Tasunke

Tasunke

Joined Member # 3846508
78 Posts 3,839 Replies 852 Reputation

Huh, I suppose Elementapedia can grow on you. Im glad its no longer Elementalpedia in any event.

14 Replies 6,762 Views

Yea ... civ specific coloring for certain parts of units could prove quite useful ... or a certain colored "glow" about certain units xD ... im thinking the tunics beneath the armor for coloring. However, there are options in some games which you can select to flash your troops green, and enemy troops red ... that might be better than forcing uniform color patterns.

9 Replies 8,532 Views

Elemental Religion ideas below Water, Earth, and Wind seem a tad more mellow, although the Wind seems like it would more be a gypsy/nomad religion than a structured organization. Earth does seem like a concrete religion, set in stone and gems ... treating the earth (and nature) with respect ... kind of like a mix of ROK and FOL from FFH2 (a gold loving relig and a tree loving relig) ... while Water and Wind (being opposing spheres) seem more like philosophies,

20 Replies 83,198 Views

Agreed. I think at least certain units could be made with two "weapons" and it could use a turn of in-battle play to switch from one weapon type to the other. That way you could keep your ice-blasting dragon slayer sword on your hero as well as your Butcher of Men giant 2H cleaver. Also, certain infantry or cavalry units could carry a large 2H spear and then alternate to a short-sword gladius type for close in-fighting.

24 Replies 19,591 Views

[quote who="Wintersong" reply="29" id="2406911"] Quoting zigzag, reply 25Hooray for moral progress! Instead of stripping the clothing off our fantasy women, we're turning them -- literally -- into the reproductive organs of the state. Welcome to a world where biologically speaking they are nothing more than that for the state (well, they are also tax payers). The negative effects of women using their right not to have babies are quite doccumented and one of the effect is the

58 Replies 37,378 Views

Try double edged ... it has only one blade. I do like the sword, but we are talking about this. ... most searches take "double blade" and redirect to "double edge" so its a common mistake. First time I saw/heard of such a thing was in the first Neverwinter Nights. http://cn1.kaboodle.com/hi/img/2/0/0/75/b/AAAAAkJNmWUAAAAAAHW8lg.jpg

24 Replies 19,591 Views

Oh ... I definitely think that units who kill more enemies get more experience points ... there is no way an even distribution of experience sounds fair. I have a horde of weaklings attached to my soveriegn (or special beast) ... special beast kills everything (and since its natural level is so high there is little chance it will level without some SERIOUS fighting experience (10 large armies ,,, a sovereign or two?) and so I instead get divided experience among the beast and all weak

11 Replies 8,481 Views

[quote who="Scorpiana" reply="1" id="2408099"]It was developed in-house, it's a continuation of the engine that was developed for the unreleased/unfinished game Society.[/quote] Will it be like its name-sake in the cinema movie "Gamer"? xD

4 Replies 6,020 Views

yea ... keep Soveriegn death = game over as the only option. I'd still like to be able to retreat from a large tacitcal map if my first 3 waves of minions failed/routed, and im down to my last few warriors though :/ .... warriors hold off the heroes/hoard while I duck n run.

238 Replies 563,730 Views

Well, if I was actually fighting for my life, I would probably want only ONE sword, with ONE blade, and ONE edge .... also I would like for the part of the blade (about 8 inches) above the hilt to be thicker and dull (no edge) to help with parries. Perhaps the tip could be more arrow-like and double-edged .... although I would basically only want/need to focus on one sword in order to cut into my opponents. I perfer one-handed bladed swords myself, although a two-handed option would b

24 Replies 19,591 Views

In addition to guilds, I think we need proper religions. At least 4 elemental religions, and perhaps a religion for death, and possibly an order-eque religion for life? alternatively your life religion could be more "nature based" although I would think earth, wind, and water have plenty of chances for "nature" ... especially EARTH. meanwhile, there should be room for other various cults and religion ... For instance, the main Death religion could be Fiends of the Fallen, a fa

20 Replies 83,198 Views

Perhaps a random map generator ... but taking into account of surrounding terrain. If in between mountains, have sloping hills throughout, especially rising towards the edge, growing into unreachable areas eventually. if surrounded by a forest, lightly forested glades interspersed throughout the map with thick growth of forest nearer to the edge. Near a lake or ocean ... and part of the map (up to a third, no less than a tenth) will be unreachable by (most) unit

16 Replies 64,321 Views

we need a larger sample size to statistically control for trolls ... preferably cold-call houses and businesses, selected at random, during lunchtime (there-fore perhaps less intrusive) ... lets try for a 500 person sample size. :D I say this because there are 3 votes for Lmnopedia, which makes it currently "tied" in 2nd place.

14 Replies 6,762 Views

granted ... but your soul is contractually bound to the iPhone 3GS and your only holding it on lease from a demon. Once the lease expires, your soul is his.

43 Replies 134,177 Views

Chop up the bodies!!!! Use the fat for fuel, the muscle for meat (when necessary ... for dragon?), and the rest goes to the alchemists for study. Arharhar!

13 Replies 8,925 Views

Element i um ... Element"i"um which just gave me an exquisite alternate to newb and noob ... to create a far more insulting expression referred to as "elementard"

46 Replies 27,592 Views

ATB (with action points) would be interesting ... aka a Knight could move twice as often as a footsoldier, as opposed to moving twice as far in a single turn (perhaps?) Either way ... quite interesting. Also, I highly approve of continuos turns. (in single player can make larger battles vs an inferior foe much less tiring, and in multiplayer the smaller guy might actually have a shot, as he has less orders and perhaps can form a more solid and responsive strateg

34 Replies 85,833 Views

having individual levels of experience for each soldier in a unit is an interesting concept. However, there are two simpler ways of doing this. One way (similar to total war) is to have an experience pool that is divided among the soldiers of a unit, so in general the more battles won (and losses taken) the larger the experience gain/ level of the unit. Once a unit replenishes numbers the avg level of the unit goes down ... however the "survivors" tend to be the same people, so fight a 60 man

3 Replies 25,589 Views