I think several of the more powerful spells should take more time to cast. The Volcano spell for example, which basically just destroys an entire city. The spell caster should have to be within 10 squares of the target and it should take a couple turns to cast.
KingHobbit
I do not mind the Mana penalty. Since the heroes don't die, and practically all of them have become magic users (which in my opinion is becoming more and more of the problem) then there should be a mana penalty.
[quote who="Slicksyster" reply="6" id="3183657"] I've noticed the upgrade weapon and upgrade armor in the "other options" menu beyond the few that fit visibly in the lower left display. But was it cost effective? Absolutely not! 900 gold to upgrade armor on a size 5 army adn 1100 gold to upgrade weapon? Get real. I'm only pulling in 50-60 gold per season. I've got 10-20 troops. There's no way I'd ever be able to afford it.&nbs
I don't like how powerful the champions become. I hardly ever build troops anymore, except to help guard my cities. With all the spell they can cast the champions have become over powered. Champions need to be nerfed.
Unfortunately, when all champions became magic users, I think the Sovereign became less powerful. The Sovereign has become just your first champion. If you work through the recruiting tech fast enough, they may not even be your best champion. I still feel this has become a big mistake. The Sovereigns were supposed to be unique in the fact that they could access the world's magic. I like the imbuing part from WOM. I really think they need to go bac
In the units tab, you can choose to upgrade. They do have to be in your zone of control. I do wish as you upgrade your troop size from 5 to 7 to 9, you could choose to upgrade that as well.
You can already re equip troops. Choose the upgradable weapon, armor, etc.
I think they need to go back so the only units that can cast magic are the Sovereigns. Then they can choose to Imbue another Champion is they choose. There is no point in having units. All the champions with spells makes everything else obsolete, and actually makes magic too powerful and little boring.
[quote who="Lord Xia" reply="11" id="3183153"]I hate surrendering if that means they cease to exist. A Surrender that causes them to be capitulated/vassalized, makes sense, but one where they lose all their culture and identity is silly. If they are going to be annihilated either way, they should fight to the death.[/quote] I do agree with this. The surrender is just a time saver. You lose all the their cities and you get a va
Perhaps the Demand Surrender option could only come available if you have 4 or 5 times the power rating as the enemy. It could even be harder for some combinations. Like Verga probably wouldn't surrender to anybody make his 10 times the power rating for any opposing enemy. But perhaps Karavox would be more willing to surrender to Magnar (x4), but not Pariden (x5). Not sure how that would work, but it could add something to the surrender. I played one
I just started a game with Ceresa, I finally got the Dirge of Ceresa spell and it is super powerful. I even forgot about Corruption. Now that I have done that, it is almost a one shot kill for everybody. I annihalted the Altar Kingdom by just walking Ceresa by herself from city to city. The Champions that I fought in the first battle, which I did have some help, were all hurt. So the spell even killed all of them. Now, I have started castin
I have to disagree as well. I think having a variety of starting locations is fine. I think you should try a 3/3 city or a 4/2. Not everything should be perfect all of the time. As far as the bonus, I don't think it should be granted to the biggest city. I think it should be granted to the city that the sovereign is stationed at. Now you have a big choice. Go out and explore, or stay at home and gain a bonus to production an
THe Zzzzs are enough.
I keep moving back and forth between Normal and Easy. Easy is, well, to easy. And Normal seems to put the beat down on me pretty good. I typically try a sovereign on Normal, and then if I can't do it, I try on Easy. Not sure how the AI outpaces me so quickly on Normal.
I found Sculla's Mace and to me it just seems to have no additional effect at besides damage. It does quite a bit, but no longer shrinks.
If you could click on the notification and go to the site it would be helpful
It is okay but it can certainly be twisted. I do think it should only be fire shards though. Or maybe change the plus to every fire+death combination. I think you could come up with some interesting weapons that have certain multiple shard combinations.
I like champions that have different levels. They are fun to develop. I just wish they would bring back the imbue spell and make it so only the sovereigns have access to magic. As it is now, almost every champion is a magic user. Even Joffery the Useless will become as powerful as any sovereign once he starts going down the Path of the Mage. I think that was a poor game development decision. Magic is watered down now.
well a level 7 hero with 140 attack is ridiculous and I don't know how he already had 56 armor, but he was a tank.
I noticed that I couldn't stack it, is that a bug or is it design. If it is design, that is a poor choice.
I am going to have to agree with this. I ran into Karavox as well that had about 15 Burning Blades stacked on him. He had an attack of 145. When he attacked one of my units he did 222 points of damage. Karavox was level 8. That coupled with his 56 armor pretty much him indestructible. He leveled everything in his path. This and the splash damage of juggernauts make the game almost unplayable.
[quote who="joasoze" reply="6" id="3174891"]When you clear out wildland, remember to take all the lairs/goodiehuts. That will usually trigger the all clear.[/quote] I have gone through with a fine tooth comb and it has never been able to get create outposts. There is a bug, but I have not been able to figure out when. I have cleared the fire place before and the next game I couldn't. The Ashwake dragon and the Pyre guy attacked my city so they were killed outside t
Well that isn't me. I am lucky to turn my computer on.
@Gorde Well then I don't like her. I loved the original concept of imbuing a champion if you wanted them to be able to access magic. Now that practically are champions can it seems less important. On top of it, by the end of the game you have dozens of champions. If you had to make a choice of which champion to
I do not think the dynasty system needs to come back, but I do think the marriage and children aspect did add depth to the characters which was a lot of fun. The children were fun, and they were really the only champions I "worried" about at all. The number of champions in the game, and the fact all of them are magic users have diluted their importance. [quote who="GFireflyE" reply="18" id="3171309"] I don't think dynasties are needed. After all....