Publius of NV

Publius of NV

Joined Last seen Member # 368410
292 Posts 1,550 Replies 1,975 Reputation

I zoomed in to look at a town, heard the sound effects for a farm, then zoomed back out again. The sound cut off, then a few seconds after that the game crashed. debug.err is here. dxdiag is here. memory dump is here.

1 Replies 319 Views

The tooltip popup that come up when you put your mouse over the gold indicator at the bottom of the screen seems to be an unsigned integer when it should be signed. If my income goes negative (shown in the kingdom report as -2 gold per turn), the tooltip shows it as 4 billion per turn. Screenshot here.

1 Replies 296 Views

I think I just hit this too. I had just switched to start researching warfare, and then set a destination for my sovereign, hit the space bar, and the game froze. The CPU monitor widgit I have on my desktop says that Elemental is using nearly 100% of both CPUs, and task manager says that Elemental is not responding. Cancelled via task manager, debug.err is here.

5 Replies 1,179 Views

Started my second game, but the map came up with no shards, no ore, etc. I moved the mouse cursor around and found that the tooltip popup in the lower right corner was showing that objects were there: This didn't happen on my first game last night. dxdiag is here Update: Got an error on posting, and my screenshot has been thrown away.

9 Replies 802 Views

Some folks have reported that the game runs for them if they turn antialiasing off. Have you tried that?

8 Replies 10,104 Views

On attacking a spider, I got a Microsoft C++ runtime error message box, followed by the "Turn based fantasy strategy game has encountered a problem" message. No dump was produced, but I sent the dxdiag and debug.err to fogbugz.

0 Replies 182 Views

I hit the space bar to move to the next turn, and got a crash. Another kingdom was about to attack one of my towns, but I'm not sure that's relevant to the crash. Files sent to fogbugz.

1 Replies 389 Views

I upgraded .262 to .264. When I trained a unit it had a movement value of 0, and after exiting the village it wouldn't move. I'm going to try uninstalling completely and reinstalling .264 to see if the behavior changes.

4 Replies 730 Views

I might have hit the same crash. I fought and won a battle with an ogre, and when I clicked on the done button on the victory window, I got the crash. dxdiag, debug.err, and dump sent to fogbugz.

2 Replies 1,382 Views

On move 78, I assigned 3 towns to build a unit and then hit next turn. The game crashed. dxdiag, debug.txt, and dump sent to fogbugz. I apologize if it shows up in fogbugz more than once, but I got an error from fogbugz the first time I tried to submit.

0 Replies 248 Views

[quote]The administrative expensives seem to rise just as fast as your income, so there doesn't appear to be any way to actually make enough money to pay for troops.[/quote] Of course I don't know how many troops you're building, but I've had some success in keeping my income positive. I think what's been doing it is building lots of huts/hovels/houses etc to get the population up as fast as possible, as well as not trying to build too many towns too soon.

5 Replies 1,047 Views