[0.8] [suggestion] Defender tree... much better, but still too long
I would first of all like to compliment Stardock on the great job they did with the Defender tree.
The Defender tree has all sorts of interesting and exciting abilities on it that are numerous and frequent enough to make me feel like my hero is actually gaining fun and tangible benefits at every turn, rather than long strings of uninteresting numbers. So great job, Stardock!
My only gripe at this point is, in a game where 15 or 16 is considered end-game levels for your hero, you will still be hard-pressed to reach the end of one of the extensive paths on the tree of the defender, quite aside from if you actually want to pick up a few spell levels along the way. I don't know if that's a problem with the tree, or the leveling up system, but I just want to suggest that maybe putting even more of the functionality into branching pathways (maybe that can be reached from two different initial starting positions, creating cross-tree diversity) would make it more possible to reach within the given level confines.