Publius of NV

Publius of NV

Joined Last seen Member # 368410
292 Posts 1,550 Replies 1,975 Reputation

I would also prefer for more time for bug fixing and polishing. However, there are factors in the game business that I am only vaguely aware of that dictate the timing of releases (for example, I would guess that it is not a good idea for an indie game maker like Stardock to release a game during the same week that some other major release is happening). Brad has been in the business for a long time, and I'm sure he has good reasons for timing the release when he has. <

17 Replies 5,407 Views

Gallowman, a recruitable champion, has an ability called Consume Spirit. The tooltip for Consume Spirit says "Unlocks the following spell" without specifying any spell. If the spell is called "Consume Spirit", it's not listed in the Hiergamenon.

1 Replies 1,739 Views

Never mind, it wasn't that the tile was broken, it was again that oddity where you have to put the mouse pointer someplace other than where you think it should be to select the tile, plus the inability to distinguish the colors of the allowed movement against the background.

2 Replies 1,855 Views

[quote who="Lord Reliant" reply="1" id="3354121"]Same thing is true of other consumable items, like the Beast Collar.[/quote] Nice job making that connection. I'd seen this behavior on the beast collar, but don't recall ever cancelling use of a scroll.

4 Replies 10,081 Views

[quote who="lelovelady" reply="6" id="3348740"]No, I've found this a lot ... it seems when you tame the only unit in the stack, it puts whatever the last critter was you killed over there under the defeated side. It doesn't seem to know what to do with itself when there's no units actually defeated.[/quote] Just noticed this is still happening in .87. Playing as Kulan, I killed a Butcherman. A couple of turns later he tamed a bear cub that was by itself, and th

9 Replies 3,514 Views

[quote]End of Turn[/quote] That's why those of us who have been playing FE for a while almost always turn off "autoturn" in the options menu.

3 Replies 2,182 Views

[quote who="parrottmath" reply="6" id="3353208"]If you want it to upgrade to a vareity of things you might consider changing that .xml code to read[/quote] Ah, I think I see. The base weapon damage of the lightning hammer (9) is the same as the base damage of the warhammer. I guess the additional lightning damage isn't accounted for in the upgrade calculation.

11 Replies 7,911 Views

[quote who="parrottmath" reply="98" id="3352995"]Growing up new Los Angeles, the entertainment from the staple center caused more riots than reduced.[/quote] Fortunately, I had already swallowed when I read this, or else my monitor would have been covered with red wine.

105 Replies 281,685 Views

[quote who="Mistwraithe" reply="25" id="3352992"]I haven't tried the latest couple of versions tho so it is possible they have already removed the hard cap.[/quote] I believe I saw in another thread that it is now moddable.

107 Replies 259,721 Views

[quote]I am not able to find a way to do this under spells, skills, or items while in combat[/quote] I just got the hummingbird pike and can verify that there's no way to cast the summoning spell.

4 Replies 30,744 Views

[quote who="Alstein" reply="2" id="3352690"]it was solved by redoing the design as weapon stats changing screws up the autoupgrade.[/quote] My problem was entirely on .87. I deleted all old unit types (and shut off Steam synch) and designed this one from scratch within the .87 game. So it must be a bug.

11 Replies 7,911 Views