charon2112

charon2112

Joined Member # 3496127
44 Posts 571 Replies 21,000 Reputation

Land tiles now do something? My prayers were answered... yay! [e digicons]:inlove:[/e]

13 Replies 55,789 Views

[quote quoting="post"] He must think the Republicans have a real shot of beating Obama... [/quote] I guess you haven't paid close attention to the republican "contenders". It's a circus. [e digicons]XD[/e]

32 Replies 104,752 Views

One by one, the things that made Elemental unique and cool are being removed. I just don't get it. edit: I just started my game to check, and zoomed in...yup, no citizens. I can't believe they're gone. That level of detail was always something I could point to and say "see, these guys care about the little things". Between this, and the custom quotes on the hero cards being gone...and dynasties being removed in Fallen Enchantress. &nb

23 Replies 13,690 Views

[quote who="Das123" reply="1" id="2956377"]1. Build workshop, hut, study, study etc 2. Build a Peasant unit and leave in city. 3. Research Warfare --> Equipment 4. Design a unit with padded armour and a spear. 5. Build a few of these. 6. Keep researching until you have archery. 7. Build some archery units. 8. Congratulations - you have just won Elemental.[/quote] This made me giggle.

8 Replies 4,304 Views

I keep going back to FF (I use Chrome right now) and I am constantly disappointed in how slow it is. Chrome is lightning fast on my system, with FF, I can sit there and count waiting for pages to load. IMO the newer versions of FF are as bloated as IE.

55 Replies 170,518 Views

[quote who="Heavenfall" reply="1" id="2954195"]Boring world, without a doubt, is the largest factor for me. Every game is the same, there is no randomness to speak of - if you played two games, you can play 300 more and still not experience much new. Fuck, there should be 50 different scenarios that completely re-shape the world. A necromancer spawns, taking over factions and killing everyone, raising them as dead. No, it's not a necromancer, it's goblins that raze every city they cap

12 Replies 8,650 Views

[quote who="Magog_AoW" reply="302" id="2953061"] Quoting charon2112, reply 301amazingly, there is almost no information on these forums about installing mods, and there doesn't seem to be any instructions in this thread or in the download. Could someone please help me install this mod? Thank you very much... Dear Charon Download the zip, open it and extract the folders inside the "MG_Beta_A2"-folder to My documents\my games\elemental\mods. <br /

305 Replies 755,428 Views

Get a sandybridge and an awesome videocard and overclock the heck out of the sandybridge. not that EWoM needs that kind of power, but it would be fun.

6 Replies 4,485 Views

[quote who="Bellack" reply="75" id="2951887"] Quoting charon2112, reply 73 Quoting Gilgamesh_, reply 72 The problem is in allocating your limited resources. Dynasties become secondary when the game's core components like combat, performance and world design are inadequate. Personally, I don't care about the combat. In fact, if they took out tactical combat altogethe

102 Replies 93,176 Views

[quote who="Lord Cobol" reply="3" id="2951164"]Is it really what it looks like or just a timing issue? Things happen out of order all the time (because of multi-threading??), like enemy going thru their death animation before my guy does his attack animation.[/quote] Yeah, it's real...if my soldier dies (goes through a death animation and disappears) if he had any AP left, he can still attack and kill after he's disappeared.

4 Replies 5,990 Views

This may have been mentioned before, but in tactical combat, after one of my attackers dies and disappears, if he still has AP left, he can continue to attack (I guess from the grave)...

4 Replies 5,990 Views

[quote who="Alstein" reply="4" id="2896473"]This isn't Civ. I'm not sure having the land do things, outside of bonus tiles, would help the game be any more fun. I do think we need more variety in the bonus tiles though. Having certain land have combat modifiers like woodlands/hills/etc, or having it affect tactical maps- might.[/quote] No it isn't Civ. But there's nothing wrong with borrowing from a successf

40 Replies 175,458 Views

[quote who="Jon Shafer" reply="4" id="2947589"]Derek is steering Elemental, so with this game my main work is in helping him with what he needs. I'm also spending a fair amount of time preparing for the next project. Unfortunately it means there's not really a lot for me to talk about here on the forums yet. Jon[/quote] It's GalCiv3, I know it. Take good care of it, it's a special franchise to many of us. I think

12 Replies 14,396 Views

[quote who="TheProgress" reply="1" id="2946964"][/quote] I don't get it. I make you puke, or Shafer makes you puke?

12 Replies 14,396 Views

[quote who="Gilgamesh_" reply="72" id="2946919"]The problem is in allocating your limited resources. Dynasties become secondary when the game's core components like combat, performance and world design are inadequate. [/quote] Personally, I don't care about the combat. In fact, if they took out tactical combat altogether, and focused on empire building and diplomacy, I'd be a very happy camper. &nbs

102 Replies 93,176 Views