[Bug] Pathing/movement issues

This is kinda hard to describe, but I've had situations where this sort of stuff happens:

 

I'm doing the estate quest.  I set pathing to the estate, I get intercepted by monster 1 turn short, yet it still counts as finishing the quest and I get the reward.  There's definitely something screwy here, I can't figure out why this is happening though.

 

Also, occasionally after a battle I can land on a goodie hut and not pop it, forcing me to waste a turn moving back and forth on it.

 

I don't remember this happening much if at all in previous betas.

2,336 views 4 replies
Reply #1 Top

some more :

- you click on a tile to make your army move, if the tile is next ot a mountain and the screen is slightly tilted so that the mountain is close to the point where you click, the army decides to make the tour of the world !

- some creatures occupy four tiles at the same time, right over two lines crossing (will take a screenshot next time)

Reply #2 Top

Another issue is often units will not follow the shortest path without you forcing it.  Here is a prime example.  They follow the river and not the road that's right next to them.

Reply #3 Top

Sometimes when attacking another square armies will become confused about which tile they're on, also-- it'll look like the army is standing on a tile they're just not on.

Reply #4 Top

The pathing doesn't seem to check any paths that lead farther away from the destination (e.g. via the road above).  It also doesn't seem to distinguish as better a path where you arrive on the same square on the same turn, but with some moves left.