sounds fun. can't wait to check it out.
stein220
[quote who="Frogboy" reply="12" id="3431078"] Well, in the next Elemental game, the player will start out with the Forge of the Overlord.[/quote] Interesting. Elemental: Forge of the Overlord?
I just read up to the first Spell of Making so far and had an idea. Since many people seem to play with the SoM victory condition turned off, what if the Spell and the Forge of the Overlord actually allowed you create powerful magical items. I typically don't bother with the towers but this might introduce an interesting element. (I'll be really embarrassed if they already do something like this and I've been ignoring it this whole time).
Awesome, welcome to the party. [e digicons]:grin:[/e]
I think they celebrate the Feast of the Titans but I have no idea when.
[quote who="NaytchSG" reply="1" id="3422222"] Good ideas! I would also like to see some newer tactical maps as well.[/quote] totally
I propose a DLC with some new map types, potentially with a couple map type-specific quests/items/monsters. 1. Winter/Frozen -I say this every year, but a whole map that's all snow/taiga/tundra. Maybe we could fight/ride saber-tooth tigers and mammoths. 2. Hellish - a whole map like the burning lands? Think plane of Oblivion. 3. Top of the world. Instead of water all around the map we have clouds, like you're in an impossibly high
yep, we're good.
i see the tag in there now. i'll see if i can test it tonight.
I suppose you could simply have an unrest penalty if you have a lot of cities. I can't remember if it already did that or not.
can still cast it with no friendlies in the way.
[quote quoting="post"] I have added code so that the AI will occasionally when when one of its cities gets destroyed by monsters to better communicate that yea, the AI has a real problem with monsters city-wise. [/quote] I think this is an important step so it's a little more transparent. Monsters moving first is probably ok, I agree that maybe in a beta first.
[quote who="LordOlni" reply="197" id="3408581"] are there any plans to fix monster hero traits considering they are not allowed to wear armors? Either remove the armor trait option or allow them to wear armor. Right the option to wear armor is on there but clicking on the trait results in wasted point because they are program to not wear armor. [/quote] Same for Resoln troop units. They can't wear armor beyond leather but some have plate armor p
I came in during the Fallen Enchantress beta and that's what I fell in love with. That, to me, is the base game and LH is a (great) expansion for that. Same with Sins. I only play Rebellion now but I still think of it as Sins (of a Solar Empire). Do you have plans to do any more expansions or iterations that were as big as LH? If so (and I hope so), you don't want to keep running on your brand treadmill. I get maybe dropping "Elemental" from the
screenshot of caravan tremor
[quote who="ManiiNames" reply="155" id="3403610"] Also noticed that the population meter shown in the main screen UI no longer has a shaded section denoting how far your population can grow. You can still see the shaded section in the City Details screen.[/quote] I see the same thing.
i've had armies tremored and frozen.
ah, weird.
I kept running into a glitch where the fog of war would lift from the whole map on a certain turn. I disabled pedestrians to see if that would help the performance but it didn't. Beyond a few, rare crashes, I've never had issues with this game before. I reloaded to auto-save a few times (not to 'redo' anything as I reloaded immediately when the glitch happened at the beginning of the turn, and even made the same trade with Irane that I made initially), but it
[quote who="GFireflyE" reply="44" id="3397848"] [DLC Suggestion] More animal tokens Perhaps a panther....or a snake....or maybe a random shrill ?[/quote] it would be neat to have a pet shrill, no idea why, it just would. Perhaps every magic school should have a summon shrill(s) spell.
does it depend on whether you control any fire shards or not? I believe Amarians get the initiative boost from fire shards.
so far Ive had my main stack and one city destroyed monsters.. i'm not throwing in the towel yet. just taking a break.
I modded in faction traits to start with the other technologies. I have one Altarian faction that starts with leatherworking, Restoration (for workshops) and Knowledge (for studies). I also have a Kingdom-allied Krax faction that starts with Leatherworking and Defensive so they can push out hoplites right from the start.
onboard with a life vest (safety first) [e digicons]^_^[/e]
this sounds fun. I'll give it a go.