[quote who="Derek Paxton" reply="311" id="3250795"] I use it from time to time to cross water when the available paths are full of things I don't want to mess with. [/quote] I've used "raise land" in similar circumstances. I once had a map with a large inland lake. It was large in circumference, but fairly narrow at one point (4 tiles). I was on one side and an enemy AI that was weaker than I was
OrionM42
Indeed ! -- "Kitty" is the best Random Event I have seen; of the three I have seen, in approximately 100 hours of playing. I loved getting Kitty, as a Mage's "Familiar" (non-human companion) in a recent game I played. Much better than some mangy old wolf, or fragile puppy dog ... I DO think the Original Poster makes a good point; that more random events, including s
Good Survey question, Parrottmath ! and you received a great answer, early on: [quote who="Tuidjy" reply="6" id="3250212"]I think the cost is just right at this point (50 mana) If anything, I would make it 25 mana to move between hill/plain, and 75 to move between sea/land and mountain/hill. This is an extremely power
[quote who="Kobracan" reply="23" id="3250381"] Quoting Lord Reliant, reply 20 This is a great improvement! Should make battles more interesting/tactical. Next step- manual placement of units prior to the start of battle. I actually don't want manual placement of units. It would make every tactical battle take a long time. I want tactical battles to be short not like a Total War game. I suppose if it were optional maybe but I'd rat
Thanks for this latest video, Frogboy. Tantalizing Stuff ! ... I enjoyed hearing your comment (paraphasing), "that when you get into the Polishing phase, it's surprising how fast the bugs get squashed". You know that several Beta-testers (in multiple threads) have expressed misgivings (concern) that there would be enough time left, before the October 24 release, to get all of the known b
Line spoken by the Wicked Witch of the West in the movie: The Wizard of Oz , to the heroine, Dorothy, and her terrier (dog) Toto: " I'll get you, my pretty, and your little dog too! " An American-ism meaning that not only will the
[quote who="Emperorjarin" reply="2" id="3247229"] . . . Monster AI needs to be worked on, and the scorched earth of a destroyed city should go away. [/quote] There is some good news in this regard. As Tuidjy properly notes, it really seems as if the Development Team has been slow to acknowledge that there is a
[quote quoting="post"] o o o<
I'd also like to tender my Congratulations! -- to Stardock and the E:FE Development team, on setting an official release date of October 23, 2012. [quote who="Xan" reply="42" id="3246930"]Stability wise, the game's been ready for awhile. I think we'll be quibbling over balance for years to come. At least, I hope we do. [/quote] <span style
[quote who="LordTheRon" reply="86" id="3246789"]Wow that was a brilliant read. I'm gonna use this one to recommend FE to people. It would have been an instant sell to me! [/quote] Good Observation! As LordTheRon has noted above (and others too, in this thread, such a Parrottmath in his Reply #26, and Cardinaldirection in his Reply #70), an AAR done in character has the potential to be a terrific promotion and selling tool for E:FE
[quote who="Glazunov1" reply="10" id="3246431"] That's good. Let me suggest this. It may be too florid, but I'm trying for a bit of RPG feel, and an explanation how the shards "change sides:" "Life and Death are two sides of the same thing; it depends upon the will of the sovereign. So a Life shard that falls into the hands of a Death-wielding ruler will become a Death shard, and a Death shard that ends up owned by a ruler who holds t
[quote who="Leo in WI" reply="5" id="3246384"] one of the 5 elemental forces: Earth, Air, Fire, Water, Life, Death. Counting fail! Yeah, I realize there really are only 5 different shards. But a newb may not get that. [/quote] Yes ! ... But leave the count at 6, and just add a simple sentence to the Gameplay Guide that says: "
For my part, I have never had a hang-up about Re-Loads ... the more I can learn, while being entertained, the happier I am ... so I agree with parrottmath -- Can't think of a good reason why not! [e digicons]:D[/e]
[quote who="KingHobbit" reply="48" id="3246061"] quoting post (note, we are modifying the arcane armor to not require metal, but for now, I will need to find some source of metal) Armor should still require some metal, enhanced with crystals. [/quote] Actually, I have quite often played FE on a small map , and had only iron, or crystal, but not both. It would be nice if
Thanks, Kael! Great feed-back and explanations in your Reply #24 above. Getting the rational for a number of your design choices is really interesting. I might have quibbles about some of the balance changes included in your long list in the OP; but I figure I have to reserve final judgement until I've had a chance to at least play the v0.983 update. And given how fast and furious the updates are coming, I am hav
[quote who="thvaz" reply="22" id="3245221"] The progression of the game should be ... [/quote] " should be " ? Bear in mind, that not everyone may want to play the game exactly the way that you want to play the game. As I suggested in your Discussion thread ... we are not really in Sid-Meier-land anymore. Frogboy, and the Design team beh
Thvaz, I feel your pain. In the last several months, I have noted (in more than one Discussion Thread), that E:FE is like a 4X game, with an RPG game overlaying it. But the combining of elements of both a 4X game, and a Role-Playing-Game, is truly an uneasy, unlikely, and unwieldly fusion. One result is that underlying 4X game has at least two X'es (the first two) that have been partially,purposely
Unleash the modders ! ... [e digicons]:D[/e] ( Not sure that I will ever do one, myself, but would love to see what people come up with ... incidently, if anyone wants some verbal/narrative/back-story input on creating Viking-oriented scenarios, I have some ideas marshalled on the subject. )</
[ Approximate Quote from the Original Post: Kim, our Controller, is the one who makes sure I don't spend all the money on candy ] I thought she was the one who made sure that Brad didn't spend all of Stardock's money, on letting everyone skip work one afternoon, to get out and see The Avengers&nb
[quote who="seanw3" reply="5" id="3243610"] Inspiration is +1 research instead of +1 per essence Now that we have most of this stuff in check, why not make a more powerful version unlock from Arcane Mastery and spell level 4? The per essence would be pretty well balanced in the mid to late game. [/quote] I've gotta agree -- this is a really excellent suggestion! And I see that se
[quote quoting="post"]*** Unreleased *** UI Added Hair Color and Skin Color to the Custom Faction screen (try to be responsible, it stresses our art director when you create stuff that looks bad) [/quote] [e digicons]:omg:[/e] [e digicons]:)[/e] [e digicons]:D[/e] [e digicons]:rofl:[/e] &
And ... ( drum role, please ) ... v 0.982 is now released and available for download: today, October 4, 2012! ( Oops ... Cugeldaclever already noted this fact, several hours ago, in his Reply #142, in this thread .... sometimes, I am not faster than a speeding bullet [e digicons]:\[/e] ) </
Derek Paxton began the v 0.982 Changelog on Friday, September 28 (early !) and has been updating it, pretty much, every day since. It can be found at the link below: https://forums.elementalgame.com/432738 And it is pretty impressive too ...  
Frogboy, I hate to sound like a broken record; but I suspect that most of us in the Beta testing group are NOT all that interested in seeing you rush, to the release, of the final Retail version. As I said in another thread, we get to play every day already, if we want to. Of course, we welcome ALL of the updates, because they represent improvements. But, for many of us, w
Wow! This discussion thread is now up to more than 130 Replies, since Frogboy began it, back on Sept. 26. It certainly has sparked a Spirited Discussion ! (My own earlier comments appeared at #30, #33, #48, and #89.) But I think, the arguements are becoming circular, and repetitious by now. That's okay - everyone should get an opportunity to air their own views; and (for that matter) a number of intere