[quote who="Ragatag" reply="9" id="2670721"]What other information would you like when the .ZIP files are not being generated as a result of a crash? I've had over 20 now, and no .ZIP's to speak of. Win7 Ultimate 64-bit Intel 2.4GHz Quad Core Q6600 8GB RAM nVidia GeForce 8500GT Realtek High Def Audio [on board] [/quote] All of that info is in the dxdiag file you're supposed to post - so just included it in your posts.
marlowwe
Is there anyway we can get access to a comprehensive library of all of the game modifiers instead of looking through the game files? So something like a PDF file which says what properties we can change for each unit/technology/etc...
Excellent ideas Outlaw. I especially like this: [quote] Shards would not only grant you the ability to cast powerful spells and such, but act as the starting "seed" for land restoration. This would go back to the original idea of the entire game....the world is barren because the 'life essence/magic/force' is trapped in the shards, and only you, the mighty channeler, can unlock it and restore the land. This would mean that players MUST start with a shard near them (maybe
[quote]I'd like to get dragon age awakens for something under $20[/quote] Same here. I have it on Impulse instead of Steam - wish it would go on sale at Impulse sometime.
I just started multiple games and out of nowhere the game would randomly freeze. I have to ctrl-alt-del out and through the task manager kill the game process. Game process is labeled "Not Responding". For some reason it does not produce a dump file and I can only give you the error log: http://pastebin.ca/1893639 dxdiag: http://pastebin.ca/1893199
I just experienced the zoom and scale feature and I must say I'm not a fan. Is there any way you can do it like in Sins of a Solar Empire and make an icon of the sovereign/unit once the player zooms out past a threshold. It looks really awkward right now if it scales as you zoom.
I don't know if the act of selecting an item was in fact the cause of the crash or not. Here is the debug file: http://pastebin.ca/1893198 Here is my dxdiag file: http://pastebin.ca/1893199 Here is the dump file: http://dl.dropbox.com/u/8680122/Elemental0_805-2010-07-01T22-24-55-814.zip EDIT: Game crashed again - this time randomly. Here is the dump file: http://dl.dropbox.co
[quote who="Saije" reply="17" id="2668062"]Your magic could definitely use some magic... A little creativity would be nice with the spells, I'd rather have spells that allow subtle control over the flow of battle then 15 different ways to do direct damage. The strategic spells arn't bad, but your tactical spells need serious inspiration. Spells shouldn't just be "Hey, I'm gonna blast that guy with Ice... Nah Fire... Wait Darkness!!" It should be about controlling the flow of combat
[quote who="Tridus" reply="94" id="2667285"] Quoting marlowwe, reply 91 Can you give me an example of a fight which a player "shouldn't need" to fight? I think I know which ones you mean, but I think it would be best if you gave an example. My Sovereign + 10 peasants against your 3 peasants. In a tactical battle, I'm probably not going to lose any units in a fight that lopsided. In a good auto-resolve, the same thing happens. In a bad auto-resolve (either becaues it's just inac
[quote who="Tridus" reply="88" id="2667231"] Quoting marlowwe, reply 65I'm a little worried about tactical battles. When I first heard about Elemental, tactical battles were one of the aspects of the game I was looking forward to the most. Last week I read that the auto-resolve feature will be (or try to be) as good as playing a tactical battle out. This disheartened me because, from a designer point of view, what is the point of having them in the game in the first place if you can auto
[quote who="Tridus" reply="88" id="2667231"] Quoting marlowwe, reply 65I'm a little worried about tactical battles. When I first heard about Elemental, tactical battles were one of the aspects of the game I was looking forward to the most. Last week I read that the auto-resolve feature will be (or try to be) as good as playing a tactical battle out. This disheartened me because, from a designer point of view, what is the point of having them in the game in the first place if you can auto
[quote who="kryo" reply="68" id="2667009"]If people get things they want for cheap that's great. But personally it bothers me when people buy things (in general) just because they're cheap that they didn't have any real interest in; others taking advantage of that human tendency even more so. And every time a sale comes up like this I see comments from people about having bought things just because they're cheap that they probably won't play or don't care if they like, or even buying *everyth
I'm a little worried about tactical battles. When I first heard about Elemental, tactical battles were one of the aspects of the game I was looking forward to the most. Last week I read that the auto-resolve feature will be (or try to be) as good as playing a tactical battle out. This disheartened me because, from a designer point of view, what is the point of having them in the game in the first place if you can auto-resolve for optimal results? I would change the tactical battles so that a
Would it be possible to have rewards other than the grand prize? For example Top 25 get $5 off Impulse purchases or Top 50 get beta access. Right now, there's nothing for people that aren't first place other than the draw.
How will all of this work with multiplayer? Let's say I am playing against an opponent who modded these ogre guys in - how will I be notified of this when I face this person? Will I have to have the ogres in my game as well? Will I download the ogre mod before the match starts? In other words, how will Impulse Reactor reconcile the thousands of different mods out there in the multiplayer scene and keep it coherent?
Awesome stuff - took a chance and picked up Elemental.
Thank you for the update - awesome stuff. You guys definitely need a time machine that can stop time and let you work on the game for another year - looks like there's a lot of stuff that still needs to be done.