Someone has to be the responsible one here. Conan The Destroyer is among the worst movies ever made, and just as bad as the schlock made today. It only has the halo of 'enjoyable schlock' due to it being so associated with its own time period. I'm not saying you can't like it, but don't you really enjoy it for reasons other than its actual merit as a well-told story?
davrovana
Signed.
I am running with shadows off. Using 512Mb Radeon card. Is it my video card, if this usually doesn't happen? It seems to occur, then the problem goes away after a few turns (or maybe after I re-load).
Can't you read between the lines? Even Ssrip needs no-strings-attached sex once in awhile. But now you've gone and broadcast this to the whole world? Ssrip's PR guy probably just shit three bricks. You're no nun, buddy. We all have secrets to keep, so show some respect.
Legacy of Serrane is worth it for the bazaar and warhorses alone. If the caravans actually become immune, maybe this should cost 2 points!
I saw this reflected in the .85 changelog. Thanks.
Wow, this is a great list of changes. Thanks. Definitely seems like Stardock is taking advantage of forum feedback. Not sure I understand the place of swords now that they've been nerfed even further (-4 attack to longswords, wow), but you made axes and maces really distinct in LH, so I'll assume I need to tinker around with swords to find their strategy.
When it's dragon-fighting time, I'd love to be able to slap nature's cloak on my whole stack. Other than that, i too would rarely have to use such a feature.
It happened to me right after reading this thread - how fortuitous. Exihbit A: https://www.dropbox.com/s/amq01lghxq9tfrf/commander_on_the_roof.jpg Save file: https://www.dropbox.com/s/6dplimb1y4okwce/For_Stardock_Units_on_City.EleSav My Commander champion and Wallace (the dude y
Thanks for the reply, Derek. You are correct that it was the clambercoil from the ghost helm quest. I may have gotten my panties in a wad too early, I fought other dragons in the same game and got more appropriate experience amounts, seen here: https://www.dropbox.com/s/2ohshcbufrj8llp/sov_solo_dragon.jpg 95 xp for killing a dragon solo. I'll take that. <a href="https://www.dropbox.
Agree, this would make tactical more interesting.
Strange black blobs of triangular shape sometimes appear in unit portraits for me. Here, it happened on my sovereign during some light shopping: https://www.dropbox.com/s/mn9vri9h219usqa/LegendaryHeroes_1366727918.jpg Here is the save, in case it helps: https://www.dropbox.com/s/28717gxg4dfozay/Graphics%20err
Like a German that didn't say anything when the Nazis came for his neighbors, I heard the talk about dragons giving awful xp. I didn't pay full attention, I was thinking more of the general change in xp rewards and the resulting "useless heroes" effect it had on champions. How bad could it be if dragons have a little less xp than in FE? Then, it happened to me: https://www.dropbox.com/s/mi8wpk945qx2
It'd be cool if there was an alternative- ballista. It doesn't do splash damage, just high damage to one unit, ignoring armor, with low accuracy. Dragon-killer.
One way to avoid OPing the catapult, if it gets too useful with overpower added, is to reduce its movement to 1. That way, it'll be less useful for invasion, though still a huge advantage if you bring it to bear. Having the catapult cost 100 gold seems like a nerf that didn't need to be done. If it's going to cost 100 gold and not benefit from squads and company techs, it needs to be beefed up. If the 100 gold thing was removed, however, it would be m
Agreed, catapults are currently useless. Giving them the "overpower" trait scales them into late game.
I don't understand. In my experience, Gilden is so overpowered as an AI opponent it's almost unfair. -higher hp -higher spell resistance -Lower armor cost -Higher armor defense -OFFSET BY higher mana cost for spells the AI rarely uses God forbid you fight against Gilden on expert or higher. They have their +1hp per level and the hp bonus, with all their troops wearing low-cost plate mail. A custom ironeer race with the "War
Description for the ability says "heals 2 HP per level of caster" but this screenshot shows otherwise: https://www.dropbox.com/s/k63g93d1v4sm57a/First_Aid.jpg The mouse-over in tactical battle says "heals 0 points." I used the ability after taking this screen shot (on a wounded unit), and sure enough I got an animation but no healed HP. When working as intended, I really like the new Warrior and Defe
Dawn of war did this REALLY well. I agree that getting the experience points to hero return ratio right is the real problem. This wouldn't be a real fix. But it is a great reason to go play the original Dawn of War, which was FUCKING AWESOME.
I'd like to see a super-dragon type unit, like Elder Dragon. That way your stack of doom would have something to aspire to (even regular dragons become easy at late game). And the eldest of dragons would have knowledge older than the titans...perhaps special skill books that raise an island in the ocean, or something crazy and different.
At this point, truly original fantasy is pretty hard to come by. Knocking the lore for having undead seems myopic. Why not knock them for having earth, fire, water, air as elements? Or Mage/warrior/assassin/defender archetypes? Why not point out that the Men Vs. Fallen thing is a more complicated version of Orcs. Vs Men? It's not that Elemental is a totally original fantasy world, but it at least deserves credit for having unique flavor. The whole titan backstory is not a st
Until better road building options show up: 1.) Play mancers 2.) Train a hero to get road building Maybe stardock should bring road building much lower on the commander tree...
I've only ever fought them, and I bet they have huge potential. The unit is basically free...seems harsh to so quickly dismiss them as useless, especially early game.
EVEN BETTER: Let the player custom design their own trees. Might be a lot of work to program, but customization is the best part of this game. Why not let the player decide how the branches form/how much advanced skills 'cost' in progression before they get them? As it is now, skills like spell resistance that were available to all heroes in FE now require specialization to get. Custom trees allow the 'hybrid' classes like FE did. Breaking RPG con
I still don't understand why you can't pay in materials to put equipment on heroes. You pay in materials to put it on troops, why do heroes have to buy each piece at a steep gildar price when you have plenty of metal/crystal? Seems to me buying the stuff in gold makes sense if you don't have the needed resources (you' paying the craftsmen to go get metal for you). If I am swimming in crystal, my armorers could make champion gear for me. heroes would be mor