[quote who="cpl_rk" reply="3" id="2799060"] Quoting MOIISKA, reply 2This space for rent. I'll wait for 1.1 before my final review. I expect a whole lot of improvement in 1.1, especially in regards to AI capability.[/quote] 1,1 is just a patch. Dont you remember all stardock promises since beta 1?! This game can be good (or bad), but you need to wait at least 6 month, then check the reviews.
id_est
There are so many good ideas on this forum, that are easy to do and will have great effect! I think devs, first of all, must implement things like Black-Knight suggest.
Totaly agree with Sethai! Specialists is the same thing, even worse. City levels for buildings - it is the % of population, but is the % for the soldiers must be the same? I dont think so. What is really really bad - is the new concepts, that was born not from the playtests but from the frogboy head. Please, leave the citybuilding/management alone, just
[quote who="MOIISKA" reply="14" id="2778599"] Quoting Filthgrinder, reply 5Agree. 15 mana for Multiplayer, 5 for single.Hate it. Make it scale with the amount of people yo have in the party. 5 for the sovreign and add 1 mana per person (more effort) or +2 per for large summons/magical creatures. Raise the party teleport spell to a higher level. SO in late game after learning that spell, you can teleport a party of 12 for something like 10 mana vs. 16 or more.[/quo
This is very good, simple and interesting model! But, imho, battle time have increased dramatically. I think, reaction must be automatic (strongest reaction). If the reaction have some consequences (like wizards decreasing mana) - then let the player choise.
11. No more starting options! They are not fun and to hard to implement.
Devs, just make it optional (and starting money/resourses) please.
Ok, first of all: sorry for my bad english :), dont know it well ,but the situation is forcing me to make this post. I love strategy games, have played many of them alot. So i think i can objectively estimate elemental, and in my opinion – this game is horrible. Many good ideas and very weak realisation. At this moment it is like on beta stage with AI turned off. And i think there is no quick way to fix that. In case if developers concentrate on right things, IMHO, there is 6 &n
No, read carfully first comment: '"When I started accumulating research points, nothing happens when I finished a research (thought when I click on the empty circles I see that they are leveld up automatically above level 1...)" There is no graphics on research screen either. (cant make screenshot [e digicons]:annoyed:[/e] ).
I have the same bug, but only with custom factions.
I have the same 9 resourses at start. Medium mapsize and single continent.
Greetings from Ukraine! According to the ratings on russian sites Disciples 3 - the worst game of 2009. Do not ever ever ever buy it!
" Yes I intend to test under Beta 2" - id_est