I have been razing cities instantly. I also have seen no instances of AI cheating so far in LH as I had seen in the 2 previous games. Maybe they are there, I just haven't seen them yet.
Shermyth
If it's intended, it's crappy. Two groups not at war with each other should be able to pass each other civilly on a road. It's been done for thousands of years. The English did the pass each other on the right in order to show that each side had their weapon hand empty. That's why they drive on the left hand side of the road. Editing out the multiplayer part. I never paid attention to that as I don't have any friend that play.
What is the deal here. We have a non-aggression pact and I have to go 6 turns out of my way to go 2 squares? How could this make it live?
Another issue is often units will not follow the shortest path without you forcing it. Here is a prime example. They follow the river and not the road that's right next to them.
Have seen this once with multiple units attacking one of my cities and a couple times with units running in place. The running in place units have movement left. One of those times the running in place units were trying to run right through an enemy stack. I found this out after reload.
I see this and the reverse a lot. There are places I have no units/structures and yet I can see fine there. Other places I run my hero right next to a spot and don't see anything until movement stops and some times not even then. This is especially true when using roads.
I had a level 6 get a second path upon level up.
I have to agree with the OP. I have no clue what to do to fix the nasty monster spawn problem, but shouldn't the opponent have to deal with the same problems I am? If my pioneer goes close to even a wimpy monster it dies. Why does the AI get a free pass? I can see this being a way for the AI to be tougher at higher difficulties but playing normal and lower, they should have to fight the environment right along with me.
First off, great job on this game. This is what War of Magic should have been. The memory leak issue that was in WoM seems to be gone in FE. These are in 0.914 -Dragon Eye quest - The first time I tried to do this I hit the statue that sent you all over and got that eye, then I eventually ran into the one where you turn both in. A couple hours later I found the other one and could not interact with it. My heroes just acted like there was nothing t
1.2 and still having OOM errors. Going to try this now to see if I can finish a game. Stardock, any ETA on a fix?
I just recently installed the game again and updated since there was a new update. And I am still getting out of memory errors. Is there any plan to fix this problem? I am going to go try to find the "temporary fix" that someone posted a while back to up the memory limit since emailing your support with my information and debug files didn't help at all. The error is very easy to replicate. Play the game for a few hours. The larger the map the fast
Am I the only one with a problem with the mega map? In 1.09n I was ending up in the same spot every time with no food nearby. It would crash within 3 turns. Now in 1.09p I think I figured out why. I spawn with no food nearby in the same spot. I explored for quite a while summer 191 with both the Sov and Janusk. The only thing I found was Relias with one outpost built with nothing nearby. There has been nothing at all but the 3 forest tiles I s
Funny my AD&D v1.0 books have a teleport spell in them. We could make it a portal...
I am still getting OOM errors as well. The timing seems similar to yours. Win 7 64 bit is common. I am running Nvidia video however. I have been regularly sending logs to the support address for well over a month and they still closed my ticket.
This is amusing but really should be fixed.
[quote who="Redwind85" reply="15" id="2772343"]hehe - i always fee lbad marrying of daughters - im giving a ultra unit free to my potential enemies!! and they spawn even more ultra units! crazy! [/quote] So sad when you have to go kill your own kids and grandkids though
I like the random map idea. I also have a few other suggestions. I didn't read the replies to see if all have been given before. 1. This is a biggy. I don't like the attacker goes first thing. Each unit in a group should have an initiative and go by that. This could be random generated with possible bonuses or could be done by a base initiative stat. Look at HoMM series or King's bounty series if you need some ideas.
I like the site. Too bad you aren't getting much traffic yet. If you don't mind me asking, what was used to build it?
[quote who="kryo" reply="7" id="2764455"]If you're getting OOM errors, please post your debug.err files.[/quote] Ok, I thought you had enough info by now, but I will keep e-mailing them with my ticket number.
There is supposedly a post by Brad(CEO and lead dev) saying that he intends to change this. I haven't seen the post myself.
I love the lairs idea. Another thing is I think the monsters shouldn't attack the turn they appear. I have cleared a spot then sent a caravan or settler through only to have them killed immediately. Then have to wait the 3 or 8 turns it takes to make another.
[quote who="arstal" reply="13" id="2764170"] You never played Civ 4 1.00[/quote] Strangely enough I never liked Civ that much. I played the original and one other. I found Alpha Centauri much more fun and it was basicly the same formula.
[quote who="lordkosc" reply="1" id="2763971"]yep , but you would THINK fire spells would also work, but they do not.[/quote] Would be interesting if the fire got out of control from this.
[quote who="Mtn_Man" reply="5" id="2763923"] Quoting the_spyder, reply 2I haven't purchased yet. Still waiting on fixes ... As of 1.07, most major issues have been resolved and the game is really fun. If the game had Sid Meier's name on the box, it would be pulling 8's easily.[/quote] If it had Sid Meier's name on it, it wouldn't be this buggy. It still crashes for many people and a lot of things aren't working correctly. Pull off the rose colored gla
I wish the 2 for attacker and 1 for defender was true. I had a battle where an ogre came in on an archer. Both had 2 moves but I was able to put an object between them that the ogre would go the wrong way sometimes. Well I was plugging away at the ogre about every 3rd time when I noticed I wasn't hitting I look at morale and mine is 15 and his is 85...when mine got to 10 I couldn't control the archer and she stood there and died.