[quote who="Tridus" reply="7" id="2681924"] That said, if you're looking for a serious multiplayer game, I don't think this is it. That's not where the developer focus is.[/quote] The genre has indeed regressed when having clan support for a game makes it a "serious" multiplayer game :/
marlowwe
Thanks for the update Brad. What part of the choreographing of battles is the problem? Is it syncing the attacking and defending animations?
You guys should just get vBulletin :D
IIRC Friday.
Was playing the usual Kingdoms game. Got about 30 turns in when my game randomly crashed. Dump file: http://dl.dropbox.com/u/8680122/Elemental0_806-2010-07-13T22-00-53-882.zip Error Log: http://pastebin.ca/1900210 Dxdiag: http://pastebin
The ProgramData is a hidden folder on drive C You will need to enable "show hidden files or folders" in the folder options to see it. Here is how you do it: http://www.bleepingcomputer.com/tutorials/tutorial151.html
https://www.elementalgame.com/purchase.aspx One in the top right.
[quote who="Malleus_magician" reply="27" id="2679971"]how did those other people add the debug file to there reply post? that seemed like a good idea (neither dropbox nor pastebin works for me )[/quote] Have you tried www.pastebin.ca ?
[quote who="Mandelik" reply="81" id="2679465"] Quoting SPARTANVI, reply 77... 2 a : a careful plan or method : a clever stratagem b : the art of devising or employing plans or stratagems toward a goal ... I believe Marlowwe's use of "strategy/strategist" would fall perfectly in line with 2a/b. No! I won't 'argue semantics' long but people have to understand at least what they say. His sentence was just false. "A carefu
[quote]This is not my definition of strategy. For me RTS games aren't true strategy games, they are a combination of strategy and "action" genres.[/quote] [quote] first of all i dont see the relation between making decisions quickly and strategy strategy is about making that RIGHT decision, not who makes the same decision faster second even in turn games there is a time, we never thought about it but ofc there is
Looking forward to it - thanks for the update Frogboy.
[quote who="Austinvn" reply="61" id="2679170"]Edit: Sorry for double post, should've included this in the first one. I'm not arguing for Elemental to change back to realtime combat, they already tried it and decided on turnbased; just making the case that if done right realtime combat can be as strategic as turnbased (and not the reflex-based clickfest that 99% of RTS games unfortunately turn into).[/quote] The "clickfest" RTS stigma is completely overblown by a lot of posters on
[quote who="_PawelS_" reply="57" id="2679081"] In some cases watching the battle and then pausing and giving orders can take more time than turn-based. Also in pausable realtime the combat effectiveness relies on the player's reflexes (when deciding the right moment to pause), which is not good in a strategy game.[/quote] I don't think that allowing a pause feature in multiplayer would even work (as several posters have pointed out) so the point is moot.
[quote] I kept coming to the conclusion that what's currently in the form of building, just doesn't seem all that interesting past the first standard group of things. After that there almost doesn't feel like there is much of a point really. But then again I know that and temper my expectation based upon factors that these are just placeholder values and presented systems. [/quote] One problem I have with the city building part of t
Getting very low FPS (10-15) in the main menu and in-game as well. Win 7 x64 E8400 3.6 Ghz ATI 5770 1 GB 4 GB RAM Intel X25M 80 GB SSD
It's funny that you mention this, Sethai, because I thought of the same thing a while back. I've been working on a professional trailer for this game (with all the bells and whistles) the past couple of weeks (won't be done until after the 3B beta phase though). Don't know if Stardock has anything planned..
I am disappointed by the fact that multiplayer will take a backseat to singleplayer. In this day and age having a strong multiplayer component is a staple in almost any strategy game. Hopefully you guys can work it in with an expansion.
[quote]Until I know what's in the release version of the game, it's really hard to say.[/quote] [quote]Which is really why people should be focusing on the release version of the game before popping up expansion threads on the forums[/quote] Agreed on both accounts. We've got a long way to go before we should start thinking about expansions. As much as I love Stardock, I don't want them to release expansions or "DLCs" every two months in a piecemeal fashion. H
[quote who="Raven X" reply="19" id="2678509"]Great Post, Frogboy. Excellent indeed . There is one slight thing that confuses me a bit. for both the DVD release version (August 6) and the Day 0 release version (August 24). The "DvD Version" on Aug 6th, that's the Gold Version correct? Not a version that we'll get before Aug 24th. I only ask as I think it would make some people ask "So we can get this on Aug 6th?". Note: It would be cool if you could
Bumping because I don't want Brad to wake up in a sour mood tomorrow morning 8)
Thank you for the update Frogboy. Reading over the suggestions other people have made over the course of the week made me think how important it is to always present the player with substantive decisions within the game. Should I build this outpost? When should I build it? Will I have enough time to complete it before my enemy reaches my city? These questions (and more) should always be in the mind of the player. Each unit, each building, each MECHANIC should always have a purpose. I like how
Was playing as Kingdoms - everything going fine until I ran into a CTD. http://pastebin.ca/1898155 http://dl.dropbox.com/u/8680122/Elemental0_806-2010-07-10T21-12-50-184.zip
[quote who="Blaze of Glory" reply="2" id="2677520"]Depends on the temperature. Sorry, couldn't resist.[/quote] http://instantrimshot.com/
[quote who="Blaze of Glory" reply="2" id="2677520"]Depends on the temperature. Sorry, couldn't resist.[/quote] Rimshot.
Was playing as Kingdoms with my custom sovereign when out of nowhere the 'next turn' button stopped working. Here is my debug error file in two parts (the whole thing is bigger than 1 MB so I had to split it into two): http://pastebin.ca/1898065 http://pastebin.ca/1898066