediction at all. What AI have is very simple scripts, like "build pioneer - build improvements - build army - attack". And AI doesn't care about what happens between this events. It's just funny when someone said like "AI now attack my cities! Cool", because th

19 Replies 21,452 Views

Also, 1) The war starts when Relias send me a message "Hail, and well met, friend!". I think it's an wrong message, must be something like "Get out of my land, or there will be war". 2) After conquer the city - all population disappear.

19 Replies 21,452 Views

[quote who="Sarudak" reply="103" id="3065735"]If anything I think that the only mistake is not giving the AI a handicap.[/quote] I don't think so. The AI can't make logic moves, can't create competition for the player, and his actions still looks ridiculous. For example, when you play Civ 4 you play with AI, and AI play with you. When you play FE you just play with yourself. And this feeling is very annoying. And, most of players don't care if AI che

136 Replies 104,800 Views

[quote who="Sarudak" reply="99" id="3065707"]It's not true that the situation is the same as it was before.[/quote] Ok, you argument is that " When Brad was trying to put together an AI for WoM he was not a dedicated AI developer". And when he became a dedicated developer? In June 2011? So maby after 6 month we must see some results? AI sucks since WoM beta, and there was tons of promises. There is no results, therefore i can tell you that situation is the same.

136 Replies 104,800 Views