VR_IronMana

VR_IronMana

Joined Member # 4002705
33 Posts 406 Replies 6,012 Reputation

I've been thinking about trying to create a new building that would lay a small-ish zone of influence around it that could be used to bring resources into supply so you can build on them. Let's call it an outpost for now. The outpost would be able to station a garrison, and maybe even train units, but couldn't have improvements attached to it. It would probably provide a defensive bonus to the units inside or something as well. Thing is: -I don't know if this is even possible

7 Replies 7,835 Views

[quote who="Nesrie" reply="98" id="2706524"] All I am saying is I understand the fear because I've encountered the problem. I look at some of my old games that i throw into my machine and realize that if these companies did what the companies do today, none of my games woudl work because they are all gone, and that sucks. I've loaded up a game and got unplayable lag because even though the company is still in existence all the servers for multiplayer are located in Germany now, servers t

112 Replies 263,758 Views

I might have a "bad" PC by today's standards, but the game runs fine in 3-D mode both on the map and tactical battles. No lag or slow down and has been relatively stable (especially considering it's a beta) Specs: DirectX Version: DirectX 9.0c (4.09.0000.0904) Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp.051011-1528) Languages: English (Regional Setting: English) System Manufacturer: HP Pavilion 061 Sy

18 Replies 16,955 Views

[quote who="awuffleablehedgie" reply="3" id="2706419"]The problem with Bioware is that they actually BAN. Yes. BAN. you from playing your game if the developers or moderators want to. [/quote] Wow, that's insane.

102 Replies 276,560 Views

[quote who="Nesrie" reply="96" id="2706503"] Quoting Myles, reply 95 All I can say is I share none of your concerns. Probably because you never experienced them. Unlike you, I don't need to be shot, to know I don't want to be shot. And we're dealing with an industry that loses and gains players yearly. It's not if one of them goes down, it's how many.[/quote] Yeah, but an industry that's gone through that and still surviving. I mean, if things were that vola

112 Replies 263,758 Views

[quote who="Nesrie" reply="89" id="2706356"] Quoting CariElf, reply 87 No, but Brad has previously said that if we ever do fail, we'll release updates to remove the activation code before we shut the doors. My knowledge of BK filings are certainly not as extensive as some others, but at some point in the process what is done to the assets in question is no longer up to the filer. You don't get to just throw your IP and products out the window for free devaluin

112 Replies 263,758 Views

[quote who="Tridus" reply="20" id="2706393"] Quoting Frogboy, reply 18 I didn't miss the point. We like our lore. We don't want elves and orcs and unicorns. The game isn't for everyone. Yes, you did. He's talking about things not having much differentiation. That's not just about unicorns, it's also about weapons and spells and resources. The point is very much that it doesn't matter if I take fireball vs , or a swor

41 Replies 26,239 Views

[quote who="Tridus" reply="16" id="2706369"] With the way it stands right now I agree with you, a faster weapon either does things that don't make sense (letting you run faster), or doesn't particularly matter at all.[/quote] Why wouldn't that make sense. If I have a certain strength, I can move so fast under so much load. If I'm carrying a 40 lb war hammer or a 5 lb sword - I'm probably going to be able to move more freely with the lighter weapon, especially if my stren

41 Replies 26,239 Views

[quote who="Raven X" reply="41" id="2706107"] That's it...I want an Elemental Coffee Mug!!!! Ship it Boogie!!![/quote] Yeah, me too - I'd wear that mug out.

72 Replies 123,089 Views

[quote who="Annatar11" reply="1" id="2706034"]I haven't tried, but likely not. What would the new directories be for? You mean like making one with a mod name, and just having all the relevant files in there instead of distributing the mod files over several core folders?[/quote] Yeah, like I would create a directory - say - \My Games\Elemental\Ironmana_Mod. Then I could put my customized files in there - instead of throwing them all in the "Units" directory which just

5 Replies 6,318 Views

[quote who="Icepick" reply="12" id="2705427"]Not sure if this will help anyone, but mucking around in VS 2010 got me this pretty little XSD....enjoy. Reduced 26%Original 1275 x 1650[/quote]' Whoa, hold up - yes, how did you do this?

21 Replies 75,212 Views

[quote who="Raven X" reply="13" id="2705435"]Not sure why I didn't notice before, but it looks like the OP's spell checker turned every instance of the word "Faction" into "Fraction". hehe kinda funny. [/quote] Especially when "Faction" is a word, so why did it change it LOL

21 Replies 75,212 Views

[quote] Eventually we decided to move the faction creator toolset to the mod area. As we made the faction creator richer and richer, we realized this was way too much for the player to deal with at the outset and really slowed down starting the game. The factions have both an allegiance to a kingdom and their specific race, so all of the pre-set factions in the game can be customized and come with their own racial benefits as well. The tool itself, though, was really robust a

98 Replies 303,708 Views

[quote who = Brad from interview] Eventually we decided to move the faction creator toolset to the mod area. As we made the faction creator richer and richer, we realized this was way too much for the player to deal with at the outset and really slowed down starting the game. The factions have both an allegiance to a kingdom and their specific race, so all of the pre-set factions in the game can be customized and come with their own racial benefits as well. The tool itself, t

98 Replies 303,708 Views

[quote from interview] Eventually we decided to move the faction creator toolset to the mod area. As we made the faction creator richer and richer, we realized this was way too much for the player to deal with at the outset and really slowed down starting the game. The factions have both an allegiance to a kingdom and their specific race, so all of the pre-set factions in the game can be customized and come with their own racial benefits as well. The tool itself, though, was rea

98 Replies 303,708 Views

I think it's pretty good. I like it so much I even changed the volume settings in the xml so it plays more boldly on the world map.

6 Replies 11,048 Views

[quote who="awuffleablehedgie" reply="45" id="2704356"]IronMana: create one of your custom sovereigns. Now go to: [/quote] *nod* yeah, I've made a custom sov. and faction via XML, and found it not as hard as people probably think (I'm hardly a master modder or a master programmer) I'm not against a GUI at all. As one person said, even those comfortable with XML will likely find it convenient at the very least. Looks like I don't have a dog in

98 Replies 303,708 Views

[quote who="awuffleablehedgie" reply="42" id="2704319"] I would assume point-based would be the in-game UI (assuming there is one...), or there could be a checkbox that controls whether or not the faction is restricted to a certain amount of points or subsets of abilities (call it "multiplayer compatible"). There would have be a form of verification, of course. [/quote] That would make sense. Perhaps the verification would be that when the game loads the faction, it

98 Replies 303,708 Views

Looking at the xml and without giving exact numbers, this is what difficulty seems to impact at least as far as the AI is concerned: AI Economy (I'm guessing income) Whether or not the AI can see through FOW (again, a guess based on the variable name) What % of the unit's HP the AI units have (i.e. unit defined HP * this = HP the unit has if AI owned) A couple things involving sovereigns. One involves their HP (I'm guessing just like with the units above). The

6 Replies 3,071 Views

[quote who="awuffleablehedgie" reply="102" id="2703326"] Again, 10 rings is a TERRIBLE TERRIBLE idea. No, it is not realistic. We are talking about magical rings that do crazy things like make you move faster. There is no realism involved. If you are a typical power-whore and seeking greater and greater power, yes, you might try to cram as many rings onto your hands as possible. That is an "in character" descition to make. However, there are "Rings of Power" and cannot simply be worn in

105 Replies 351,376 Views

If the point-based faction creator is the only option, I wouldn't like that any more than people now liking xml as the only option. If that's the way MP needs to work - fine, but if I play SP game, I don't want using the points to be the only way to make factions. Has nothing to do with hacking in uber swords, imo. It has to do with how many options and what not would be available for modding factions. If I want to create an "exotic" faction but such options aren't available i

98 Replies 303,708 Views