awuffleablehedgie

awuffleablehedgie

Joined Member # 3557854
12 Posts 1,057 Replies 2,130 Reputation

2 things that worry me: [quote]Book 2, Cerena is the excuse to introduce more far reaching game mechanic changes and begin to add in the multiplayer modes we have long been thinking of (from custom servers that yes, will work on your LAN that has no Internet connection) to tactical-only modes.[/quote] Focusing on the last part about custom servers. Initially, custom servers were going to be released as the game came out. Awesome. Then. they would come out a little bit after

323 Replies 1,268,943 Views

It takes 100 turns for your baby to grow up. Plus you have to marry (Janusk, which still takes ~5 turns to get your reputation high enough), and you have to roll "lucky" to have a baby. So it takes a good 125 turns at least to critical mass, which is more than enough time to prepare for a swarm of VMs. By that time, Squads and Groups should be the normal unit tiers... so not really an issue.

50 Replies 33,570 Views

SD already has a client-server model and several massive server farms everywhere, and in fact Beta 2 this was the only way to play the game. You could already do this just by hosting a game online, and filling it only up with AI (once the servers go up). The difference is that the MP tech trees are different than SP. I'm suggesting a multiplayer option that basically does this for you. It creates the game, fills it with AI, and defaults to the SP tech trees and spellbooks for you. Call it "Cr

4 Replies 6,489 Views

Gamespot also really like shooters. Multiplayer-shooters => 10.0 on Gamespot, honestly.

101 Replies 49,593 Views

On the other hand, late-game econ can get insane. I've gotten my capital up to 98 gilder per turn before :D I think that Kingdom has better econ than Fallen (and a better tech tree overall. I think that the Fallen have a better Adventure, Diplomacy and Warfare but a much much worse Civ). Sov's and Champions should heal slowly overtime on the Tactical map, +1 for that

1 Replies 2,107 Views

You can mod it in yourself (stolen from Gnilbert - should work, I haven't gotten the chance to build them myself): Put the following XML into your \Mods folder: Gnilbert_Unit.xml gfx/eyes/male_brown_eye.png Death Warg &nbs

4 Replies 5,038 Views

Having a better system for uploading crashes and debug logs during the Beta stage of the game would have helped tremendously, especially with the new engine and all. We didn't get the release-candidate and we got a lot of promised fixes that didn't always work out. (Before the game released, ATI memory leak in 1.05 being completely fixed). And so on.

55 Replies 145,061 Views
Reply to fuukk in War of Magic

pffttt stupid photobucket doesn't properly upload the image. Anyway, it's just a unit called fuukk it was funny.

1 Replies 6,049 Views

[IMG]http://i146.photobucket.com/albums/r263/skyskyllz/Elemental_1283546769.jpg[/IMG]

1 Replies 6,049 Views

I'm sure some of you have heard of thin-clients. Very, very basic PCs (basically, single-cores connected to a monitor) that call out to a centralized server, which hosts their data and runs all its processes. With a lot of the pains of playing single-player with the slowdown and stuff, and also matching Stardock's beliefs in trying to make this game run on very old computers, or notebooks, that Stardock could create a "thin client" mode for Multiplayer. Basically, a player cou

4 Replies 6,489 Views

Gamespot puts a VERY heavy emphasis on multiplayer. Not having MP not still turned on probably cost them at least one full point. Easily.

101 Replies 49,593 Views

Along those lines, a fun alternative game option could be playing as a "Minor Faction", especially if it came with the enhanced Guardian Unit spawns. It would be similar to the One City Challenge mod in Civ IV and would be a fun experience.

265 Replies 681,748 Views

[quote who="Frogboy" reply="37" id="2755521"]It's pretty easy to make minor factions do more so I'll take your suggestions and do exactly that. Minor factions will focus on building one kick-arse metropolis but they won't expand. [/quote] If you do this, could you kick up their Guardian Unit spawn level to 3 or 2? I've been experimenting with 3 today. It's obviously overpowered (you usually get 2 good random spawns. I got a Pack Drake + Troll Shaman from my capital @ leve

265 Replies 681,748 Views

The difficult of casting the Spell of Making is researching it, not casting it. just so you know. Remember 20 mana still requires either a child that has high mana, or you needed to have level'd your Sov 3 times and level'd up Essence each time.

14 Replies 9,553 Views

[quote who="Stmorpheus" reply="18" id="2755459"]i think the minors should just never be able to expand by creating pioneers. they are stuck with a single city unless they can attack and take another city.[/quote] This is exactly what I believe it should be too. Unable to build pioneers, unable to recruit Champions, and Sovereign stays inside national borders. However, it should build units, buildings and attempt to agress nearby cities.

265 Replies 681,748 Views