Tasunke

Tasunke

Joined Member # 3846508
78 Posts 3,839 Replies 852 Reputation

maybe in vanilla game an "Uber city" can only be next to a shard? Or perhaps Uber-City number can roughly = Shard number ... plus your starting max (1,2,3?) .... although maybe its more like .... All nations/factions can build 2 uber-cities, and can build another uber-city for every two (or three) shards they control. These can reach greater populations, have higher defensive value ... and are pretty much BIGGER!!!! cannot h

12 Replies 9,933 Views

by "regenerate health per turn" I hope you mean strategy turn, instead of combat turn. Regeneration during combat would be soooo broken ... except for Trolls and Dread Knights of course.

4 Replies 6,205 Views

I would say, you select a certain amount of soldiers of one type and click "create unit" ... they move in the same direction, are basically a rectangle, triangle, or mob of people, you can't separate them (well, you can, just not during the battle), and so there is less flexibility, but strength in numbers, rank + file. The more organic and fluid you want your Front lines to be, you will have more units of smaller soldier count, and the less that matters, you can probably have up to 1

11 Replies 54,792 Views
Reply to Graphics in War of Magic

yea ... I'll be happy with Pax graphics ... just as long as I can zoom in to see all the tiny goings on of my empire :) Or to better rephrase it ... an engine that can do 1) a strategy game "elemental" and 2) a living world, interactive RPG "Tales of Elemental" or "Elemental Nights", ect. where its possible to take the game, make a zoomed in version (or simply to zoom in) and give much the same graphical representation as a Baldurs Gate or NWN (I'd prefer cell-s

5 Replies 4,769 Views

perhaps something like average attack value, average defense value, average strength value, and numbers. A melee/ranged ratio, and a footmen/cavalry ratio. Seperate indicators should notify of outliers (and outliers would not be included in the average) like a Dragon, Sovereign, or Groglock

42 Replies 14,183 Views

yea ... saying things like "weak" or "average" or "tough" might be a way to look at it ... also having extremely funny names for armies that completely outnumber you would be funny. Like "run, run away" or "the mile long army" or I guess something that actually says what it is like "massive horde" ... unless they are an organized force ... in which case it might be called "legion of death" "or legion of valor, what ever faction they are, ect" some kind of diologue for when you start s

42 Replies 14,183 Views

well, lets take a look at what we already know, shall we? we are going to be starting with equipment based Attk/Def scores, each of which will be "randomly" selected. If the attack score exceeds the defense score, the attack will prevail. I think a good question would be about "damage." Sure it might be easy to simply take damage to equal attk roll - defense roll, or some multiple/equation thereof, although I would like for their to be a "damage" score as well. in damage dealt, we can

34 Replies 95,341 Views

perhaps the titans were a few dread lords that left the GalCiv galaxy long ago, far before the GalCiv "era" was properly created, and are just now arriving in the galaxy that houses elemental ... perhaps half way across the universe. I think we can assume there won't be space-ships anywhere in the game OR backstory even if this was the case though ... because either the ships would be locked high in orbit, near another distant planet, or that those land-fallen ships were destroyed by the cata

48 Replies 94,584 Views

It would be cool if one or two of the human factions were Asian-esque, and if one or two of the Fallen Factions were Oni or Yokai based. same goes for if one of the human factions was more Native/tribal, and on of the fallen factions (their mirror faction) was based off of feral spirits, corrupted elder beings. (im thinking "Earth" but hey, who knows)

14 Replies 19,447 Views

I like the calculating odds being tied with the battle calculator. Therein, with NO scouting ability, your scouts will give you a 40% range. AKA it says your odds are between 15-55%. Your odds could be 30%, 16%, or 54% just as easily. I think best scouts in the world should have a 5 or 10% spread. Even if scouting has nothing to do with it, I would like for battle-calcs to be a "spread" of percentages based upon your possible leadership skills, tactics, and army vs their possible lead

42 Replies 14,183 Views

I think that, while on the world map an army is represented by a single Icon (preferably the general, or a dragon if present), the battlemap will be scaled to the relative troop sizes. Therefore, a small street-fight between 50 soldiers and 20 trolls will be a much smaller map than an Epic Grandiose battlefield, with 10,000s of soldiers, and each unit of the battlefield maneuvering precisely and elegantly, like notes of a concierto... Or one side could simply zerg rush the other side, being c

13 Replies 8,201 Views

Well, I agree a quest to kill the Arch-Necromancer/Draco-Lich, rummage through his ancient texts, gather materials, ect would be fitting to gain a tech like Necromancy or Advanced Necromancy or Necromantic Mastery, depending on how the techs/spells are approached. Could it simply be that finding your first ancient necromantic text allows you to research the Necro techs, and once you research the mastery tech, defeating the "uber necromancer" in his lair and rummaging through his texts, you wi

196 Replies 324,975 Views

hmm, im pretty sure the 2000 man army would win .... BUT if you recruited a friendly village and have a 200 man militia, and you well-equipped them, you would have much better chances ^_^ That being said, in Dragon Age using only a lv 12 tank in Juggernought armor and a lv 11 Healer Mage, I was able to defeat a High Dragon of sorts (big ass dragon) xD also, 20-30 man patrols of ferelden soldiers are sliced through with relative sport. (with party of 4)

9 Replies 3,835 Views

Turn one, I begin researching mysticism. These leads to ancient lore, where I will find one of the Dragons is actually an ancient prophet from my creation story, having found her own immortality realised. The old ways are adopted, and the Dragon is shortly there-after welcomed into the fold as a Warrior-Prophet of our peoples.

29 Replies 71,138 Views

Ive mentioned Total War several times, as have others ... its just hidden in some of the larger threads im afraid. I think the "soul" of the game might end up having a much different direction than Rome, although its possible in the end you could draw parrallels. If elemental has a great battle system AND has a great environment/backstory/empire builder .... it would simply be better in all categories-> automatic upgrade (until you felt like playing a game sans magic :p)

63 Replies 121,154 Views

Hmm, knowing certain requirements for valor techs, or rather proficiency techs, I don't see a problem with ... but situational/natural inheritance techs (environment) ... I would rather them be odds-based according to your starting location or how you build your empire (only build cities on mountain peaks, or in forest thickets, ect)

196 Replies 324,975 Views

actually it was the relative lack over control over conscripted units that seemed to be a detail of note ... and the extent to which you could make your peasantry armies "better" or "worse" was a point of conjecture. Initial ideas had to do with the "quality" of the citizenry, combined with relative resource availability.

73 Replies 146,810 Views
Reply to Forced March in WOM Ideas

It would probably take ALOT of mana to haste an entire army :D (I know we are terraforming mountains, but with haste you would have to mentally focus on each individual ... taking alot more work imo) I could see you having to research haste->mass haste -> gargantuan haste ... and only gargantuan haste can work on the world map, and effects all friendly units on the battlefield regardless (even if they are considered magically immune) xD

16 Replies 12,193 Views

hurrah! onward to glorious victory! In any case ... this Empire "militia" ... do you say the militia pops up in all remaining cities once the capital is attacked? Or do they all pop up in the capital when the capital is attacked? (I suppose the militia only showing up once you knock at the gates of the "main city", while feeling rather gamey, would support the Sun Tzu method of divide and conquer rather than the Clausewitz "rush" theory (which rules most games)) <p

73 Replies 146,810 Views

The Campaign mode for the RPG should *totally* have living empires (friendly and enemy) being run by AI [e digicons]:grin:[/e] living in the sense that they can use the resources you provide them with rationally, but of course the empires in this game should be different than the olde game (their resources/land/ect is restricted by player choices ... somehow ... something like that)

48 Replies 94,584 Views

Hmm, did not see such a system in Medieval 2, and have not bought Empire .... so I have no idea what you are talking about. Could you elaborate how militias are handled in Empire? cause in Medieval, the only real difference is that they were trained at a city (as opposed to a castle) and generally had less morale n endurance.

73 Replies 146,810 Views