If the game were like this I personally wouldn't play it. I got into Fallen Enchantress because I could pick which race I wanted to use and design my own.
stein220
[quote who="UnleashedElf" reply="7" id="3504935"] @Havenfall This is one of the reasons why I suggested re-introducing the unit editor in some form. It was rejected. But I do see the need for an upgrade and veteran system. Also, some form of gear upgrading on trained units would be a good idea as well. Yet another idea might be that trained units have their own perks tree like champions do. [/quote] I'm not in th
[quote who="Frogboy" reply="32" id="3468460"] I'll have to check it out. BTW, since my earlier comment I went ahead fixed the flat land look: [/quote] looks good. i just hope it's easier to click on the correct tile than in some of the bumpy tactical maps.
I think Frog said the next one will be map stuff, which is cool. I think this has been suggested before, but sometime in the future, a champion pack would also be cool. What would be really awesome is a champion creator for the workshop.
thanks primal. I'll check that mod out this weekend!
There are lot of good points here. In most fantasy settings, magic takes the place of technology. When games are set in a more modern or futuristic setting, the AI typically doesn't need to understand how to use the technology, as it's more or less baked into the core mechanics of the game; how you attack/defend/produce, etc.. It's all utilized in the background as you just play. In a fantasy setting, you could make mana the most important resource and have
[quote who="parrottmath" reply="3" id="3462301"] I find a large problem with magic based civilization games are the units themselves in the mix of things. Inevitably people want to see mundane units on the battlefield as well as magic. But magic will just destroy these units without a blink of an eye. It is the equivalent of 20th century army facing a stone age army. Seriously, they could beat the tank for 2 - 3 months and not cause any structural damage. This is the equivalent of magic
[quote who="GFireflyE" reply="9" id="3462004"] Update: Renge the Aphotic: - Really like the Dryder model. Can we pick this in the customer sovereign design? Can we pick...other...new models? (Centuar, Medusa, etc) Should there be new models? [/quote] That would be awesome if we could create our own spider-people sovs.
oh, bummer.
oh noes. Where did they say it's not coming out tomorrow? I wanted to play it this weekend.
Lot's of good points in this thread. The ones I agree with most are: 1. tactical battles look too small (even if the code didn't change, adding tons more troops on the field later in the game would be better). 2. tactical battles could use more detail. I liked Heavenfall's suggestions of adding LOS, morale, flanking, etc. I know you didn't want to make them too complicated, but maybe some model animations or other graphical indica
i'm looking forward to it.
[quote who="Primal_Savage" reply="172" id="3458827"] Quoting stein220, reply 171 could we, perhaps, see a preliminary changelog for 1.6? I just want to wet my appetite. also, looking forward to the dlc. https://forums.elementalgame.com/451979/page/6/#0[/quote] Thanks, I either missed this or forgot I had seen it.
could we, perhaps, see a preliminary changelog for 1.6? I just want to wet my appetite. also, looking forward to the dlc.
[quote who="anc40" reply="134" id="3451184"] I'm not sure....is Stardock one of the companies where you have to pay to beta a game? It was when I played the original Galactic Civ years and years ago.[/quote] IIRC, for FE and LH, you had to pre-order to get into the beta and I think it may the same for GalCiv III, but someone can correct me on that if I'm wrong. That's fine for me but if you're hesitant, hopefully someone will put up some Let's Plays so
sounds like have something to look forward to this summer.
[quote who="Frogboy" reply="15" id="3446340"] I've thought of a relatively "cheap" but interesting way to have meaningful siege units. Specifically, units that do 2X damage when attacking a city. It would be easy to do and result in a new line of thinking of units (units that are useful in different circumstances). [/quote] Sappers, nice.
First: really excited, can't wait, yadda, yadda, yadda. Second: DLC Frequency? yes, quarterly probably does seem right. Third: New DLC: There might be a way to put in some siege stuff without code, like new siege weapons (e.g. Roman-style ballista that has the crossbow's ability but more powerful and longer range), and defensive measures like boiling oil that you can build into cities (AoE spell that does damage over time with fire effect). Would laying do
I like Tarth, mostly because of their backstory of being liberated gladiators. After watching Spartacus I can't help but root for Tarth. Also, Glory and Gore by Lorde is totally their theme song. [video]http://www.youtube.com/watch?v=vEHHh8IBhpY[/video]
awesome, thanks! [e digicons]:D[/e]
Quoting Frogboy, reply 33I wish there was more interaction with my opponents (even if it's just flavor text) Only opponents? I wouldn't mind to have better interactions with teammates and allies, even in SP, to give it a flavour of co-op. Sort of. Kinda. [/quote] That would be cool, if you could try to coordinate attacks with allies; pay them to attack certain enemy cities or just sit their army somewhere menacing to distract an opponent. <
I don't know if I've played as Kulan before but so far I've tamed a bear cub and a black widow and they've both disappeared from the strategic map after I've tamed them.
I love Exploring. I love fighting off and then looting monsters skulking around my territory and making forays into wildlands. Founding, capturing, and managing new cities and building an empire. Stationing armies (with heroes at the vanguard) at various strategic points along the map as I plan my attacks. I love designing and then leading troops into battles with magic and steel. Doing all of this on randomly generated ma
I'm going to post some of this in the other article but I don't want to derail that discussion to much. What sold me on Fallen Enchantress was faction creation and unit design. That being said, I get why you want to go in a different direction for the next game. Faction differentiation is a worthy goal. However, you may want to think about allowing some minor customization within each factio