aye, larger armies should have slightly greater visibilty, with added % bonus to visibility if it contains recon units whose specialty is vision and/or scouting. A giant eagle would probably have the highest bonus available for this, although I doubt such bonuses would should stack. If there were such complexities added to the game as day or night, or an added subteranean world, ect ... certain units would have bonuses below
Tasunke
I agree that I would rather see larger battles, and hopefully the power-level of potential enemies means you can recruit/conscript enough common, every-man dakka in order to fight said opponents. Fighting a Dragon? you will need 20 trebuchet batteries, 1500 archers, and some high level casters. perhaps another 1000 footmen for good measure.
[quote who="Raven X" reply="12" id="2401238"]Here's another work up with even more Troops. I know the lines get a little uneven. I couldn't maintain perspective without putting everything on a different battle field. (which I may still do just to illustrate) Reduced 71%Original 799 x 479[/quote] ( following is mainly just my tactical preference ... not ideas for predisigned automations :p ) -> and aesthetic for future trips to photoshop land. Personally I would r
Im I the only one to post ideas thus far? or is there some sort of super secret lair for inputing ideas into the data machine?
[quote who="MagicwillNZ" reply="20" id="2401332"]I really, really hope we can equip monsters. At least those that can be equipped.[/quote] Reminds me of a Polar Bear wielding Orthus's Axe. Or of a dragon wielding the Nether Blade.
[quote who="AIAndy" reply="4" id="2400406"]I still think a good cooldown based escaping system that is partially counterable would provide the necessary survival for both your heroes and your sovereign without resurrection. What I mean is a chess like subgame where if you want to kill the army, you move a more powerful army to that point but if you want to kill the hero or sovereign, you have to do more than that. That would allow the player to scout ahead and prevent moving into s
[quote who="Raven X" reply="9" id="2400802"] I will be Highly Disappointed though if we can't resurrect fallen Heroes and Children or our favorite General.[/quote] Amen to that
(dragons are static)-end quote. Are you sure? im fairly certain dragons would be able to level, albeit not regularly since a legendary dragon would require something akin to 1,000,000 exp in order to reach the next level. I have a pretty strong idea that dragons have two separate stat-gaining avenues. Age, and Level. Its easier to level the younger the dragon, although younger dragons are much weaker, so its a very large risk. I suppose you could look at my previous sugg
well, that turned out slightly different than expected. The notion I was trying to portray was that the more casualties an army takes, the greater the odds their king/ sovereign will route and flee. If the over-all might of the enemy Army B is greater than that of army A, and army A has suffered 50% or more losses, then the sovereign should have a chance to route/flee each time another unit either routes or is killed in combat. That percentage should grow with each successive loss of friendly
Aye, perhaps completely unrelated, but in the hopes of telling a story, ahem .... I would have a soldier that reconquered the heartland, and gave rise to high skill in commanding troops. This general then became mad with power and glory, and demanded that the heartland set sail to foreign lands in the hopes to capture and conquer. The old caste of leaders were hesitant to make such outlandish acts, and for the time being the country remained mostly isolationist, and stayed in
I did not know the uniform variation was missing in Empire: Total War. If they cut it out in order to include better AI coding (as I have heard empire AI is somewhat better?) then yay. however, if they only did so to cut costs .... then shame on them, tsk tsk.
[quote who="Chadeo" reply="41" id="2400909"] This also will depend on how unit stacking works out in the end. If there is no penalty to stacking units and no limits then you will probably just build lots of small units to stack into an army rather than build the same power single unit. This is because each turn you are getting real units to come into play allowing you to do something even if not at full power. While the person waiting on that 40 turn build can do nothing until it i
I guess I was trying to objectify that a knight to peasant ratio would be better off at a 50:1 ratio than a 10:1 or 20:1 ratio as suggested at other places in the post. Of course, its all about the gameplay, in the end. So a lowish number of 20:1 or 30:1 might need to be used.
If its a flying citadel, it should most likely either have A) a magical, gigantic beam cannon or B) constant magical storm overhead, flooding or burning most all it passes over. (massive rain and lightning, perhaps fireballs/meteors)
[quote who="Wintersong" reply="16" id="2399294"] quoting postThe first person who got gunpowder will always have better guns than everyone else Not necessarily true. Except that little tiny point, I like the rest. (so now instead of trading techs we would trade tech reseach points?)[/quote] well, it could be a civ-specific trait like S.P.E.C.I.A.L, for instance, "Dedicated Craftsmen" were when buiding a unit from a certain type, you always get the b
I will give some more varied creature ideas now that I have extrapolated on so many draconic imaginings. Griffons that live up in the mountains, noble creatures, usually keep to themselves. May be quests to help the griffons fight off a young wyrmling that is aggresively expanding into their territory. Trolls, trolls are a must in hills, foot hills, caves, and forests. Usually your average trolls has a weakness to fire and a slim regenerative ability. Tribes and armies of trol
well, unless you were about to die, then perhaps it would be best to be allowed to switch to a "stronger" civ xD
I think the best name might be Wrath of Geddon. -full level electrical spell, granted to a channeler that researches the full electrical range, also available for Blue Archangels. *Archangel- A feathered Draconic mage, usually centuries old. Regal and scaly with feathered wings, looks like a being of divine graces. Some-times flies, but usually hovers over magical energies. Can channel, but only its specific element. So blue archanges = lightning, copper
Yes, Wrath of Geddon sounds like a good spell name. Its in, on my book ;)
Yes, Wrath of Geddon sounds like a good spell name. Its in, on my book ;)
its just to avoid the two huge stacks of doom meet, and both have soveriegn. A player is going to die this day 100% guaranteed, unless there is some manner to avoid that. I guess you want a more fast-paced game? As long as you keep winning battles its no problem ... but ... In essense, I would have to try out the system before I can make any final conclusions about it. However it seems that you have a VERY short time at the beginning to send your sovereign out and level up, perhaps in
[quote who="Luckmann" reply="19" id="2384229"] Quoting Scoutdog, reply 17I would certianly not say that: With all the magic zipping around during the Catyclism, you would get all sorts of isolated groups of people with bizzarre physical mutations.Yeah, totally. I'm still hoping for some kind of "civilizational" trait-feature implementation that is more akin to SPECIAL, in addition to the previous "traits" system of GalCiv2. Quoting edpfister, reply 16The races are also my bigg
Yes indeed. I also exist in the Fall From Heaven 2 forums at Civfanatics. Tasunke is the strongest horselord of the Hippus tribes. The hippus are a nation reborn after the age of ice, that has culturally existed back in the Patrian Age. The hippus are a Husbandry based economy, and their classic staple is sheep. Therefore they live on the foot-hills of a great mountain range, for the most fertile feeding grounds for their sheep and cattle. All hippus are at home in the saddle,
I tend to think a 100 peasants would kill 2 knights, no problem, 50 peasants, well organized, could also do the job. However less than that, say 20-30, and its more based upon how much training these peasants have, skill with weapons and fanaticism. For 10-20 units to defeat 2 knights, they would simply have to be BETTER than peasants imo. That being said, while high, high quality troops = one unit per soldier ..... really, really crappy troops ca
hmm, good point. All I want from multiplayer is a stable hamachi connection. With no Out of Sync errors (otherwise known as OOS) If somehow those of you testing multiplayer would try hamachi, you would have my thanks ^_^