ogredpowell

ogredpowell

Joined Member # 4079592
16 Posts 79 Replies 9,050 Reputation

@animageous: Barkspawn did not stink in DAO. His early AOE stun was sweet, and overpower(?right word?) is a mage-killer. Program his behavior to overpower mage in the first slot and watch him go around eating mages.

28 Replies 90,975 Views

After playing my first game, tarth got smeared early on. The new changes (most of which I feel are awesome) do not seem to benefit Tarth. I get the idea that Tarth is supposed to be one of the 'warrior races' of men, rebels who favor hit and run tactics as well as 'elite' units, hence the bonus when in small armies. This bonus simply does not work with the current swarm mechanic (which i like for the most part). If you want Tarth to r

30 Replies 96,342 Views

I don't know- when elemental started, I remember it being stated that champions would be like 'the ten who were taken' in the black company. for those who haven't read it, these were powerful mages (sometimes Mage-warriors, shape shifters) who could decimate armies. At the same time, the black company was able to take some of them down. To me, a high level (10+ or more) well equipped w magical items should be a major force on the b

17 Replies 16,330 Views

First off, I really like the trees and that even at high levels a hero cannot max out the tree. That way two 'warrior heroes' can feel completely different. However, I do agree the trees are too long. It stinks having to take 3 levels of defense to get 'diamond skin', or 3 levels of 'quick' to get 'finesse'. Therefore I agree strongly with pairing down the trees. Maybe have to pick 'defender&#

12 Replies 21,609 Views

Yeah- dont think of Magnar as masters of mobillity like Tarth and Umbar. I think of the Quender as dragon-elf overloards in imposing black plate leading hordes of poorly armed/armored slaves. If anything, light plate makes more sense for them.

9 Replies 14,654 Views

after a 5 month hiatus from the FE beta.... 1) I love swarm, great mechanic! Though I love an uber unit (especially heroes- please buff...hint hint) having to send some weaker support units to prevent dogpiling makes sense 2) totally agree with the map sizes larger. Its ok if a charging cavalary unit can get across the map, but it cheapens the advantages of mounted and ranged units. 3) Agree with a 'lineup' section- this could even b

41 Replies 52,304 Views

am i seeing things, or is that fallen and men in the same army? does that mean *gasp* that we are going to be able to build army types of units not JUST of our race? Ie i could play as magic based pariden but yet somehow still train trog soldiers? or am i hallucinating and seeing what I want to see?

112 Replies 322,101 Views

Elemental, I finally get over you, move on.......and there you go pulling me right back in again!!!!!!! looking forward to this. I loved how in Fall From Heaven, the firs part of the game was 'player vs. the world' and then eventually became 'player vs other civs'. looks like this will be similar.

75 Replies 163,042 Views

Minor factions. I love them. I was wondering if I could get advice on some xml changes to bring them back- My vision is to 1) bring back all the mionr factions. I notice they are still present in the race-configs, so that data should still be in there. 2) Alter what they are. Id like them to be different in that they dont build pioneers and the leaders wont be channelers for the most part. that seems to be more straitforward. <p

3 Replies 4,149 Views

yup! It is too monotomous to order soldeirs to move with trade routes. Let us just add em to a caravan and patrol with them!

15 Replies 13,283 Views

Agree for the most part. A couple of things I would add? 1) I like the spell books. just give us more spells 2) I like the idea of master of magic type combat spells- casting from a wizards tower to ANY battle in your influence, even if you arent there 3) agree with diff damage types and resitances. agree with siege battles Last- PLEASE make it possible to have varied races in your armies. If I conquer a tarth city, please let me have

16 Replies 61,961 Views

1.1 has come a long way- and the pop as a resource thing is really working. I like how you have to make a choice how you spend your pop and how it encourages specialization. This could be the key at making the factions and races feel DIFFERENT- make each population type its own resource! As in you have a supply of men (altar), and if you take over a city run by Irane you have a supply of Tarthians. Then tie the faction strengths into the population. Cu

0 Replies 2,896 Views

I like the way the game is going- the beta feels great. here are some thoughts of positives, negatives, and addressing a more vibrant world. City Building: Feels a lot better- the food requirement + population economy = less city spam with imprtance on having at least one big city. positives: food requirement for new cities population based economy able to build multiple buidings level 3 city required for building groups of units<

3 Replies 6,579 Views

to add to that, units (non-heroes) gaining abilities w/ level up would be nice... Ie the 'can't be counterattacked', 'first strike', etc

5 Replies 5,415 Views

Quick question regarding the spell 'protect friend'. It doesnt seem to work- i casted it on my soveriegn. When I went into battle the urxen channel toasted me with fireballs. is this intended? as spells are so powerful, itd be nice if we had some defense against them.

0 Replies 2,634 Views
Reply to Harbors in War of Magic

for some reason we can raise land to make 'beachheads' on new continents, but the landing sites that we create cannot be used to make harbors. itd be nice if this was changed.

10 Replies 5,725 Views

i would like something were we can choose to 'keep races'. Ie if i conquer a trog city, I want to be able to build trog units from that city. Then please give the option to migrate them out if we want.

154 Replies 397,252 Views

i disagree/agree with some of the posts. some things to make the game great... 1) Fix the bugs. youre going to make people mad/turn them off when the game crashes. even mild things like 'my cool looking air shrine doesnt look so cool anymore' will upset people 2) Magic: frogboy's post for 'labor day notes' soudns promisng- basically (as I understand it) shrines will somehwat = nodes in MOM. Hopefully essence will still count as 'spell points' and be imp

45 Replies 125,475 Views

right now when i reload the game, new shards sometimes appear on the map. while cool a first, it makes the game less fun as now everyone has a bazillion shards. another issue is air shrines sometimes disappear. I further agree that the unit system HAS to be reworked- a unit of 6 soldiers should be six INDIVIDUALS working together. Not just one uber unit. And it should be regenerated. It would also be nice t

326 Replies 933,623 Views