Ok, we ready [e digicons]:jafo:[/e]
id_est
1) In tactical battle AI attacks different units, they must concentrate on one unit instead. 2) All units in tactical battle have dark, grey, ugly colours. Add more life to colours. 3) I cant visually distinguish sovering/hero with other soldiers. They all have ugly dark colours. Soverign/heroes visually must be brighter than other soldiers. 4) Strategy AI must make a one strong group to fight with player, and it must create challange (i dont see challange in thi
[quote who="Thormodr" reply="18" id="3051385"]I would hate to see the AI doing quests on my territory, as well[/quote] Totally agree. Civ3 showed us that such system doesn't work.
Good post! What software do you use to create and edit screenshots?
1) Stats window on character screen still the same... 2) Please, use colours in UI (to show good/bad modifier, ect). waiting for beta..
[quote]Nobody talks about AI stuff anymore[/quote] WHAT? Are you serious? Maby you want us to believe that game with dumb, weak and boring AI is ok in 2011, because nobody cares? I dont believe Frogboy that you can create good AI for this game. In WOM 1.4 AI still ridiculously stupid and cant create any challange. Almost every game review talk about ai, especially singleplayer strategy game review. [quote]I challenge you – find a game
Frogboy, the stats window is awful! There is no logic in stats location, the numbers cant tell me nothing. Make groups of stats, hihglight strongest and weakest stats, divide important and unimportant stats.
Lol, the AI is Achilles' heel of WoM. And Stardock just making new shiny things for next game, "ohh, forget about ai programmers". FE is a priori an epic fail.
Stardock, you're probably kidding. 8 month after release..... Did you realise that you dont have AI programmer?
Elemental is an epic fail.
[quote who="TheProgress" reply="16" id="2875690"]I'm sorry, but roads and rivers are the last thing Elemental needs in order to be interesting. Wide ranges of unique monsters, distinct races, clashing magics and terrain types, secret relics locked away in forgotten tombs. This is the stuff that will make Elemental interesting. Not infrastructure or water.[/quote] Yess! Frogboy, tell us about monsters, races and AI.
This is soo pathetic.
[quote who="Lord Xia" reply="9" id="2848054"]Thats bull, the AI is very much improved since release. It's far from great, but at release it was completely retarded.[/quote] This is wordplay. Relativly, AI was improved, but there is no visible changes that change playability.
Elemental biggest problem - lack of AI. There is no challange, and there is no visible changes in AI since release. This is a good game, but its incredibly boring.
AI must cheat on the difficulty levels above normal. Such bonuses make game less boring. I think there is an error in difficulty settings , big bonuses must be on high difficulty levels .
Critical: - AI build first city (exept capital) when i have 5 - 7 cities. - AI does not expand after finishing his great "second city" project. - AI does not attack even if we have war. - AI in no mood to grow his cities. - AI build new units ones per 11 years (according to the solar cycle) - Please, make AI on ridiculous more aggresive and cheat, let him restlessly attack player, make this lever ridiculously
Omg, no AI changes, awesome. Do you know that AI does not build new cities (1 new city per 1000 turns)? Does someone in Stardock make AI tests?
[quote who="rossanderson48" reply="3" id="2839586"] It cheats and Brad is well known for making great AI's without cheating. [/quote] Elemental have super cheat AI. And it cant build cities, build armies, ect.. What are you talking about?
Yess! I have mentioned that waves of monsters will be the easy way to make game more challengeble. But i have no idea how to mod this. There is no scenario editor, no script editor, and in xml files AI have very small amount of parameters, that we can change. But, if someone want to make such mod, and know how to do it, i can help )
"Diplomatic AI", lol. Ok, can someone make video with "AI that can hold its own" (I know about recent Frogboy videos, but its fake you know.)? Because i see only dumb bastard that cant even build a city, and cant 'beat on Normal' 3 years old child. Maby something wrong with my computer?
[quote quoting="post"] Last night, the AI beat me for the first time on Normal. [/quote] This is SO GREAT Frogboy! On Normal! Awesome!
Ok, i see, everyone have level 3 city problem, think that there is "noticeable AI improvements". Other people dont play, just read journals i think. There is no noticeable changes in AI since v1.00! I dont have level 3 problem (clean 1.09o install), and i dont care about journals. I see the game. I have played 3 1.09o games, on 3 different size maps, AI with various difficult, with revealed map. The only thing AI have - strong guard sovering in the city. Even if you have level
Is there anyone exept fanboys on this forum? I cant explain the fact, that everyone here ignore the huge AI problem. AI is a critical fun factor here, and unfortunatly it cant be fixed fast. Come on Stardock, you know what you need to do.
AI do NOTHING, No AI - no fun, game is dead. There was enouth time to make visible changes. Brad just telling stories ((
This is a singleplayer game, WHERE IS THE AI?! No ai in beta patch --> there is nothing to show --> game will suck continuously. There is no point in the new spells, global mana, etc., when there is no challange. Ok, you want ideas? Make survival mode with enormous monsters spawn, that want only one thing - to kill your soverign! This is the only way to create challange without AI (except PBEM).