Well a added benefit of the second option you described (the host doing all the computations), is that it provides some protection from cheating (as long as the host doesn't cheat).
Wieke
The lifetime of components with factory settings is way longer than you ever intend to use them anyway. (in other words, on factory settings they will be outdated before they break down from wear and tear) Granted if overclocked improperly (eg. to high), lifetime could be reduced to a few seconds. But reducing lifetime from 50 years to 10 won't really matter that much.
Wow, assuming conception must take place after the start of a game, it would take about 266 turn before the first children are born. Sounds like population growth will be sloooooooow. I'm hoping that's only some placeholder text, and a more sensible timeframe is determined later on.
[quote who="landisaurus" reply="24" id="2366481"]Something mentioned in terms of saving the multiplayer games is that if a game hosted on a server is saved, it will remain there and players will be able to come back to it already up and ready to go. If this is the way its handled, PBEM may be void because you could just log online to do your turn then log off. Same idea as play by e-mail, except the turns arn't physically passed in an e-mail. People will be able to sign o
[quote who="BoogieBac" reply="11" id="2365097"] Yet, you go on to say that the reason you wont include graphics in the first few beta builds is because it should be fun without them. The cloth map allows us to implement new features quickly and easilly (read: without making the 3d assets for them). If a new feature sucks, we can remove it without having wasted time on the assets. [/quote] Well add "new features", most likely gameplay (i mean, what else is there in a video game wi
I don't think the old bankstatements will confirm it, because i got a notification while ordering that i wouldn't be charged any money until release. The only way to be sure is either finding the confirmation e-mail, or e-mailing the fellas at [email protected](iirc).
Well since the sovereigns will use their own magic to "revitalize" their lands, it's seems only natural that a greater degree of control can be expected in ones own territory. And by extension a penalty for usage in enemy terrain would be logical. Since the game will contain multiplayer options, i expect it to be (or become) balanced, its the only sensible thing. Frankly i'm more curious about the non-military use (and balance) of these spells. I mean, could it be possible to use the
Daedalao posted a short tile editor video on youtube: http://www.youtube.com/watch?v=ICOjq8i1XHU Thanks man, [e digicons]:thumbsup:[/e]
[quote who="xthetenth" reply="5" id="2362919"]Glorious. I'm going to have a hell of a lot of fun just to prove you wrong. Can't wait to watch the game grow up before our eyes.[/quote] Ditto, also participating in the beta just to be able to claim some (however small) involvement in the game's development, since i expect it to become a hugely popular game (on par with CivIV)