Tasunke

Tasunke

Joined Member # 3846508
78 Posts 3,839 Replies 852 Reputation

I would agree that it makes more sense for the names to be reversed. From what I remember of my last game though, its the trade treaty that increases taxable income.

5 Replies 50,617 Views

one increases both participant's gold production by 10% (I think that is the trade treaty?) while 1 builds a frikken road between your capital and their capital (economy treaty I think). iirc, Economic treaty is great for finding the enemy's base :)

5 Replies 50,617 Views

Depending on the usage, any top tier race can be 'unbeatable' good races are very strong, but just not as useful/flexible as the top tier ones. third tier races have decent enough traits ... although only the Amarian is what I'd call particularly "interesting". That being said, I'd still be interested in trying a Mancer, Urxen, and Tarth race at least once. Wraith race ... needs to be a bit stronger I think.

24 Replies 100,302 Views

Hmm. A trog race with LUCKY would make those juggernauts beastly with their maul ^_^ Meanwhile light plate + archers would make for some fierce backlines :) Hmm, perhaps Educated, Lucky, Archers, and Light Plate? any thoughts? ;) ________________ My list. 1. Trogs 2. Men 3. Quendar 4. Krax ------- 5. Ironeers ------- 6. Mancers 7. Urxen 8. Amari

24 Replies 100,302 Views

Quite unfortunate :( I mean, hopefully there is at least one person with a decent enough interest in fantasy and RP that would be able to review the game ... I think, perhaps, that some companies like IGN, are perhaps reluctant to review the game because none of their reviewers want to give it a shot (even the short, brief time-slot that most reviewers use to base their opinions on).

21 Replies 47,207 Views

For the record I like Beastlord and Juggernaughts :) (btw can beastlord capture Naja and Ophidians ... I hope so. I guess capturing dragons would be too OP, but I think on some version they could capture those as well ...) If anything I think the Golems should be a bit buffed on the attack (like a base of 10 attack, or something, which the weapons just add on top of) -> or a percentage boost of attack like the Juggernauts have. 1 Golem and 1 Juggernaught, assuming s

19 Replies 12,505 Views

I'm surprised it wasn't in earlier. 'Henchmen' should be connected to both genders, instead of being gender exclusive. Clicking 'random' should have a 50/50 chance of giving a guy or a girl. I guess making a fourth tab for female henchmen might be necessary, but I hope not: I think it'd look cluttered. That being said, Henchmen definitely should have the female option, its just that I hope it doesn't take two tabs just for henchmen.

48 Replies 205,330 Views

[quote who="charon2112" reply="168" id="3276524"]War is only one small part of a good empire building game like FE.[/quote] .... .... .... FE is primarily about the spells and the quests. The empire building is decent, the battles are decent. Its main strength is its customization (sometimes I just customize new factions, and by design its focus is on the unit customization). If it didn't have a unit editor, it could divert mo

209 Replies 659,889 Views

new Faction trait (for anyone-> Amarian or Resolyn) Crystallographer: can build in any Conclave (or town?) +1 crystal per turn. Possibly requiring first tech that unlocks crystal using gear? ----> might even be worth it as just a buff to the 'Adepts' Faction trait (ability to build a Crystals lab)

68 Replies 53,137 Views

Version A Penalties -0.66 HP per level, -5 carrying capacity, -25% cutting resistance, -25% blunt resistance Bonuses +25% piercing resistance, +10 ranged dodge, +10 spell resist +3 health per 'hit' (up to max) +1 mana per 'hit' Version B Penalties -1 HP per level Bonuses unit enchantments cost no upkeep +3 health per 'hit' (up to max) +1 mana per '

68 Replies 53,137 Views

[quote who="Tuidjy" reply="18" id="3276642"] Quoting Tasunke, reply 15I am certain that Warrior Path should add at least +0.34 HP per level I think that +.373 is more appropriate.[/quote] Why +.373? What is your reasoning? I used .34 because it is the 2-digit version of 1-third as applicable to a system where you don't round up. More accurate, I suppose, would be .334 but why use .373? Or is the reasoning only that it is slightly hi

24 Replies 100,302 Views

I still think Waerloga the Dragon lord should be accompanied by 6 Ashwakes ;) (assuming that he is not, and that this is the reason why ppl have been beating him easily) ( and also make the dragon lord magic immune for kicks ;) )

23 Replies 44,682 Views

[quote who="dangerlinto" reply="23" id="3276523"]Boobs and scruffy faces.[/quote] now now ... Elemental's medical technology isn't THAT far advanced ;)

48 Replies 205,330 Views

[quote who="Frogboy" reply="11" id="3276247"]I don't think 4 reviews makes a very useful measurement yet (good or bad). Need at least a dozen.[/quote] I agree that the review session isn't over. We should probably wait till ... lets say Jan 1st? Feb 1st? Then perhaps we can get a more comprehensive metacritic. -- lets only hope that they decide to add more reviews though ... at least 6 total, hopefully more than 8 though.

14 Replies 11,068 Views

Still, I don't think that its an inevitability that women didn't fight cc in the classical era. It was a cultural thing, that was only marginally supported by biological factors.

48 Replies 205,330 Views

Sexual Dimorphism aside, a well-trained woman can kick the ass of 99.9% of modern males. Also, even in ancient times there were units of women soldiers. Some cultures have a tradition where, if the last male of a family dies, one of the women "becomes" a man culturally, goes to war, represents them politically and financially, etc. Also, iirc, some germanic tribes used women in warfare (albeit perhaps not as the primary close combat force, but they still partici

48 Replies 205,330 Views

I agree, assuming its a monster race, that horses and wargs should be used as food. Otherwise (if its simply a cultural thing) they could just be used to increase gold and production (instead of producing "horses") -> I mean, it'd make sense that they'd still be up for turning horses into slave labor.

13 Replies 10,516 Views

New Wraith Racial: -0.66 HP per level +4 HP per kill +2 mana per kill +10 spell resist New Amerian Racial: -0.5 HP per level "shard bonuses" Wraith would level up +1 HP, +2 HP, +4 HP, +5 HP, +6 HP, +8 HP, etc (+1 +1 +2, +1 +1 +2) Amarian would level up +1 HP, +3 HP +4 HP +6 HP +7 HP +9 HP (+1, +2, +1, +2) Also, should Trog racial add +0.25 HP per level? I am cer

24 Replies 100,302 Views

[quote who="dihir" reply="14" id="3276421"]When you go into unit design, you can edit them and you have a gender option.[/quote] Wait, for real? XD

48 Replies 205,330 Views