HarveyBernstein

HarveyBernstein

Joined Member # 4112862
41 Posts 46 Replies 711 Reputation

Since this will be the last public beta other than the one for modding prior to release, I'm wondering if we'll see some or all of the other victory conditions enabled.

0 Replies 1,569 Views

Something else I forgot to mention. Those little notices in the upper right corner are too easy to miss. They need to have a tone associated with them, or at the very least, come floating down like the TW series.

7 Replies 1,639 Views

I would like to see an explanation as to why you apparently can't talk to some NPC's (the dialogue balloon is crossed out).

7 Replies 1,639 Views

My Sovereign led an invading army against the A.I. and lost when trying to take over a town. Instead of respawning, I got a "Conquest Lost" message and final score - this in spite of the fact I still had two active towns on the other side of the map. Is that a bug, or is it Game Over whenever your Sovereign leads a failed invasion? I'm talking about 3A, by the way.

2 Replies 871 Views

Actually, I found out (the hard way) that it does appear in the main menu after you lose. So I think it may have less to do with the testing process, and more to do with making it a pita if you just want to recover from a stupid mistake. If that's the case, it should be an option like the Iron Man option in Armageddon Empires.

4 Replies 3,164 Views

An adventurer with an attack value of 27 should cost a lot more than 39 gildars, imo. Even if most of that value is from his sword.

7 Replies 1,639 Views

So here we are, close to feature-lock, and you still can't load a game without exiting and restarting first.

4 Replies 3,164 Views

I just completed researching the level of Sorcery (2? 3?) that gives me access to Combat Magic, and I chose it for my breakthrough, but no new spells appeared in my spell book. Is it a bug, still locked, or am I missing something?

2 Replies 2,249 Views

In GalCiv II, there was a hotkey (ctrl-n?) that generated a new map without the player having to go through the new game menus again. It was a great way out of a crappy starting location. Seeing how many times I've started in the snow, will Elemental offer the same thing?

8 Replies 4,257 Views

I thought Froggie said all the victory conditions would be enabled. I can still only select conquest.

0 Replies 534 Views

Just to clarify - I don't want overpowered spells for free. But I do want to be able to cast some magic without engaging in research/citybuilding for 20 or so turns first.

11 Replies 2,300 Views

[quote who="Peace Phoenix" reply="1" id="2663628"]Are you sure you aren't mixing crystal and shard?[/quote] I might be. The point is the same, though.

11 Replies 2,300 Views

One thing I don't like is the magic system. First you have to find a source of crystals. Then you have to build a town (I thought town-spamming was discouraged), find a way to generate research point so you can research two different techs so you can then build an arcane lab to generate spell points and a crystal mine to harvest crystals. At the same time you're spending spell points to learn spells. After you have enough crystal and spell poi

11 Replies 2,300 Views

If your Sovereign were female I'm sure there could be an event that might kill off your husband.

12 Replies 2,872 Views

Using Char as the determining factor of the success of a proposal was just off the top of my head. Right now it seems way too easy to get married. Perhaps adding in a dowry would make it more of a challenge. That way you could collect money when marrying off a daughter. I haven't seen any random events yet, but I would like to see spouses get killed off. Perhaps wives dying in childbirth.

12 Replies 2,872 Views