I think someone suggested a decreasing chance per hit. Eventually the chance would have to = 0 but you could make the theoretical max number of hits larger, even though it would be unlikely in practice to get that number. Of course, the devs might have to make a seemingly arbitrary reduction for each hit, but maybe there is some other comparable buff, spell, or ability where you could make some sort of average dps comparison.
stein220
I too would like some sort of siege/storm mechanic (Lords of the Realm 2 was also great for this). Storming a town could perhaps be lightly implemented within the current engine by requiring the sovereign to cast a strategic spell against sufficiently fortified cities to blast a hole in the wall (earthquakes, explosions, tornadoes depending on the magic school). Then when you move your troops in, the tactical map could be the city instead of the field outside as the battle takes
Or how you have to sing differently in an elevator versus a more open venue. [e digicons]^_^[/e]
new animation and graphics look great. keep up the good work.
Which is what will set FE apart!
It looks like we'll be able to build piers for the...trade ships? http://www.draginol.com/images2012/Fallen-Enchantress-updated-screenshots_10A7E/FE_Economic_System.png I didn't insert the picture because it's really big and it might be hard to read if I shrank it. But this is from the new Beta 4 screenshot post.
[quote who="Frogboy" reply="20" id="3193374"]Ironically, there are ships in FE. You just can't build them yourself. But I say too much.[/quote] Too much or not enough?
[quote who="SteelFin" reply="10" id="3193273"]Wow. Beta 4 graphics rock! [/quote] So this means there will be boats? And...inflatable rafts?
looking forward to seeing it.
champions do accumulate injuries every time they are defeated so they do get weaker in some ways, even if they still level.
new cloth map ftw. the new resource hud icons look better too, and its' interesting that only some tiles get essence (not sure if that was mentioned before).
[quote who="DsRaider" reply="7" id="3184515"]I'm working on a mod something like this. I will release it soon.[/quote] coolz
I'm not sure if this could fit into the new city mechanics coming in beta 4 but would be neat if you could create a custom faction that had the ability to create their own horse pasture or warg kennel in their cities without needing to find a tile in the world for this. I'm thinking that factions with this trait would still need to do the research to unlock the building. Call it "horselords" or "warglords" or something.
[quote who="Sinperium" reply="14" id="3182025"]Personally, I am pretty sure alien artifacts produce heat so it may be these planets are actually powered by ancient machines.[/quote] maybe ours is as well. [e digicons]:|[/e]
looks good, can't wait to play it.
As to the variety of opening strategies, what if the city spells simply cost more to cast (not necessarily maintain) and you started with just enough mana to cast 1 right off the bat? Or you could save your mana for combat to help fight more monsters nearby so you have some choices on how to start. Not sure if that would cause early-game balance issues though.
Ceresa told me 2 weird things in a game: 1. "We think it would be best for the world for you to go to war against [S_OtherPlayer]...." I hadn't encountered the other faction so I'm not sure if that's why the placeholder was used. 2. After entering Resoln territory: "...Withdrawal or drown in the pool of Cyndrum." It should be "withdraw", unless there was an ATM I missed.
Yeah, any enhancements to the trading system would certainly have to keep the AI in mind so it can use the system intelligently as well.
[quote who="Emperorjarin" reply="5" id="3178550"] Quoting UmbralAngel, reply 3They should just make a spell in the magic tech tree that lets you grow trees! YES.[/quote] Second.
What if the minions could eventually get stronger if they keep get beaten easily so you have to deal with the threat at some point (not linear scaling, something that would give you some time to prepare)?
Brace yourselves, but would it be possible to get a winter/snow landscape as a random map type?
Yep, I like my henchmen cheaper and death-prone. I don't want them getting ideas. Maybe they don't have to die the first time, maybe only after X number of injuries?
Could "Corporation" be changed to something more medieval/fantasy-sounding like "Craftsguild"? Alternatively, a Craftsguild could be another kind of guild that is production-focused rather than income-focused and every few seasons they can cheaply rush a building.
[quote who="Malsqueek" reply="5" id="3171703"]It seems to have something to do with multiple units firing things, and seems to not happen until it does, at which point it is consistent. More testing is needed to isolate.[/quote] I've actually seen this with Lady Irane and a champion with a magic staff, in addition to my normal troops. My origin of shot variable was set to Sailor Jerry until I had a really bad night a few years ago.
Not sure if this has been reported before. During tactical battles, sometimes ranged attacks like arrows or fireballs from mages will not originate from the shooter, but will originate from the side of the screen and hit the target, doing damage as normal. However, it's not consistent. It will happen a number of times in a battle though. I have only seen this with my troops. This hasn't happened with enemy arrows as far as I can tell.