Tasunke

Tasunke

Joined Member # 3846508
78 Posts 3,839 Replies 852 Reputation

armor will still protect a paralyzed unit for an attack round. Just not any defense skill. If you track my posts, initial posts wished a separation between Equipment based Attk/Def and Skill based Attk/Def. However, I would like to temporarily part with old ideals and see how this works.

26 Replies 29,020 Views

Dominions 3 can be quite addicting [e digicons]:bebi:[/e] ... I only wish I could control units on the battlefield though. It also irked me that if a large unit starts to route, it. never. stops. I mean, even if suddenly it finds itself surrounded by friendly units, far away from the enemy ... all the soldiers just keep running. Thats not, in my mind, how morale should work. If you flee far enough away from the enemy, and didn't go TOO far into the negative (of morale), and have decent num

63 Replies 121,137 Views

I really like the idea of Adventure techs, and if they could some-how focus on small armies, on gathering a small party of heroes that would be great. For instance, If I focused Primarily on Adventure techs, I would like it to feel some-what like a game of Fire Emblem, or an RPG-ish similar to that with small focused armies that can sometimes gain fodder as backup (in this case from your own kingdom) ... and where, instead of necessarily having to research equipment, your small advent

9 Replies 3,830 Views

The thread is to decide wether adding more attributes is neccessary. While some would seem integral on the battlefield (morale and fatigue) others seem less immediately important. Alot of the discussion has been wether its best for Elemental to add "empty stats" into the engine, and merely not implement these empty stats into the unit creator, or any units in the game (except for maybe heroes). I think its safe to assume most soldiers will have straight 10s across the board wh

95 Replies 269,530 Views

I prefer a global storage system. However, I think the economic system will become whatever its going to become, and frankly I hold no point of contention ... merely preferance. One flaw of the Global Resource system is that you could make the elite troops, perhaps only in one location at a time ... but it could be ANYWHERE :( .... although I would hope the size of the barracks would determine how fast the units can be trained/equipped? anywho ... regardless of anything to do with eco

15 Replies 9,911 Views

well, there is also the cost effectiveness to consider. My shock-troopers (in massive numbers)will always recieve minimal training and low-quality armor while my elite shock troops (in small numbers)will have greater training and higher attack. Meanwhile Fieldsmen (in large numbers) will have decent/good training and good defense (little attack) Most of my artillery support will have no-training, no-armor, yet high-end ranged weapons. And then my flanke

15 Replies 9,911 Views

Indeed, there can certainly be variety in magical creatures, especially due to Magical Spells (possibly damage types) and an assortment of abilities and traits. *like the trample ability, or the breath ability, or the flying ability since many of these rare magical creatures will be, in fact *magical* it could almost be assumed that variance could come from the spells in their spell books of even two nearly identical magical creatures. Also, having different proportions of ATT

95 Replies 269,530 Views

Well, having a negative Binomial would probably lend the "randomness" of the game to be more architectured into being parts of strategic and tactical probability. Now, HP will already do much of that, although I think having a distribution (like neg Binomial) would also lend strategic probability to the aquisition of better weapons and armor, instead of simply numbers and HP. In the end I think a bell-curved system would prove to balance equipment specialization with numbers/HP specia

38 Replies 29,627 Views

I see plenty of diversity. I mean, from my perspective we have physical damage and magical damage. Its already been stated that magical damage types will come into play. While Dragons will most likely be magic-resistant (or immune) and fire immune, a wyvern might only be fire resistant and poison immune, maybe having a damage-over-time poison attack. Meanwhile, a Groglock could either be immune to magic, or just immune to death magic while resistant to others ... or simply hav

95 Replies 269,530 Views

I have a good post on what I think Diplomacy should entail on this game ... I think its post 155, the readers digest version is to have Alignment Issues (secret police vs Senate), Religions, and Overcouncils/Alliances (think league of nations or UN, only several different organizations each with their own flavor). Also, Alignment issues could effect Royal Family member traits. A good commander could do alot with trade benefits and perhaps prestige bonuses, while an evil commander coul

196 Replies 324,933 Views

[quote who="koda0" reply="10781" id="2433908"]Banned because I dare you to fly to Ethiopia, step off the plane, and pull a fresh bucket of KFC from your bag. Walk slowly to the nearest town, and HAUL ASS through the main street. DON'T LOOK BACK! You now have 10,000 hungry africans chasing you to hell and back for that there KFC. Koda0 (^) Operation Cannot Possibly Fail Score: (0) [/quote] Banned for trying to recreate Resident Evil 5 in real

41,551 Replies 6,378,015 Views

again, being able to tech a grey does not mean you automatically get acess to all techs that grey leads to as if THEY were grey. Researching a grey would lead to certain other techs (usually/mostly/surely) and THOSE techs would start out as GREEN ... so you would need to do ALOT of reasearching to get to the next platform in the tree. It discourages bi-polar teching within a tree (and more specialization, Squee!) ... although some-one that goes for a broader tech-path will have a more well-ro

196 Replies 324,933 Views

@ Jayelef, take a look at the most recent "Journal" post ... makes awesome strides towards research which really out-dates the current threads for tech criticism (although there are newer posts on how to deal with "grey techs" and the like ... I for one don't want to be UNABLE to take archery no matter how long its been, even if it takes sooooo long to tech that its just plain silly. I guess we could have grey techs which fix the cost of such techs, which I don't really mind b/c even if that

67 Replies 42,840 Views

im pretty sure the focus on magic will be a pretty late focus compared to the other features ... as we need all the core-mechanics in-place first to even think about spell creation. At least in my mind. Magic is absolutely the most external feature, as it effects pre-existing features in a certain way, as magic is bending the will of nature/ect ... but in order to bend the will of the natural order, we need to be certain on how the natural order will work imho :)

19 Replies 8,317 Views

enough with the anti-HP crusade ... I would much rather see such a system implemented the way they decide to implement it once second beta comes around, nearby christmas. More detailed criticisms (extra state critiques included) can wait till then. I think the only stats that effect not only individual units but the "entire flow of the battlefield" are morale and endurance, which can represent the levels of a soldier, unit, or army; as an example of how macro these stats truly are.</p

26 Replies 29,020 Views

banned for making a Electrical Engineering/ Political Science Hybrid. Everyone knows hybrids are ugly cars, even if they get better mileage.

41,551 Replies 6,378,015 Views

please devote lots of time on rare magical creatures!!! :) assuming a man has 10 move, a horse has 30 move, and a hawk has 50 move .... a Wyvern should have 10 ATK/ 5 DEF/ 20 HP/ 30 move (minor breath) a Pegasi should have 5 ATK/ 2 DEF/ 10 HP/ 40 move (minor wind spells) a Pheonix would have 15 ATK/ 10 DEF/ 30 HP/ 50 move (high level fire spells) a Legendary Dragon of Obsidian plane should have 25 ATK/ 15 DEF/ 180 HP/ 40 move (Nuclear breath of Ultimate

95 Replies 269,530 Views

yea, card based system. Im sure they have an idea of how they are going to make spell progression work, and personally I have no particular stance on it at this moment.

19 Replies 8,317 Views

I like the current system newly introduced in the "and now for something completely different" thread. I suppose something talking about tech relations, or a hash-map of each "base" tech for each level of Warfare(ect) development (I, II, III, IV, V, VI, VII, VIII, IX, ect) ... to see basically what "could" occur. for each catagory of course. Then you would know alot about whats out there (as far as non-situational, ect) and could plan some-what out-side of the game/ before it starts.

96 Replies 257,826 Views