I think you should get them ... OR high lvl champs to be half cost. One or the other (preferably the former ^_^)
Tasunke
I would agree that it makes more sense for the names to be reversed. From what I remember of my last game though, its the trade treaty that increases taxable income.
one increases both participant's gold production by 10% (I think that is the trade treaty?) while 1 builds a frikken road between your capital and their capital (economy treaty I think). iirc, Economic treaty is great for finding the enemy's base :)
Depending on the usage, any top tier race can be 'unbeatable' good races are very strong, but just not as useful/flexible as the top tier ones. third tier races have decent enough traits ... although only the Amarian is what I'd call particularly "interesting". That being said, I'd still be interested in trying a Mancer, Urxen, and Tarth race at least once. Wraith race ... needs to be a bit stronger I think.
Hmm. A trog race with LUCKY would make those juggernauts beastly with their maul ^_^ Meanwhile light plate + archers would make for some fierce backlines :) Hmm, perhaps Educated, Lucky, Archers, and Light Plate? any thoughts? ;) ________________ My list. 1. Trogs 2. Men 3. Quendar 4. Krax ------- 5. Ironeers ------- 6. Mancers 7. Urxen 8. Amari
[quote who="Tuidjy" reply="22" id="3276604"] I called for a nerf of dodging, and am very happy with its present effectiveness (less than half of what it used to be). [/quote] er ... by 'used to be' do you mean 1.00? Or in the beta pre-1.00? Cause I kinda like 1.00's dodge thus far ;)
Quite unfortunate :( I mean, hopefully there is at least one person with a decent enough interest in fantasy and RP that would be able to review the game ... I think, perhaps, that some companies like IGN, are perhaps reluctant to review the game because none of their reviewers want to give it a shot (even the short, brief time-slot that most reviewers use to base their opinions on).
For the record I like Beastlord and Juggernaughts :) (btw can beastlord capture Naja and Ophidians ... I hope so. I guess capturing dragons would be too OP, but I think on some version they could capture those as well ...) If anything I think the Golems should be a bit buffed on the attack (like a base of 10 attack, or something, which the weapons just add on top of) -> or a percentage boost of attack like the Juggernauts have. 1 Golem and 1 Juggernaught, assuming s
I'm surprised it wasn't in earlier. 'Henchmen' should be connected to both genders, instead of being gender exclusive. Clicking 'random' should have a 50/50 chance of giving a guy or a girl. I guess making a fourth tab for female henchmen might be necessary, but I hope not: I think it'd look cluttered. That being said, Henchmen definitely should have the female option, its just that I hope it doesn't take two tabs just for henchmen.
[quote who="charon2112" reply="168" id="3276524"]War is only one small part of a good empire building game like FE.[/quote] .... .... .... FE is primarily about the spells and the quests. The empire building is decent, the battles are decent. Its main strength is its customization (sometimes I just customize new factions, and by design its focus is on the unit customization). If it didn't have a unit editor, it could divert mo
Although, I guess as a weakness there is no reason to add functionality ... :( Makes me think of the horselords trait which gives +1 materials for stables/ranches and an extra type of horse ^_^
new Faction trait (for anyone-> Amarian or Resolyn) Crystallographer: can build in any Conclave (or town?) +1 crystal per turn. Possibly requiring first tech that unlocks crystal using gear? ----> might even be worth it as just a buff to the 'Adepts' Faction trait (ability to build a Crystals lab)
Version A Penalties -0.66 HP per level, -5 carrying capacity, -25% cutting resistance, -25% blunt resistance Bonuses +25% piercing resistance, +10 ranged dodge, +10 spell resist +3 health per 'hit' (up to max) +1 mana per 'hit' Version B Penalties -1 HP per level Bonuses unit enchantments cost no upkeep +3 health per 'hit' (up to max) +1 mana per '
[quote who="Tuidjy" reply="18" id="3276642"] Quoting Tasunke, reply 15I am certain that Warrior Path should add at least +0.34 HP per level I think that +.373 is more appropriate.[/quote] Why +.373? What is your reasoning? I used .34 because it is the 2-digit version of 1-third as applicable to a system where you don't round up. More accurate, I suppose, would be .334 but why use .373? Or is the reasoning only that it is slightly hi
Love the Avatar, Niteshade
I still think Waerloga the Dragon lord should be accompanied by 6 Ashwakes ;) (assuming that he is not, and that this is the reason why ppl have been beating him easily) ( and also make the dragon lord magic immune for kicks ;) )
[quote who="dangerlinto" reply="23" id="3276523"]Boobs and scruffy faces.[/quote] now now ... Elemental's medical technology isn't THAT far advanced ;)
[quote who="Frogboy" reply="11" id="3276247"]I don't think 4 reviews makes a very useful measurement yet (good or bad). Need at least a dozen.[/quote] I agree that the review session isn't over. We should probably wait till ... lets say Jan 1st? Feb 1st? Then perhaps we can get a more comprehensive metacritic. -- lets only hope that they decide to add more reviews though ... at least 6 total, hopefully more than 8 though.
Still, I don't think that its an inevitability that women didn't fight cc in the classical era. It was a cultural thing, that was only marginally supported by biological factors.
Sexual Dimorphism aside, a well-trained woman can kick the ass of 99.9% of modern males. Also, even in ancient times there were units of women soldiers. Some cultures have a tradition where, if the last male of a family dies, one of the women "becomes" a man culturally, goes to war, represents them politically and financially, etc. Also, iirc, some germanic tribes used women in warfare (albeit perhaps not as the primary close combat force, but they still partici
I agree, assuming its a monster race, that horses and wargs should be used as food. Otherwise (if its simply a cultural thing) they could just be used to increase gold and production (instead of producing "horses") -> I mean, it'd make sense that they'd still be up for turning horses into slave labor.
Hmm ... if you focus on race ONLY, and not special units attached to that race (ie Golems, Slaves, Juggernaughts, Henchmen) ... I think it could work! :) I mean, you could have Tarth scouting parties, Trog heavy infantry, the works! :)
New Wraith Racial: -0.66 HP per level +4 HP per kill +2 mana per kill +10 spell resist New Amerian Racial: -0.5 HP per level "shard bonuses" Wraith would level up +1 HP, +2 HP, +4 HP, +5 HP, +6 HP, +8 HP, etc (+1 +1 +2, +1 +1 +2) Amarian would level up +1 HP, +3 HP +4 HP +6 HP +7 HP +9 HP (+1, +2, +1, +2) Also, should Trog racial add +0.25 HP per level? I am cer
[quote who="dihir" reply="14" id="3276421"]When you go into unit design, you can edit them and you have a gender option.[/quote] Wait, for real? XD
kekeke .... Sounds decent to me ;)