Tasunke

Tasunke

Joined Member # 3846508
78 Posts 3,839 Replies 852 Reputation

Have you heard of a game called Gladius? Its about managing a team of gladiators, recruiting new players ... with some overarching goal which has more to do with Traditional fantasy elements above and beyond playing the myriad of Gladiator arena games that you end up playing. You get to fight against nordic barbarians, romans (scutarii), undead, Satyrs, other animal people, etc. Its pretty cool, but there is no permanent death and you have full control over the battle (what yo

13 Replies 5,587 Views

[quote who="John_Hughes" reply="2" id="2630633"]If they introduce any protection spells that move out beyond the "personal" level, one could then min/max single Hero's with MAX power spells, without using up personal protection slots, working under the umbrella of those spec'd to protect. It creates sour scenarios...[/quote] actually that sounds like an AWESOME scenario. But yea, they would have to be imbued with enough essence to cast a max spell to

42 Replies 69,627 Views

Its not clutter as in a lot of actors, merely "more objects" as in more interesting foliage ... although I agree that the beginning SHOULD look sparse. After the land has some time to be "Revived" we can add more plants and things. (like hawks flying overhead, and foxes in the bushes)

43 Replies 22,983 Views

Well, in reply 5 I was more talking about the Info Card vs the actual model. Having a wildly different info card to place a specific Leader Portrait (while having the 3-D model something slightly less accurate/interesting) could allow for a much more varied appearance of leader ... specifically paintings, works of art, and leaders from other genres (for mods). For instance, a portrait of an Imperial General from Warhammer 40k, done in watercolor or something.

8 Replies 6,297 Views

Yea ... gotta agree on that one, lol. Anyways, Ill reiterate that Dragons should ALWAYS be more powerful than a solitary badass Champion ... and that Sovereign vs Champion of equivalent level ... Sovereign should almost always win.

14 Replies 1,944 Views

The idea of all factions being Japanese clans sounds ... AMAZING!!!!! I just hope its done well. If Napoleon is given good reviews, I may have to check it out. However ... do I have to get original Empire TW to get Napoleon?

103 Replies 331,201 Views

See Tridus ... I COULD see your method working ... in that all teching now has "equal" value. However, I think that would remove a lot of "fun" from the game ... building up your own economy/empire from scratch. Your idea of everyone getting economy at the same rate sounds a lot like the ideas of everyone getting essence at the same rate. Killing diversity for the sake of possible "balance", also potentially removing a lot of the exploratory fun (even if its not fun in

49 Replies 268,015 Views

My ONE wish for today is that Beta 2 starts today. Bar anything else, good or bad, I hope we get beta 2 today!!! :)

60 Replies 33,159 Views

The premise of an Academy is that you can only have 2 Academies in any one city ... and my "own" additional limit is that you can only have 4 total academies (small/medium maps) or 6 total academies (large/huge maps) total. Each Academy is a fairly significant investment, taking up 4 spaces "one game tile" The ability to build a Diplomatic Academy is early on in the Diplomatic tree (tier 5 or so), War Academy is in the Warfare tree, Adventurer's guild is in the Adventuring tre

0 Replies 3,212 Views

War Academy +3 research + 5 research (if researching Warfare) + (1 * Net battles won) research (if researching Warfare) + (1 * enemy soldiers killed/ your own soldiers killed) research (if researching Warfare) +1 research for each Military building present (if researching Warfare) -50% troop training time Library of the Arc

32 Replies 19,698 Views

Diplomatic Academy +3 research +2 research, for every ally you have now (if researching Diplomacy tech) +1 research, for every war you have ended in a diplomacy screen (if researching Diplomacy tech) -1 research, for every war you have started (if researching Diplomacy tech) +1 research for every non-ally you have an

32 Replies 19,698 Views

I don't mind overpowered heroes. That being SAID ... I think a Dragon should always be stronger than a Hero. (but a hero equipped with God weapons and God armor ... might be equal to a Dragon, but definitely not "stomp dragons flat" level) Imho, an extremely experienced Hero should be roughly the fighting equivalent of a very experienced Sovereign ... however a Sovereign with X1 experience points should always stomp a Hero with X1 experience points. However a Hero wit

14 Replies 1,944 Views

The problem was just that ... with essence being your mana cap, and with only 15 essence which AUTOMATICALLY drops by 5 for your first city, and spells costing anywhere from 1 to 10 mana ... basically means that in order to cast that high level 10 mana spell (which requires a shard) ASSUMING you stay at level one, means that you need to found your first city near a shard of that type, not found ANY other cities (until the revived land spreads more) and immediately beeline your magic tech to g

74 Replies 28,394 Views

Quoting pigeonpigeon "won't be content until I can play on any sized map and still have some choice into how to start. Can specialize on large maps, can Econ small maps" See, I don't see this happening. And the reason is ... is that at that point its just "common sense." The real plague of some must builds is if its too specific, cheesy, and always wins in ANY situation. Econ strats working on large maps, and specialized starts working on small maps ... to me is an indication

49 Replies 268,015 Views

Well, I think any good RPG should have an Orphan meter and a Bastard Counter. Namely, how many children you have orphaned (by killing their parents) and how many bastards you have sired. Oh, and Indigo Prophecy is EPIC!!!!!

42 Replies 138,408 Views

Yea, human qualities in the AI vs number crunching AI ... human qualities in the AI WIN in fun factor every time!! ^_^ And I don't necessarily mean a human player ... but as if the AI were a human living inside the gaming world (caring about their offspring, or what have you) And either way, the best part is that they can't Ragequit!! xD

68 Replies 240,615 Views

Rome and Medieval II ARE the best games in the Historical TBS war strategy genre. Hands down. During the honeymoon phase, these games took top priority over any Civ game out there. The downside, of course, is that there is only so much you can do (repetition) and the games take infinitely long (the way I play) ... Therefore after the honeymoon phase they are easily replaced by Civ IV/ Fall From Heaven 2 ;) (also Civ IV is historical TBS w/o the war strategy part ... so its not

103 Replies 331,201 Views

Nah, I wasn't telling you what happened entirely, I was just saying that I was gonna try a reinstall, and pay close attention to it, and then let you know if the re-install has any problems ;)

18 Replies 63,560 Views

[quote who="Sareln" reply="9" id="2635186"]Similar Concept, Different Execution: Each Tech Category has Research Buildings Research Buildings Generate General and Typed RPs ... and use the same Building slot Pool Example: Imagine two buildings, which sit at the same tier in the War & Civics field: the war academy and the civil service academy: War Academy +5 Research +5 War Research +1 Magic Research<b

32 Replies 19,698 Views

Well, I wasn't there for the full download, so it could have just been a faulty download. Ill see what I can do.

18 Replies 63,560 Views

As far as Randomness vs Richness ... If we go with Richness, I would hope for about 10 maps (at least) of every possible permutation: forest on hill, desert plains next to plains grassland, desert plains next to hilly grassland, plains swamp next to hilly grassland ... and mix it up with each of the 10 maps, with sometimes a little gulf of desert creates a sandy valley among the hills of grasses, or a small grassland hill juts up part-way into the desert. I don't know if your

469 Replies 1,484,625 Views

You seem to be rather stuck on Civ IV ... speaking of cottage economies and specialist economies. Don't get me wrong, Civ IV is great ... but we are talking about Elemental here. There will be building based economies (kingdom) and unit based economies (empire) ... and also their will be, at a more micro level, a build first and recruit first dichotomy ... or more accurately, to stay and improve your city or to wander and recruit NPCs. Nevertheless, this second dichotomy seems rather luck bas

32 Replies 19,698 Views

[quote who="Sherekhaan" reply="77" id="2631700"] Anyhow it sounds fantastic; a good AI makes or breaks replayability for myself. I think that's why MoM had so much longevity for me.[/quote] Then this line gets curiouser and curiouser.

80 Replies 209,010 Views