leeboy26

leeboy26

Joined Member # 3771455
6 Posts 264 Replies 12,110 Reputation

[quote quoting="post"] The Empire also scoffs at the Civics concepts of markets. Deals are made on the basis of leverage alone. Instead of relying on institutions, the Empire relies on leaders of capitalism to deal with it. Players can build Financiers (until we have a better name, feel free to suggest a better one) who enhance the city’s money making. [/quote] Coin-monger -A particularly skilled merchant can seek to rise above his less fo

211 Replies 362,417 Views

Papa MoM dealt with city proliferation pretty well by limiting the settlement size according to the geography. The abilty to build level 5 cities anywhere seems a bit crude to me. As for the initial investment, 100 materials sound fairly reasonable and logical to me. Having the cost increase with every additional city (150 for a second and 200 for a third) would balance city-spam and represent the costs for building away from the capital.

52 Replies 50,927 Views

To add Civ IV: Colonisation 's system- -success % out of 100, to the death unless unit has 'withdrawal' ability (cav only). Unit has strength rating augmented by terrain (hills and forest give bonuses) and abilties (ranger I gives +20% strength in forest etc or Veteran I gives +10% strength). Units can heal out of combat, fortify etc. Pros- often leads to some realistic military campaigns esp. considering the AWI setting. Cons- single units only, no battlemap,

28 Replies 41,704 Views

Interesting stuff. It's a sad fact that graphics, sound etc has advanced at a much swifter pace than Artificial intelligence in games, or at the least AI hasn't retained parity. I'm confident SD can give us something positively fiendish to play against at the higher difficulty levels without resorting to ridiculous bonuses to the enemy.

80 Replies 208,606 Views

Well it's heartening that the Empires seem to have a genuinely differant mechanic than kingdoms rather than simply being reskins. I suppose in terms of troop experiance they're similar to the orcs of the LoTR trilogy- constantly under the whip where merit, age and capability tend not to get noticed very much. This 'powerful individuals' concept seems interesting but I wonder if it means they are minor champions with troop-buffing attributes or specialist warriors like beserkers, shamans etc.

211 Replies 362,417 Views

This reminds me- how are diplomatic victories going work? The wiki says you have to allies with 'players of your order'. Bit vague I thought anybody know anything more?

77 Replies 251,635 Views

I'm not in the beta is there any limitations on city size dependent upon where you place it? If not then perhaps a MoM-style 'surveyor' function that is used to determine limits on your maximum pop when you built on certain tiles. It made sense really especially if you built on a swamp or what have you. There are villages around where I live that have stood for centuries but geographical and commercial reasons have meant they never grew beyond a certain size.

4 Replies 5,858 Views

[quote who="TarponCrest" reply="86" id="2609951"]I agree Teleporting and Forging custom items exploitable IMO. Though I am not against the whole concept I think it needs to be very limited and giving penalties and steep prices is not enough. It has to be limited to one teleporter gate/spell per player or pre set gates made at the time of the map creation as permanent fixtures that one has to gain and maintain control of in order to use it. off topic (s

111 Replies 363,746 Views

[quote who="Frogboy" reply="74" id="2609195"] A lot of good ideas come from the limitations imposed on us though. And just because those limiations are removed doesn't mean we should abandon the idea as being "out dated". We're abandoning the idea because I don't like them. [/quote] Damn, I liked taking the enemy from behind with an unexpected thrust... but that's enough about my average weekend. I liked the strategic options that und

111 Replies 363,746 Views

[quote who="Frogboy" reply="52" id="2607656"]I think most of you forget that your opinions are all irrelevant since you all will soon be replaced by your Korean equivalents. [/quote] North Korean I hope. Every sovereign you create has only one template- [IMG]http://img710.imageshack.us/img710/6472/kimjongilg.jpg[/IMG] Strengths- Genius, superhuman physique, weather control, beloved by all. Weakness- THE DEAR LEADER HAS NO W

106 Replies 871,533 Views

Part of the confusion for me at least was was that all the Empire factions except the Krax looked the same but with apparently differant ethos. I assumed beforehand that the fallen were all of a dark-elvian type rather than seperate races. Given they were supposed to be created by the Titans I thought they'd have more variety.

9 Replies 44,588 Views

[quote who="Austinvn" reply="16" id="2605409"] Personally I think race mixing is more trouble than it's worth - ok, you're a race of Men and you capture a city of Trogs, the new city can make Trog units, huzzah.[/quote] I really hope that you are restricted to a very limited preset range of troops i.e 'Footsoldier, archer etc' for units made in conquered towns inhabited by other races. I didn't like MoM's system of 'capture town->create all their units' as it really took away

104 Replies 204,895 Views

Personally I like a good characterful faction with a suitably indepth back-story to help me with immersion; it makes me feel I have sided with an outlook or ethic and can role-play it accordingly. I could immerse myself in a faction I designed, but for some reason I'd rather have a back-story developed by a writer rather than my own head. I like designing my own factions certainly, but not at the expense of stock choices.

151 Replies 387,183 Views

Hello. Having watched a few fantasy films recently to get me in the mood for elemental, I got to wondering who would be a decent Empire sovereign. Here’s some suggestions- Queen Bavmorda (Willow)- [IMG]http://img19.imageshack.us/img19/2965/bavmorda.jpg[/IMG] Magical abilities- Pig turning, Turn citizens to stone, levitate enemy, fire bolt. Talents- Baby killing

3 Replies 9,042 Views

I would heartily endorse armour and defence ratings (or armor and defense if you want). Having no advantage in lighter armours and quicker reflexes would really oversimplify the combat in my eyes.

12 Replies 11,257 Views

I was thinking about this the other day about an occasional serious threat that snowballs and snowballs unless it's dealt with. A rampaging neutral undead horde that cannot be treated with and grows with every victory would take some focus away from the Empires an add another element of danger. Civ:IV colonization had the natives and other europeans to deal with that you could play politics with. Simply facing other empires/kingdoms is all very well, but something that is a threat to

4 Replies 3,529 Views

[quote who="BBSGrasshopper" reply="162" id="2603508"] The warrior and the maiden woke up and it was not a dream after all. And the adventure begins. Anyone want to add to this?[/quote] Then a giant spider ate them both. The end.

176 Replies 646,726 Views