well, after seeing the Bioshock 2 trailer, I definitely think we should be able to combine spellls to make new spells ... like say "Fire Tornado" ... or Razor Leaves of Ice! .... or Lava Tsunami ... or Lightning Storm over Exploding Volcanoe (you get it?) :D
Tasunke
As long as the Dev team is confident a hex-attribute template can be modded onto units (a la DnD), I have no worries. I personally do not see myself wanting or needing extra complex attributes (other than MORALE and Endurance of course). If heroes and family members had a few extra attributes (for things like commanding an army or running a city, or dungeoneering) im all for it, and most will probably be covered with traits and abilities (and perks/feats). I'd also like a "ris
well, this was partly involved in my all encompassing Defensive Skill idea, which would include abilities in Shield movement, and also being able to block an attack with, say, the platemail on your arm, or your helmet even ... just something to "avoid" a critical strike to the fleshy bits. For less lightly armored folk, Defensive Skill would more unilaterally mean speed and agility, with probably a good bit of parrying thrown in as well. (I would like a parry ability, but doubt it will be inc
point taken that forced march is not an absolute requirement. Still, some sort of Supplies/Fatigue system might prove interesting, Forced March or No.
Yea ... somekind of usefull diplomacy which is not simply modifiers to force the AI into liking you. There has to be some incentive for two nations to work together (even if both human controlled). I also agree it should not be tech trading. Well, maybe some cultural progression of "tech leak" between closely tied empires/trade-routes, ect. Either way I would like for Diplomacy to be a unique and interesting path ... perhaps trade-caravans that greatly increase the wealth of two nations, and
I think that buildings to modify gold and research income is probably all that is needed, any extra "wealth" mechanic might be interesting, realistic, and possibly fun ... but I just can't seem to wrap my head around a concept of intangible wealth which gives hidden bonuses which is "interesting, and possibly fun." I do agree that plundering an enemy city should gain you a temporary influx of gold and science proportional to the City Size ... and perhaps gain Research Points towards a
Yes, yes, I think this is a good point to end on. While Call-to-arms is probably best used as a good defensive mechanic, the best strategy is to lean away from initial over-exaggerations, and state that Drafted Armies will not be superior to trained and maintained proffesional armies ... but it WILL add extra defense to a nation that is willing to sacrifice its population in that defense. To manage that properly is best left to the dev team, and while we can talk about relevant balanc
Im pretty sure regular troops will be 1-5 strength while elite troops will be like 10-50 strength (imho), with perhaps some heroes getting up near the 100 range. Sovereign is probably only one with God-like 1000 hp, except for the really rare and powerful monsters. Even elder dragon is only said to have 100 hp (im guessing a regular elder dragon, as opposed to some legendary gargantuan Elder Dragon of the Obsidian Plane) A Wyvern I would think could have 10 attk 5 de
banned over arguing how much you love death panels, and not venturing outwards to convert more people into being pro-death panel.
im pretty sure the only thing to get to 1000 HP will be the SOVEREIGN!!!! (and perhaps the ever-rare Groglock) That being said, im sure some Spells will have an Attack value (like earth and Air spells, and certain ice/fire spells) while others will simply ignore defense and do damage directly to the HP. Elite units should ALWAYS have a better chance at surviving spells. it just makes a game BETTER! I see early fire-arms being inaccurate, low range, expensive .... but requiring
banned for being afraid of death panels. If your networth is greater than X + (age-50)*10^n, then you get to not die! :) (where large values of n represent lack of usefulness to the government) and the sicker you are the higher the base X is
bad idea: writing in correct english onlyne.
How many elite longbowman do you know that don't also have a melee weapon they are highly proficient at? Obviously they will be using the best bows, and yet not the best swords, and Attk is purely tied towards equipment. In Strength is where levelled units gain proficiency, and elite is elite. A peasant archer, sure ... might not be carrying much-else/ anything-else ... but Asides from Crossbowmen (who were mainly peasants) all ranged units I can think of had a melee weapon they were
Hmm, I suppose. Maybe flag-bearers could be some sort of military/diplomacy cross-over, or simply a mid tier diplomacy tech. Would be interesting I think ;)
er ... I meant approximately. assuming several turns happen over the course of one minute (if running at normal pace) ... then thats a possible of 30-50 turns (instead of 12 turns) but just giving a reassurance that it shouldn't take too long. After all, alot of people's concern with battles is that it will take too long for turns. After all, about 50% of those turns will just be following up basic movement actions. You could spend an extra 5 minutes selecting turns in the thick of battle if
how bout a limit of 12-20 minutes ... not 12 turns (unless an ambush/assasination/guerrilla attack) Of course, with speed options, most of the small skirmishes should last less than 5 minutes I think ... only those epic last stand type of battles, or battles with Sovereign vs Sovereign, that would take awhile. (I'd still like to play them all out though!!)
Or quicken to attack multiple times in a turn, or slow to make the opponent attack fewer times per turn :p But seriously ... just because "magic can do it" doesn't mean we shouldn't have non-magical alternatives. (for things like force-march anyways) ... haste could do something like "allow force march every turn, with only 10% fatigue usage" (or for free)
ah ... HoMM, yes ... where it was always best to be humans + paladins ... no matter what other strat you wanted to do. (the 4th one) I liked Kings Bounty well enough ... at least there I could actually USE MAGIC AND NOT BE PWND!!!! I was a destruction mage :)
banned for getting in a luuuve triangle
Bad Idea: Posting the same good idea over n over again, getting banned for being dull :p
banned for thinking consequences matter
I just think that BoogiePac's idea for grey techs be implemented FIRST ... and if they do become "selectable techs," then there cost is locked when they turn grey. I like the idea that you kind of have to focus in a certain area. I would also like for archery to be worthwhile, some games tend to focus on melee and cavalry and don't look at archery. Obviously cavalry would on average be better and more expensive, but having some nice archers would be cool [e digicons]:thumbsup:[/e]</p
Im pretty sure, or rather hope hope hope, that there WILL be morale for all soldiers. (or at least each group- able to see the stat/as well as fatigue, by hovering over the tabard) although this morale, imo, would recharge in-between battles, and be used for holding the line/ routing. Endurance, however (if need be) could be seen as a global stat (in-battle also) with several modifiers including a line of supply, a forced march, ect. My recommendation was 1% fatigue for every turn in
banned for killing our rainforests
I'll just reinstate that I love the new system (as specifically referred to in the OP), and that its a billion times better than earlier yammering. Plz keep this one ^_^