Tasunke

Tasunke

Joined Member # 3846508
78 Posts 3,839 Replies 852 Reputation

Cover bonus would be nice ... if these maps had any terrain. And maybe not magical bows ... but magical arrows? and poisoned arrows? :) (and maybe a poisoned blades too)

14 Replies 5,280 Views

I think the battle maps ... could potentially be created as somewhat larger things ... before we get into range penalties. Can units cross the entire map in 1 turn now? I'd prefer units having either 1 tile per turn or 2 tiles per turn movement (melee or mounted), and have the rest determined by initiative.

14 Replies 5,280 Views
Reply to Less 1^n events in FE Beta

Hmm. horizontal vs vertical expansion of mana nodes anyone? XD (ie, a line of techs that allows a single shard to be upgraded significantly)

22 Replies 8,099 Views

Hmm ... larger populations .... weak units cost regular low population costs, elite units cost *extra population usage* So empire play uses mass amounts of weak units, and maybe a few elite units? Sounds good :thumbsup:

59 Replies 152,460 Views
Reply to Less 1^n events in FE Beta

I guess there could be a few "stock" maps that were hand made and balanced ... with pre-placed starting locations and pre-picked Sovs/nations. Even so, less n^1 would certainly be nice. I see how they want people to fight over shards, as precious as oil or the like ... as long as spells such as fireball aren't an "I Win" button, yet still good enough to fight over, then at least the mechanics would be balanced (if not the luck).

22 Replies 8,099 Views

better than researching adventurer level ... it'd be nice if you had a global "Quest level" and going on Quests added to your Quest level. Then maybe quest level could affect A) how many Champs you can have per stack and B) what sort of Champs wander to your side (recruitables) still, I think some of this is currently held by tech, so I guess we don't need to delete the adventurer's tech tree per se ... but MAYB

21 Replies 11,700 Views

there are many different directions that combat can take, in a game such as this. Two things I would like though, are that 1 human-sized soldier using a mundane (non-magical) attack, should only be able to kill 1 figure without the use of abilities (abilities with cooldown times perhaps?). and Any melee attack that 'hits' (that is, accuracy roll beats the dodge roll) will do at least 1 HP worth of damage. so that if

16 Replies 11,095 Views

Yanno .. in the early days (MoM) I wanted the xp to only be from combat (actually I was a proponent of damage given + Kills, instead of just kills). But, as surprising as it is to the me from a year ago, I really LIKE the idea of a champion getting XP from Caravans and City Builds if A) they have the right trait and B ) they are in the city when shit goes down (ie caravans arriving or builds being completed) if the science

21 Replies 11,700 Views

Assuming deficit spending is still allowed, I think it should be capped at a quarter of current empire-wide population.

5 Replies 1,607 Views

[quote who="PoSmedley" reply="104" id="3080550"] I'm not trying to be flip or sarcastic, but is this an anti-gun thing for you? [/quote] definitely an anti-gun thing. (or maybe just different laws/ culture ... thus seeing bullets flying non-randomly as still outrageous) still, he was obviously on his farm, and discharging a weapon on private property outside of certain 'congested zones' is perfectly legal and accepted in America. [SPOILER]

131 Replies 381,160 Views