Wieke

Wieke

Joined Member # 3799502
5 Posts 96 Replies 359 Reputation

Unit Abilities: Talented/Experienced - Unit starts at 2nd level Armor: Proofed- (armor name) - A non-magical breastplate with increased defense Arcane/Deflection/Hardened/Composite/Force- (armor name) - A magical breastplate with increased defense Monsters: Viridian/Chromium/Emerald/Chloro Dragon/Serpent/Fiend/Drake - Better name for a Green Dragon Blood/Scarlet/Crimson/Maroon Dragon/Serpent/Fiend/Drake - Better na

140 Replies 245,374 Views

[quote who="sagittary" reply="14" id="2859938"] Quoting Wieke, reply 12 Quoting Frogboy, reply 10In the future, the betas will go through the beta groups. There was way way way too much concern/worry that we were ruining the game for the beta testers so we tried to hold back as much as we could. Bad idea. Meh, that's the risk you take as a beta tester. Meybe next time, put up some sort of spoiler warning, let us know what were getting into. <b

22 Replies 13,622 Views

[quote who="Frogboy" reply="10" id="2859897"]In the future, the betas will go through the beta groups. There was way way way too much concern/worry that we were ruining the game for the beta testers so we tried to hold back as much as we could. Bad idea.[/quote] Meh, that's the risk you take as a beta tester. Meybe next time, put up some sort of spoiler warning, let us know what were getting into.

22 Replies 13,622 Views

One of the things i remember finding rather odd was that just prior to release draginol/frogboy/brad kept saying that the "internal build" was so much better than the build available to the betas. At the moment it took it on good faith. And their excuses afterwards, for their lapse of judgement, were all very reasonable. I just don't understand why the final build wasn't made available to the betas (or why our version wasn't more in sync with the internal build). It would

22 Replies 13,622 Views

Hi everybody So this game i have been playing refuses to advance to the 356th turn. I've tried to save & restart the game. I've restarted the game and loaded a previous autosave (turn 351). And still at turn 355 it refuses to advance to the next turn. I click the next turn button but nothing happens. Curiously there isn't any kind of crash, and after the useless click i can still perform actions within the game. External link proved contains a zip with debug

4 Replies 4,016 Views

I like how cities are spread out over multiple tiles. Even though it's a shame that the actual layout of your city doesn't influence it's performance in any way. I like how you can design your own units (though the UI could do with some improvement). But there isn't a single aspect (as far as i can remember) that i would consider perfect.

134 Replies 426,430 Views

Congratulations on becoming a father BoogieBac. As this article states, you guys do have a good record of fixing your mistakes, so i'll have a little faith and wait to see what happens (while playing civ5). At least i can continue to enjoy watching the game being developed.

68 Replies 146,597 Views

I think the concept of "persistant dynasties" was tossed around a bit, not sure what came of it. Furthermore it seemed to be an aspect of the multiplayer part of the game, a part which (at the moment) is supposed to be rather underdeveloped. Don't know what it was going to entail, but it sounded pretty interesting. (Not that i care much for multiplayer.)

6 Replies 4,840 Views

It could just be a region thing, but when i look at that page it says august 24. EDIT: ninjad. You know i would appreciate some feedback from someone at stardock itself.

19 Replies 15,214 Views

[quote who="Frogboy" reply="34" id="2717888"]It takes 100 turns for a child to mature.[/quote] And wolframalpha tells me 18 years devided by 100 equals 2 months, 4 days, 20 hours & 48 minutes. So a turn equals about 2 months of in-game time. Makes me wonder though how long the average game will last (in turns of course).

77 Replies 158,243 Views

[quote who="Frogboy" reply="3" id="2635302"](and really, probably years since we plan to keep adding more techs after release with updates and not tell anyone).[/quote] That´s awesome, but won't we be able to tell from the .xml files? And it could be sweet to tie in some achievements to these techs.

56 Replies 209,119 Views

[quote quoting="post"] Randomization vs. Richness. I won’t lie to you, we have a trade off in front of us and it’s a big one. We can randomly generate the battlefields in tactical combat OR we can have it pick from a series of pre-made tactical battle maps. The randomly generated ones won’t be as interesting but they’ll more accurately reflect the local terrain. I’m preferring the pre-made ones because we can add some spectacular

469 Replies 1,482,772 Views

[quote quoting="post"]This is a screenshot of Elemental on a low end ATI mobile card. [/quote] Sweet! My laptop has a low end ati mobile card! (Though i have to say, that screeny looks a bit sparse, a little variation between the textures of the empty tiles would be nice. Or less squaredness, i know it's a tile based game, but completely square forest are just silly.)

16 Replies 8,085 Views

I fully expect, at one point, to save a princess or some rich/powerfull persons daughter (or son), and get to marry him/her as a reward. Extra awesome if him/her has something special going for them, extra extra awesome if it's genetic. So good idea, and i wouldn't surprise me if they thought of it already.

20 Replies 16,772 Views

D'aw, but i like kittens. Nice magic screen, and i like the direction the magic system is going. Also "heat lightning"?

93 Replies 24,374 Views

Awesome news, looking forward to the final game even more now (and this should get my friends, all AoW fanatics, more interested). [quote who="Circumstantial" reply="14" id="2513425"]Is it just me or does AOW look just like Master of Magic but updated with CIV III graphics?[/quote] That's what it looks like, but if you're a tbs/fantasy fan you should have tried it at least once (found the demo on gamershell). For tho

26 Replies 96,797 Views